Settingtypes.txt: Various improvements (#9047)

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Paramat 2019-10-14 03:30:54 +01:00 committed by GitHub
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@ -526,7 +526,10 @@ shader_path (Shader path) path
[***Tone Mapping] [***Tone Mapping]
# Enables filmic tone mapping # Enables Hable's 'Uncharted 2' filmic tone mapping.
# Simulates the tone curve of photographic film and how this approximates the
# appearance of high dynamic range images. Mid-range contrast is slightly
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping] [***Bumpmapping]
@ -653,7 +656,7 @@ lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
# Spread of light curve mid-boost. # Spread of light curve mid-boost.
# Standard deviation of the mid-boost gaussian. # Standard deviation of the mid-boost Gaussian.
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
# Path to texture directory. All textures are first searched from here. # Path to texture directory. All textures are first searched from here.
@ -756,7 +759,7 @@ minimap_shape_round (Round minimap) bool true
# True = 256 # True = 256
# False = 128 # False = 128
# Useable to make minimap smoother on slower machines. # Usable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
@ -1145,10 +1148,10 @@ movement_speed_climb (Climbing speed) float 3
# Initial vertical speed when jumping, in nodes per second. # Initial vertical speed when jumping, in nodes per second.
movement_speed_jump (Jumping speed) float 6.5 movement_speed_jump (Jumping speed) float 6.5
# Decrease this to increase liquid resistence to movement. # Decrease this to increase liquid resistance to movement.
movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity (Liquid fluidity) float 1
# Maximum liquid resistence. Controls deceleration when entering liquid at # Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed. # high speed.
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
@ -1160,7 +1163,7 @@ movement_gravity (Gravity) float 9.81
[**Advanced] [**Advanced]
# Handling for deprecated lua api calls: # Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release). # - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug). # - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers). # - error: abort on usage of deprecated call (suggested for mod developers).
@ -1709,7 +1712,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
[*Mapgen Flat] [*Mapgen Flat]
# Map generation attributes specific to Mapgen flat. # Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world. # Occasional lakes and hills can be added to the flat world.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
@ -1767,7 +1770,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
[*Mapgen Fractal] [*Mapgen Fractal]
# Map generation attributes specific to Mapgen flat. # Map generation attributes specific to Mapgen Fractal.
# 'terrain' enables the generation of non-fractal terrain: # 'terrain' enables the generation of non-fractal terrain:
# ocean, islands and underground. # ocean, islands and underground.
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
@ -1789,24 +1792,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
# Selects one of 18 fractal types. # Selects one of 18 fractal types.
# 1 = 4D "Roundy" mandelbrot set. # 1 = 4D "Roundy" Mandelbrot set.
# 2 = 4D "Roundy" julia set. # 2 = 4D "Roundy" Julia set.
# 3 = 4D "Squarry" mandelbrot set. # 3 = 4D "Squarry" Mandelbrot set.
# 4 = 4D "Squarry" julia set. # 4 = 4D "Squarry" Julia set.
# 5 = 4D "Mandy Cousin" mandelbrot set. # 5 = 4D "Mandy Cousin" Mandelbrot set.
# 6 = 4D "Mandy Cousin" julia set. # 6 = 4D "Mandy Cousin" Julia set.
# 7 = 4D "Variation" mandelbrot set. # 7 = 4D "Variation" Mandelbrot set.
# 8 = 4D "Variation" julia set. # 8 = 4D "Variation" Julia set.
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" julia set. # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
# 11 = 3D "Christmas Tree" mandelbrot set. # 11 = 3D "Christmas Tree" Mandelbrot set.
# 12 = 3D "Christmas Tree" julia set. # 12 = 3D "Christmas Tree" Julia set.
# 13 = 3D "Mandelbulb" mandelbrot set. # 13 = 3D "Mandelbulb" Mandelbrot set.
# 14 = 3D "Mandelbulb" julia set. # 14 = 3D "Mandelbulb" Julia set.
# 15 = 3D "Cosine Mandelbulb" mandelbrot set. # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" julia set. # 16 = 3D "Cosine Mandelbulb" Julia set.
# 17 = 4D "Mandelbulb" mandelbrot set. # 17 = 4D "Mandelbulb" Mandelbrot set.
# 18 = 4D "Mandelbulb" julia set. # 18 = 4D "Mandelbulb" Julia set.
mgfractal_fractal (Fractal type) int 1 1 18 mgfractal_fractal (Fractal type) int 1 1 18
# Iterations of the recursive function. # Iterations of the recursive function.
@ -1828,7 +1831,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
# Can be used to move a desired point to (0, 0) to create a # Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired # suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'. # point by increasing 'scale'.
# The default is tuned for a suitable spawn point for mandelbrot # The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other # sets with default parameters, it may need altering in other
# situations. # situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.