Mgv7 floatlands: Add exponent parameter

Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
This commit is contained in:
paramat 2017-12-24 22:38:35 +00:00 committed by paramat
parent f3b9d87076
commit 2aad3be2cb
2 changed files with 44 additions and 37 deletions

@ -54,17 +54,18 @@ FlagDesc flagdesc_mapgen_v7[] = {
MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
spflags = params->spflags; spflags = params->spflags;
mount_zero_level = params->mount_zero_level; mount_zero_level = params->mount_zero_level;
cave_width = params->cave_width; cave_width = params->cave_width;
large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
lava_depth = params->lava_depth; lava_depth = params->lava_depth;
float_mount_density = params->float_mount_density; float_mount_density = params->float_mount_density;
floatland_level = params->floatland_level; float_mount_exponent = params->float_mount_exponent;
shadow_limit = params->shadow_limit; floatland_level = params->floatland_level;
cavern_limit = params->cavern_limit; shadow_limit = params->shadow_limit;
cavern_taper = params->cavern_taper; cavern_limit = params->cavern_limit;
cavern_threshold = params->cavern_threshold; cavern_taper = params->cavern_taper;
cavern_threshold = params->cavern_threshold;
// This is to avoid a divide-by-zero. // This is to avoid a divide-by-zero.
// Parameter will be saved to map_meta.txt in limited form. // Parameter will be saved to map_meta.txt in limited form.
@ -148,18 +149,19 @@ MapgenV7Params::MapgenV7Params():
void MapgenV7Params::readParams(const Settings *settings) void MapgenV7Params::readParams(const Settings *settings)
{ {
settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level); settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level);
settings->getFloatNoEx("mgv7_cave_width", cave_width); settings->getFloatNoEx("mgv7_cave_width", cave_width);
settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
settings->getS16NoEx("mgv7_lava_depth", lava_depth); settings->getS16NoEx("mgv7_lava_depth", lava_depth);
settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density); settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density);
settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height); settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height);
settings->getS16NoEx("mgv7_floatland_level", floatland_level); settings->getFloatNoEx("mgv7_float_mount_exponent", float_mount_exponent);
settings->getS16NoEx("mgv7_shadow_limit", shadow_limit); settings->getS16NoEx("mgv7_floatland_level", floatland_level);
settings->getS16NoEx("mgv7_cavern_limit", cavern_limit); settings->getS16NoEx("mgv7_shadow_limit", shadow_limit);
settings->getS16NoEx("mgv7_cavern_taper", cavern_taper); settings->getS16NoEx("mgv7_cavern_limit", cavern_limit);
settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold); settings->getS16NoEx("mgv7_cavern_taper", cavern_taper);
settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold);
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
@ -180,18 +182,19 @@ void MapgenV7Params::readParams(const Settings *settings)
void MapgenV7Params::writeParams(Settings *settings) const void MapgenV7Params::writeParams(Settings *settings) const
{ {
settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
settings->setS16("mgv7_mount_zero_level", mount_zero_level); settings->setS16("mgv7_mount_zero_level", mount_zero_level);
settings->setFloat("mgv7_cave_width", cave_width); settings->setFloat("mgv7_cave_width", cave_width);
settings->setS16("mgv7_large_cave_depth", large_cave_depth); settings->setS16("mgv7_large_cave_depth", large_cave_depth);
settings->setS16("mgv7_lava_depth", lava_depth); settings->setS16("mgv7_lava_depth", lava_depth);
settings->setFloat("mgv7_float_mount_density", float_mount_density); settings->setFloat("mgv7_float_mount_density", float_mount_density);
settings->setFloat("mgv7_float_mount_height", float_mount_height); settings->setFloat("mgv7_float_mount_height", float_mount_height);
settings->setS16("mgv7_floatland_level", floatland_level); settings->setFloat("mgv7_float_mount_exponent", float_mount_exponent);
settings->setS16("mgv7_shadow_limit", shadow_limit); settings->setS16("mgv7_floatland_level", floatland_level);
settings->setS16("mgv7_cavern_limit", cavern_limit); settings->setS16("mgv7_shadow_limit", shadow_limit);
settings->setS16("mgv7_cavern_taper", cavern_taper); settings->setS16("mgv7_cavern_limit", cavern_limit);
settings->setFloat("mgv7_cavern_threshold", cavern_threshold); settings->setS16("mgv7_cavern_taper", cavern_taper);
settings->setFloat("mgv7_cavern_threshold", cavern_threshold);
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
@ -416,8 +419,10 @@ bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
{ {
// Make rim 2 nodes thick to match floatland base terrain // Make rim 2 nodes thick to match floatland base terrain
float density_gradient = (y >= floatland_level) ? float density_gradient = (y >= floatland_level) ?
-pow((float)(y - floatland_level) / float_mount_height, 0.75f) : -pow((float)(y - floatland_level) / float_mount_height,
-pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f); float_mount_exponent) :
-pow((float)(floatland_level - 1 - y) / float_mount_height,
float_mount_exponent);
float floatn = noise_mountain->result[idx_xyz] + float_mount_density; float floatn = noise_mountain->result[idx_xyz] + float_mount_density;

@ -42,6 +42,7 @@ struct MapgenV7Params : public MapgenParams {
s16 lava_depth = -256; s16 lava_depth = -256;
float float_mount_density = 0.6f; float float_mount_density = 0.6f;
float float_mount_height = 128.0f; float float_mount_height = 128.0f;
float float_mount_exponent = 0.75f;
s16 floatland_level = 1280; s16 floatland_level = 1280;
s16 shadow_limit = 1024; s16 shadow_limit = 1024;
s16 cavern_limit = -256; s16 cavern_limit = -256;
@ -95,6 +96,7 @@ private:
s16 large_cave_depth; s16 large_cave_depth;
float float_mount_density; float float_mount_density;
float float_mount_height; float float_mount_height;
float float_mount_exponent;
s16 floatland_level; s16 floatland_level;
s16 shadow_limit; s16 shadow_limit;