forked from Mirrorlandia_minetest/minetest
Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug
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parent
d6ac3d8d9a
commit
2c0b51795e
38
src/map.cpp
38
src/map.cpp
@ -2596,7 +2596,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
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// Add the area
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{
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//TimeTaker timer("initBlockMake() initialEmerge");
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data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
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data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false);
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}
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// Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
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@ -4202,8 +4202,8 @@ void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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VoxelManipulator::emerge(a, caller_id);
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}
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void ManualMapVoxelManipulator::initialEmerge(
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v3s16 blockpos_min, v3s16 blockpos_max)
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void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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v3s16 blockpos_max, bool load_if_inexistent)
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{
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TimeTaker timer1("initialEmerge", &emerge_time);
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@ -4255,18 +4255,28 @@ void ManualMapVoxelManipulator::initialEmerge(
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if(block_data_inexistent)
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{
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flags |= VMANIP_BLOCK_DATA_INEXIST;
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/*
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Mark area inexistent
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*/
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VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
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// Fill with VOXELFLAG_INEXISTENT
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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s32 i = m_area.index(a.MinEdge.X,y,z);
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memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
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if (load_if_inexistent) {
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ServerMap *svrmap = (ServerMap *)m_map;
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block = svrmap->emergeBlock(p, false);
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if (block == NULL)
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block = svrmap->createBlock(p);
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else
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block->copyTo(*this);
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} else {
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flags |= VMANIP_BLOCK_DATA_INEXIST;
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/*
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Mark area inexistent
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*/
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VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
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// Fill with VOXELFLAG_INEXISTENT
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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s32 i = m_area.index(a.MinEdge.X,y,z);
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memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
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}
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}
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}
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/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
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@ -555,7 +555,8 @@ public:
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent = true);
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// This is much faster with big chunks of generated data
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);
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