forked from Mirrorlandia_minetest/minetest
Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
This commit is contained in:
parent
d067894816
commit
2d5bd7f414
@ -3700,25 +3700,29 @@ Definition tables
|
|||||||
{
|
{
|
||||||
hp_max = 1,
|
hp_max = 1,
|
||||||
physical = true,
|
physical = true,
|
||||||
collide_with_objects = true, -- collide with other objects if physical=true
|
collide_with_objects = true, -- collide with other objects if physical = true
|
||||||
weight = 5,
|
weight = 5,
|
||||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
|
||||||
visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
|
-- ^ For players (0, -1, 0) is at object base level,
|
||||||
visual_size = {x=1, y=1},
|
-- for all other objects (0, 0, 0) is at object base level.
|
||||||
mesh = "model", -- for players (0, -1, 0) is ground level,
|
-- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3).
|
||||||
-- for all other entities (0, 0, 0) is ground level.
|
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
|
||||||
|
visual_size = {x = 1, y = 1},
|
||||||
|
mesh = "model",
|
||||||
textures = {}, -- number of required textures depends on visual
|
textures = {}, -- number of required textures depends on visual
|
||||||
colors = {}, -- number of required colors depends on visual
|
colors = {}, -- number of required colors depends on visual
|
||||||
spritediv = {x=1, y=1},
|
spritediv = {x = 1, y = 1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x = 0, y = 0},
|
||||||
is_visible = true,
|
is_visible = true,
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
automatic_rotate = false,
|
automatic_rotate = false,
|
||||||
stepheight = 0,
|
stepheight = 0,
|
||||||
automatic_face_movement_dir = 0.0,
|
automatic_face_movement_dir = 0.0,
|
||||||
-- ^ automatically set yaw to movement direction; offset in degrees; false to disable
|
-- ^ Automatically set yaw to movement direction, offset in degrees,
|
||||||
|
-- 'false' to disable.
|
||||||
automatic_face_movement_max_rotation_per_sec = -1,
|
automatic_face_movement_max_rotation_per_sec = -1,
|
||||||
-- ^ limit automatic rotation to this value in degrees per second. values < 0 no limit
|
-- ^ Limit automatic rotation to this value in degrees per second,
|
||||||
|
-- value < 0 no limit.
|
||||||
backface_culling = true, -- false to disable backface_culling for model
|
backface_culling = true, -- false to disable backface_culling for model
|
||||||
nametag = "", -- by default empty, for players their name is shown if empty
|
nametag = "", -- by default empty, for players their name is shown if empty
|
||||||
nametag_color = <color>, -- sets color of nametag as ColorSpec
|
nametag_color = <color>, -- sets color of nametag as ColorSpec
|
||||||
|
@ -798,7 +798,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
|
|||||||
m_prop.hp_max = PLAYER_MAX_HP;
|
m_prop.hp_max = PLAYER_MAX_HP;
|
||||||
m_prop.physical = false;
|
m_prop.physical = false;
|
||||||
m_prop.weight = PLAYER_DEFAULT_WEIGHT;
|
m_prop.weight = PLAYER_DEFAULT_WEIGHT;
|
||||||
m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
|
m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
|
||||||
// start of default appearance, this should be overwritten by LUA
|
// start of default appearance, this should be overwritten by LUA
|
||||||
m_prop.visual = "upright_sprite";
|
m_prop.visual = "upright_sprite";
|
||||||
m_prop.visual_size = v2f(1, 2);
|
m_prop.visual_size = v2f(1, 2);
|
||||||
|
Loading…
Reference in New Issue
Block a user