forked from Mirrorlandia_minetest/minetest
lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example
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@ -524,11 +524,25 @@ Noise Parameters, or commonly called NoiseParams, define the properties of perli
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some other flags.
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some other flags.
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- eased
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- eased
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Maps noise gradient values onto a quintic S-curve before performing interpolation.
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Maps noise gradient values onto a quintic S-curve before performing interpolation.
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This results in smooth, rolling noise. Disable this for sharp-looking noise.
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This results in smooth, rolling noise. Disable this ("noeased") for sharp-looking noise.
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If no flags are specified (or defaults is), 2D noise is eased and 3D noise is not eased.
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If no flags are specified (or defaults is), 2D noise is eased and 3D noise is not eased.
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- absvalue
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- absvalue
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Accumulates the absolute value of each noise gradient result.
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Accumulates the absolute value of each noise gradient result.
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Noise parameters format example for 2D or 3D perlin noise or perlin noise maps:
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np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=500, y=500, z=500},
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seed = 571347,
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octaves = 5,
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persist = 0.63,
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lacunarity = 2.0,
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flags = "defaults, absvalue"
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}
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^ A single noise parameter table can be used to get 2D or 3D noise,
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when getting 2D noise spread.z is ignored.
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Ore types
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Ore types
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---------------
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---------------
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@ -2165,6 +2179,10 @@ methods:
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PerlinNoiseMap: A fast, bulk perlin noise generator
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PerlinNoiseMap: A fast, bulk perlin noise generator
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- Can be created via PerlinNoiseMap(noiseparams, size)
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- Can be created via PerlinNoiseMap(noiseparams, size)
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- Also minetest.get_perlin_map(noiseparams, size)
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- Also minetest.get_perlin_map(noiseparams, size)
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- Format of 'size' for 3D perlin maps: {x=dimx, y=dimy, z=dimz}
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- Format of 'size' for 2D perlin maps: {x=dimx, y=dimy}
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^ where dimx, dimy, dimz are the array dimensions
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^ for 3D perlin maps the z component of 'size' must be larger than 1 otherwise 'nil' is returned
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methods:
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methods:
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- get2dMap(pos) -> <size.x>X<size.y> 2d array of 2d noise values starting at pos={x=,y=}
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- get2dMap(pos) -> <size.x>X<size.y> 2d array of 2d noise values starting at pos={x=,y=}
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- get3dMap(pos) -> <size.x>X<size.y>X<size.z> 3d array of 3d noise values starting at pos={x=,y=,z=}
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- get3dMap(pos) -> <size.x>X<size.y>X<size.z> 3d array of 3d noise values starting at pos={x=,y=,z=}
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@ -2859,15 +2877,3 @@ ParticleSpawner definition (add_particlespawner)
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^ Playername is optional, if specified spawns particle only on the player's client
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^ Playername is optional, if specified spawns particle only on the player's client
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}
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}
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NoiseParams definition (PerlinNoiseMap)
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{
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offset = 0,
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scale = 0,
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spread = 0,
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seed = 0,
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octaves = 0,
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^ A higher value will result in more details, this means more operations
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persist = 0,
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eased = false
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^ Whether it should create curves in 3D perlin maps
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}
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