forked from Mirrorlandia_minetest/minetest
Inventory manager style cleanup and further checks
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b2160bcecd
commit
2e44873ac9
@ -172,16 +172,16 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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Inventory *inv_from = mgr->getInventory(from_inv);
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Inventory *inv_to = mgr->getInventory(to_inv);
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if(!inv_from){
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infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
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if (!inv_from) {
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infostream << "IMoveAction::apply(): FAIL: source inventory not found: "
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<< "from_inv=\""<<from_inv.dump() << "\""
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<< ", to_inv=\"" << to_inv.dump() << "\"" << std::endl;
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return;
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}
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if(!inv_to){
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infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
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if (!inv_to) {
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infostream << "IMoveAction::apply(): FAIL: destination inventory not found: "
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<< "from_inv=\"" << from_inv.dump() << "\""
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<< ", to_inv=\"" << to_inv.dump() << "\"" << std::endl;
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return;
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}
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@ -191,16 +191,16 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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/*
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If a list doesn't exist or the source item doesn't exist
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*/
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if(!list_from){
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infostream<<"IMoveAction::apply(): FAIL: source list not found: "
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", from_list=\""<<from_list<<"\""<<std::endl;
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if (!list_from) {
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infostream << "IMoveAction::apply(): FAIL: source list not found: "
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<< "from_inv=\"" << from_inv.dump() << "\""
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<< ", from_list=\"" << from_list << "\"" << std::endl;
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return;
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}
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if(!list_to){
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infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
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<<"to_inv=\""<<to_inv.dump()<<"\""
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<<", to_list=\""<<to_list<<"\""<<std::endl;
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if (!list_to) {
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infostream << "IMoveAction::apply(): FAIL: destination list not found: "
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<< "to_inv=\""<<to_inv.dump() << "\""
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<< ", to_list=\"" << to_list << "\"" << std::endl;
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return;
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}
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@ -246,6 +246,13 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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move_somewhere = true;
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return;
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}
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if ((u16)to_i > list_to->getSize()) {
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infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: "
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<< "to_i=" << to_i
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<< ", size=" << list_to->getSize() << std::endl;
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return;
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}
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/*
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Do not handle rollback if both inventories are that of the same player
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*/
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