[CSM] Implement minetest.get_csm_restrictions()

fixes #8068
This commit is contained in:
sfan5 2019-11-09 11:00:19 +01:00
parent 3f271564e0
commit 2c4cf508a9
5 changed files with 51 additions and 0 deletions

@ -14,6 +14,9 @@ print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip) print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address) print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port) print("Server port: " .. server_info.port)
print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
mod_channel = core.mod_channel_join("experimental_preview") mod_channel = core.mod_channel_join("experimental_preview")
core.after(4, function() core.after(4, function()

@ -649,6 +649,11 @@ Minetest namespace reference
* `minetest.sha1(data, [raw])`: returns the sha1 hash of data * `minetest.sha1(data, [raw])`: returns the sha1 hash of data
* `data`: string of data to hash * `data`: string of data to hash
* `raw`: return raw bytes instead of hex digits, default: false * `raw`: return raw bytes instead of hex digits, default: false
* `minetest.get_csm_restrictions()`: returns a table of `Flags` indicating the
restrictions applied to the current mod.
* If a flag in this table is set to true, the feature is RESTRICTED.
* Possible flags: `load_client_mods`, `chat_messages`, `read_itemdefs`,
`read_nodedefs`, `lookup_nodes`, `read_playerinfo`
### Logging ### Logging
* `minetest.debug(...)` * `minetest.debug(...)`

@ -410,6 +410,11 @@ public:
return m_address_name; return m_address_name;
} }
inline u64 getCSMRestrictionFlags() const
{
return m_csm_restriction_flags;
}
inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
{ {
return m_csm_restriction_flags & flag; return m_csm_restriction_flags & flag;

@ -39,6 +39,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define checkCSMRestrictionFlag(flag) \ #define checkCSMRestrictionFlag(flag) \
( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) ) ( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
// Not the same as FlagDesc, which contains an `u32 flag`
struct CSMFlagDesc {
const char *name;
u64 flag;
};
/*
FIXME: This should eventually be moved somewhere else
It also needs to be kept in sync with the definition of CSMRestrictionFlags
in network/networkprotocol.h
*/
const static CSMFlagDesc flagdesc_csm_restriction[] = {
{"load_client_mods", CSM_RF_LOAD_CLIENT_MODS},
{"chat_messages", CSM_RF_CHAT_MESSAGES},
{"read_itemdefs", CSM_RF_READ_ITEMDEFS},
{"read_nodedefs", CSM_RF_READ_NODEDEFS},
{"lookup_nodes", CSM_RF_LOOKUP_NODES},
{"read_playerinfo", CSM_RF_READ_PLAYERINFO},
{NULL, 0}
};
// get_current_modname() // get_current_modname()
int ModApiClient::l_get_current_modname(lua_State *L) int ModApiClient::l_get_current_modname(lua_State *L)
{ {
@ -363,6 +384,19 @@ int ModApiClient::l_get_builtin_path(lua_State *L)
return 1; return 1;
} }
// get_csm_restrictions()
int ModApiClient::l_get_csm_restrictions(lua_State *L)
{
u64 flags = getClient(L)->getCSMRestrictionFlags();
const CSMFlagDesc *flagdesc = flagdesc_csm_restriction;
lua_newtable(L);
for (int i = 0; flagdesc[i].name; i++) {
setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag));
}
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top) void ModApiClient::Initialize(lua_State *L, int top)
{ {
API_FCT(get_current_modname); API_FCT(get_current_modname);
@ -389,4 +423,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_privilege_list); API_FCT(get_privilege_list);
API_FCT(get_builtin_path); API_FCT(get_builtin_path);
API_FCT(get_language); API_FCT(get_language);
API_FCT(get_csm_restrictions);
} }

@ -96,6 +96,9 @@ private:
// get_builtin_path() // get_builtin_path()
static int l_get_builtin_path(lua_State *L); static int l_get_builtin_path(lua_State *L);
// get_csm_restrictions()
static int l_get_csm_restrictions(lua_State *L);
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);
}; };