forked from Mirrorlandia_minetest/minetest
Settingtypes.txt: Various improvements (#9047)
This commit is contained in:
parent
0df646e068
commit
2dd4f8d3fe
@ -526,7 +526,10 @@ shader_path (Shader path) path
|
|||||||
|
|
||||||
[***Tone Mapping]
|
[***Tone Mapping]
|
||||||
|
|
||||||
# Enables filmic tone mapping
|
# Enables Hable's 'Uncharted 2' filmic tone mapping.
|
||||||
|
# Simulates the tone curve of photographic film and how this approximates the
|
||||||
|
# appearance of high dynamic range images. Mid-range contrast is slightly
|
||||||
|
# enhanced, highlights and shadows are gradually compressed.
|
||||||
tone_mapping (Filmic tone mapping) bool false
|
tone_mapping (Filmic tone mapping) bool false
|
||||||
|
|
||||||
[***Bumpmapping]
|
[***Bumpmapping]
|
||||||
@ -653,7 +656,7 @@ lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
|
|||||||
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
|
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
|
||||||
|
|
||||||
# Spread of light curve mid-boost.
|
# Spread of light curve mid-boost.
|
||||||
# Standard deviation of the mid-boost gaussian.
|
# Standard deviation of the mid-boost Gaussian.
|
||||||
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
|
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
|
||||||
|
|
||||||
# Path to texture directory. All textures are first searched from here.
|
# Path to texture directory. All textures are first searched from here.
|
||||||
@ -756,7 +759,7 @@ minimap_shape_round (Round minimap) bool true
|
|||||||
|
|
||||||
# True = 256
|
# True = 256
|
||||||
# False = 128
|
# False = 128
|
||||||
# Useable to make minimap smoother on slower machines.
|
# Usable to make minimap smoother on slower machines.
|
||||||
minimap_double_scan_height (Minimap scan height) bool true
|
minimap_double_scan_height (Minimap scan height) bool true
|
||||||
|
|
||||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
||||||
@ -1145,10 +1148,10 @@ movement_speed_climb (Climbing speed) float 3
|
|||||||
# Initial vertical speed when jumping, in nodes per second.
|
# Initial vertical speed when jumping, in nodes per second.
|
||||||
movement_speed_jump (Jumping speed) float 6.5
|
movement_speed_jump (Jumping speed) float 6.5
|
||||||
|
|
||||||
# Decrease this to increase liquid resistence to movement.
|
# Decrease this to increase liquid resistance to movement.
|
||||||
movement_liquid_fluidity (Liquid fluidity) float 1
|
movement_liquid_fluidity (Liquid fluidity) float 1
|
||||||
|
|
||||||
# Maximum liquid resistence. Controls deceleration when entering liquid at
|
# Maximum liquid resistance. Controls deceleration when entering liquid at
|
||||||
# high speed.
|
# high speed.
|
||||||
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
||||||
|
|
||||||
@ -1160,7 +1163,7 @@ movement_gravity (Gravity) float 9.81
|
|||||||
|
|
||||||
[**Advanced]
|
[**Advanced]
|
||||||
|
|
||||||
# Handling for deprecated lua api calls:
|
# Handling for deprecated Lua API calls:
|
||||||
# - legacy: (try to) mimic old behaviour (default for release).
|
# - legacy: (try to) mimic old behaviour (default for release).
|
||||||
# - log: mimic and log backtrace of deprecated call (default for debug).
|
# - log: mimic and log backtrace of deprecated call (default for debug).
|
||||||
# - error: abort on usage of deprecated call (suggested for mod developers).
|
# - error: abort on usage of deprecated call (suggested for mod developers).
|
||||||
@ -1709,7 +1712,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
|
|||||||
|
|
||||||
[*Mapgen Flat]
|
[*Mapgen Flat]
|
||||||
|
|
||||||
# Map generation attributes specific to Mapgen flat.
|
# Map generation attributes specific to Mapgen Flat.
|
||||||
# Occasional lakes and hills can be added to the flat world.
|
# Occasional lakes and hills can be added to the flat world.
|
||||||
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
|
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
|
||||||
|
|
||||||
@ -1767,7 +1770,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
|
|||||||
|
|
||||||
[*Mapgen Fractal]
|
[*Mapgen Fractal]
|
||||||
|
|
||||||
# Map generation attributes specific to Mapgen flat.
|
# Map generation attributes specific to Mapgen Fractal.
|
||||||
# 'terrain' enables the generation of non-fractal terrain:
|
# 'terrain' enables the generation of non-fractal terrain:
|
||||||
# ocean, islands and underground.
|
# ocean, islands and underground.
|
||||||
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
||||||
@ -1789,24 +1792,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
|
|||||||
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
|
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||||
|
|
||||||
# Selects one of 18 fractal types.
|
# Selects one of 18 fractal types.
|
||||||
# 1 = 4D "Roundy" mandelbrot set.
|
# 1 = 4D "Roundy" Mandelbrot set.
|
||||||
# 2 = 4D "Roundy" julia set.
|
# 2 = 4D "Roundy" Julia set.
|
||||||
# 3 = 4D "Squarry" mandelbrot set.
|
# 3 = 4D "Squarry" Mandelbrot set.
|
||||||
# 4 = 4D "Squarry" julia set.
|
# 4 = 4D "Squarry" Julia set.
|
||||||
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
# 5 = 4D "Mandy Cousin" Mandelbrot set.
|
||||||
# 6 = 4D "Mandy Cousin" julia set.
|
# 6 = 4D "Mandy Cousin" Julia set.
|
||||||
# 7 = 4D "Variation" mandelbrot set.
|
# 7 = 4D "Variation" Mandelbrot set.
|
||||||
# 8 = 4D "Variation" julia set.
|
# 8 = 4D "Variation" Julia set.
|
||||||
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
|
||||||
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
|
||||||
# 11 = 3D "Christmas Tree" mandelbrot set.
|
# 11 = 3D "Christmas Tree" Mandelbrot set.
|
||||||
# 12 = 3D "Christmas Tree" julia set.
|
# 12 = 3D "Christmas Tree" Julia set.
|
||||||
# 13 = 3D "Mandelbulb" mandelbrot set.
|
# 13 = 3D "Mandelbulb" Mandelbrot set.
|
||||||
# 14 = 3D "Mandelbulb" julia set.
|
# 14 = 3D "Mandelbulb" Julia set.
|
||||||
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
|
||||||
# 16 = 3D "Cosine Mandelbulb" julia set.
|
# 16 = 3D "Cosine Mandelbulb" Julia set.
|
||||||
# 17 = 4D "Mandelbulb" mandelbrot set.
|
# 17 = 4D "Mandelbulb" Mandelbrot set.
|
||||||
# 18 = 4D "Mandelbulb" julia set.
|
# 18 = 4D "Mandelbulb" Julia set.
|
||||||
mgfractal_fractal (Fractal type) int 1 1 18
|
mgfractal_fractal (Fractal type) int 1 1 18
|
||||||
|
|
||||||
# Iterations of the recursive function.
|
# Iterations of the recursive function.
|
||||||
@ -1828,7 +1831,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
|||||||
# Can be used to move a desired point to (0, 0) to create a
|
# Can be used to move a desired point to (0, 0) to create a
|
||||||
# suitable spawn point, or to allow 'zooming in' on a desired
|
# suitable spawn point, or to allow 'zooming in' on a desired
|
||||||
# point by increasing 'scale'.
|
# point by increasing 'scale'.
|
||||||
# The default is tuned for a suitable spawn point for mandelbrot
|
# The default is tuned for a suitable spawn point for Mandelbrot
|
||||||
# sets with default parameters, it may need altering in other
|
# sets with default parameters, it may need altering in other
|
||||||
# situations.
|
# situations.
|
||||||
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
||||||
|
Loading…
Reference in New Issue
Block a user