Tune skybox

This commit is contained in:
Perttu Ahola 2012-03-27 23:30:41 +03:00
parent 20e025b3d8
commit 2c56a9f588

@ -91,7 +91,7 @@ void Sky::render()
scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance));
driver->setTransform(video::ETS_WORLD, translate * scale);
if(m_sunlight_seen)
{
float sunsize = 0.07;
@ -108,7 +108,7 @@ void Sky::render()
video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);
video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1);
float nightlength = 0.41;
float nightlength = 0.415;
float wn = nightlength / 2;
float wicked_time_of_day = 0;
if(m_time_of_day > wn && m_time_of_day < 1.0 - wn)
@ -129,8 +129,63 @@ void Sky::render()
const f32 o = 0.0f;
static const u16 indices[4] = {0,1,2,3};
video::S3DVertex vertices[4];
driver->setMaterial(m_materials[1]);
//video::SColor cloudyfogcolor(255,255,255,255);
video::SColor cloudyfogcolor = m_bgcolor;
//video::SColor cloudyfogcolor = m_bgcolor.getInterpolated(m_skycolor, 0.5);
// Draw far cloudy fog thing
for(u32 j=0; j<4; j++)
{
video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
vertices[0] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( 1, 0.12,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-1, 0.12,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){
if(j==0)
// Don't switch
{}
else if(j==1)
// Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXZBy(90);
else if(j==2)
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
else
// Switch from -Z (south) to -Z (north)
vertices[i].Pos.rotateXZBy(-180);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
for(u32 j=0; j<4; j++)
{
video::SColor c = cloudyfogcolor;
vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){
if(j==0)
// Don't switch
{}
else if(j==1)
// Switch from -Z (south) to +X (east)
vertices[i].Pos.rotateXZBy(90);
else if(j==2)
// Switch from -Z (south) to -X (west)
vertices[i].Pos.rotateXZBy(-90);
else
// Switch from -Z (south) to -Z (north)
vertices[i].Pos.rotateXZBy(-180);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
driver->setMaterial(m_materials[2]);
{
float mid1 = 0.25;
float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1));
@ -314,10 +369,12 @@ void Sky::render()
for(u32 j=0; j<2; j++)
{
vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, m_skycolor, t, t);
vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, m_skycolor, o, t);
vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, m_skycolor, o, o);
vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, m_skycolor, t, o);
//video::SColor c = m_skycolor;
video::SColor c = cloudyfogcolor;
vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t);
vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t);
vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, c, o, o);
vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){
//if(wicked_time_of_day < 0.5)
if(j==0)
@ -353,14 +410,17 @@ void Sky::update(float time_of_day, float time_brightness,
m_time_brightness = time_brightness;
m_sunlight_seen = sunlight_seen;
bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.50);
bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
//video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
video::SColorf bgcolor_bright_normal_f(155./255,193./255,240./255, 1.0);
video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666,200./255*0.7,230./255*0.5,1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666,0.549,0.220,1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.0, 1.0);
video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
video::SColorf bgcolor_bright_dawn_f
(155./255*1.2,193./255,240./255, 1.0);
video::SColorf skycolor_bright_normal_f =
video::SColor(255, 140, 186, 250);