Fix modstore/favourites hang by adding asynchronous lua job support

This commit is contained in:
sapier 2013-11-26 18:15:31 +01:00
parent b08d7558de
commit 2e66aca357
27 changed files with 2271 additions and 559 deletions

19
builtin/async_env.lua Normal file

@ -0,0 +1,19 @@
engine.log("info","Initializing Asynchronous environment")
dofile(SCRIPTDIR .. DIR_DELIM .. "misc_helpers.lua")
function engine.job_processor(serialized_function, serialized_data)
local fct = marshal.decode(serialized_function)
local params = marshal.decode(serialized_data)
local retval = marshal.encode(nil)
if fct ~= nil and type(fct) == "function" then
local result = fct(params)
retval = marshal.encode(result)
else
engine.log("error","ASYNC WORKER: unable to deserialize function")
end
return retval,retval:len()
end

59
builtin/async_event.lua Normal file

@ -0,0 +1,59 @@
local tbl = engine or minetest
tbl.async_jobs = {}
if engine ~= nil then
function tbl.async_event_handler(jobid, serialized_retval)
local retval = nil
if serialized_retval ~= "ERROR" then
retval= marshal.decode(serialized_retval)
else
tbl.log("error","Error fetching async result")
end
assert(type(tbl.async_jobs[jobid]) == "function")
tbl.async_jobs[jobid](retval)
tbl.async_jobs[jobid] = nil
end
else
minetest.register_globalstep(
function(dtime)
local list = tbl.get_finished_jobs()
for i=1,#list,1 do
local retval = marshal.decode(list[i].retval)
assert(type(tbl.async_jobs[jobid]) == "function")
tbl.async_jobs[list[i].jobid](retval)
tbl.async_jobs[list[i].jobid] = nil
end
end)
end
function tbl.handle_async(fct, parameters, callback)
--serialize fct
local serialized_fct = marshal.encode(fct)
assert(marshal.decode(serialized_fct) ~= nil)
--serialize parameters
local serialized_params = marshal.encode(parameters)
if serialized_fct == nil or
serialized_params == nil or
serialized_fct:len() == 0 or
serialized_params:len() == 0 then
return false
end
local jobid = tbl.do_async_callback( serialized_fct,
serialized_fct:len(),
serialized_params,
serialized_params:len())
tbl.async_jobs[jobid] = callback
return true
end

@ -24,6 +24,7 @@ dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
menu = {}
local tabbuilder = {}
@ -43,10 +44,10 @@ end
--------------------------------------------------------------------------------
function menu.render_favorite(spec,render_details)
local text = ""
if spec.name ~= nil then
text = text .. engine.formspec_escape(spec.name:trim())
-- if spec.description ~= nil and
-- engine.formspec_escape(spec.description):trim() ~= "" then
-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
@ -54,51 +55,51 @@ function menu.render_favorite(spec,render_details)
else
if spec.address ~= nil then
text = text .. spec.address:trim()
if spec.port ~= nil then
text = text .. ":" .. spec.port
end
end
end
if not render_details then
return text
end
local details = ""
if spec.password == true then
details = details .. "*"
else
details = details .. "_"
end
if spec.creative then
details = details .. "C"
else
details = details .. "_"
end
if spec.damage then
details = details .. "D"
else
details = details .. "_"
end
if spec.pvp then
details = details .. "P"
else
details = details .. "_"
end
details = details .. " "
local playercount = ""
if spec.clients ~= nil and
spec.clients_max ~= nil then
playercount = string.format("%03d",spec.clients) .. "/" ..
string.format("%03d",spec.clients_max) .. " "
end
return playercount .. engine.formspec_escape(details) .. text
end
@ -106,7 +107,7 @@ end
os.tempfolder = function()
local filetocheck = os.tmpname()
os.remove(filetocheck)
local randname = "MTTempModFolder_" .. math.random(0,10000)
if DIR_DELIM == "\\" then
local tempfolder = os.getenv("TEMP")
@ -122,7 +123,7 @@ end
function init_globals()
--init gamedata
gamedata.worldindex = 0
worldlist = filterlist.create(
engine.get_worlds,
compare_worlds,
@ -139,7 +140,7 @@ function init_globals()
return false
end --filter fct
)
filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
filterlist.set_sortmode(worldlist,"alphabetic")
end
@ -148,12 +149,12 @@ end
function update_menu()
local formspec
-- handle errors
if gamedata.errormessage ~= nil then
formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
gamedata.errormessage ..
gamedata.errormessage ..
";]"..
"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
@ -166,14 +167,14 @@ end
--------------------------------------------------------------------------------
function menu.render_world_list()
local retval = ""
local current_worldlist = filterlist.get_list(worldlist)
for i,v in ipairs(current_worldlist) do
if retval ~= "" then
retval = retval ..","
end
retval = retval .. engine.formspec_escape(v.name) ..
" \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
end
@ -196,24 +197,39 @@ function menu.render_texture_pack_list(list)
return retval
end
--------------------------------------------------------------------------------
function menu.asyncOnlineFavourites()
menu.favorites = {}
engine.handle_async(
function(param)
return engine.get_favorites("online")
end,
nil,
function(result)
menu.favorites = result
engine.event_handler("Refresh")
end
)
end
--------------------------------------------------------------------------------
function menu.init()
--init menu data
gamemgr.update_gamelist()
menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
if type(menu.last_game) ~= "number" then
menu.last_game = 1
end
if engine.setting_getbool("public_serverlist") then
menu.favorites = engine.get_favorites("online")
menu.asyncOnlineFavourites()
else
menu.favorites = engine.get_favorites("local")
end
menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
end
@ -222,12 +238,12 @@ function menu.lastgame()
if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
return gamemgr.games[menu.last_game]
end
if #gamemgr.games >= 1 then
menu.last_game = 1
return gamemgr.games[menu.last_game]
end
--error case!!
return nil
end
@ -238,11 +254,11 @@ function menu.update_last_game()
local current_world = filterlist.get_raw_element(worldlist,
engine.setting_get("mainmenu_last_selected_world")
)
if current_world == nil then
return
end
local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
if i ~= nil then
menu.last_game = i
@ -255,17 +271,17 @@ function menu.handle_key_up_down(fields,textlist,settingname)
if fields["key_up"] then
local oldidx = engine.get_textlist_index(textlist)
if oldidx > 1 then
local newidx = oldidx -1
engine.setting_set(settingname,
filterlist.get_raw_index(worldlist,newidx))
end
end
if fields["key_down"] then
local oldidx = engine.get_textlist_index(textlist)
if oldidx < filterlist.size(worldlist) then
local newidx = oldidx + 1
engine.setting_set(settingname,
@ -293,7 +309,7 @@ function tabbuilder.dialog_create_world()
end
mglist = mglist:sub(1, -2)
local retval =
local retval =
"label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
@ -335,7 +351,7 @@ function tabbuilder.gettab()
if buildfunc ~= nil then
retval = retval .. buildfunc()
end
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
retval = retval .. modstore.gettab(tabbuilder.current_tab)
@ -345,18 +361,18 @@ end
--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)
if fields["world_create_confirm"] or
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex = engine.get_textlist_index("games")
if gameindex > 0 and
worldname ~= "" then
local message = nil
if not filterlist.uid_exists_raw(worldlist,worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
@ -365,28 +381,28 @@ function tabbuilder.handle_create_world_buttons(fields)
end
engine.setting_set("fixed_map_seed", fields["te_seed"])
if message ~= nil then
gamedata.errormessage = message
else
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
filterlist.refresh(worldlist)
engine.setting_set("mainmenu_last_selected_world",
filterlist.raw_index_by_uid(worldlist,worldname))
end
else
gamedata.errormessage =
gamedata.errormessage =
fgettext("No worldname given or no game selected")
end
end
if fields["games"] then
tabbuilder.skipformupdate = true
return
end
--close dialog
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
@ -395,16 +411,16 @@ end
--------------------------------------------------------------------------------
function tabbuilder.handle_delete_world_buttons(fields)
if fields["world_delete_confirm"] then
if menu.world_to_del > 0 and
if menu.world_to_del > 0 and
menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
engine.delete_world(menu.world_to_del)
menu.world_to_del = 0
filterlist.refresh(worldlist)
end
end
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
@ -412,12 +428,12 @@ end
--------------------------------------------------------------------------------
function tabbuilder.handle_multiplayer_buttons(fields)
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
engine.setting_set("name", fields["te_name"])
end
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
@ -429,12 +445,12 @@ function tabbuilder.handle_multiplayer_buttons(fields)
gamedata.password = fields["te_pwd"]
end
gamedata.selected_world = 0
if menu.favorites ~= nil then
gamedata.servername = menu.favorites[event.index].name
gamedata.serverdescription = menu.favorites[event.index].description
end
if gamedata.address ~= nil and
gamedata.port ~= nil then
engine.setting_set("address",gamedata.address)
@ -443,53 +459,53 @@ function tabbuilder.handle_multiplayer_buttons(fields)
end
end
end
if event.typ == "CHG" then
if event.index <= #menu.favorites then
local address = menu.favorites[event.index].address
local port = menu.favorites[event.index].port
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
engine.setting_set("remote_port",port)
end
menu.fav_selected = event.index
end
end
return
end
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
local fav_idx = engine.get_textlist_index("favourites")
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menu.favorites then
fav_idx = fav_idx +1
end end
local address = menu.favorites[fav_idx].address
local port = menu.favorites[fav_idx].port
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
engine.setting_set("remote_port",port)
end
menu.fav_selected = fav_idx
return
end
if fields["cb_public_serverlist"] ~= nil then
engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
if engine.setting_getbool("public_serverlist") then
menu.favorites = engine.get_favorites("online")
menu.asyncOnlineFavourites()
else
menu.favorites = engine.get_favorites("local")
end
@ -502,27 +518,27 @@ function tabbuilder.handle_multiplayer_buttons(fields)
engine.delete_favorite(current_favourite)
menu.favorites = engine.get_favorites()
menu.fav_selected = nil
engine.setting_set("address","")
engine.setting_set("remote_port","30000")
return
end
if fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
local fav_idx = engine.get_textlist_index("favourites")
if fav_idx > 0 and fav_idx <= #menu.favorites and
menu.favorites[fav_idx].address == fields["te_address"] and
menu.favorites[fav_idx].port == fields["te_port"] then
gamedata.servername = menu.favorites[fav_idx].name
gamedata.serverdescription = menu.favorites[fav_idx].description
else
@ -531,10 +547,10 @@ function tabbuilder.handle_multiplayer_buttons(fields)
end
gamedata.selected_world = 0
engine.setting_set("address",fields["te_address"])
engine.setting_set("remote_port",fields["te_port"])
engine.start()
return
end
@ -547,7 +563,7 @@ function tabbuilder.handle_server_buttons(fields)
if fields["srv_worlds"] ~= nil then
local event = explode_textlist_event(fields["srv_worlds"])
if event.typ == "DCL" then
world_doubleclick = true
end
@ -556,13 +572,13 @@ function tabbuilder.handle_server_buttons(fields)
filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
end
end
menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
if fields["cb_enable_damage"] then
engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
@ -570,7 +586,7 @@ function tabbuilder.handle_server_buttons(fields)
if fields["cb_server_announce"] then
engine.setting_set("server_announce", fields["cb_server_announce"])
end
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
@ -581,19 +597,20 @@ function tabbuilder.handle_server_buttons(fields)
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
engine.setting_set("port",gamedata.port)
menu.update_last_game(gamedata.selected_world)
engine.start()
end
end
if fields["world_create"] ~= nil then
tabbuilder.current_tab = "dialog_create_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
end
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 and
@ -611,7 +628,7 @@ function tabbuilder.handle_server_buttons(fields)
end
end
end
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
@ -639,7 +656,7 @@ function tabbuilder.handle_settings_buttons(fields)
if fields["cb_opaque_water"] then
engine.setting_set("opaque_water", fields["cb_opaque_water"])
end
if fields["cb_mipmapping"] then
engine.setting_set("mip_map", fields["cb_mipmapping"])
end
@ -652,7 +669,7 @@ function tabbuilder.handle_settings_buttons(fields)
if fields["cb_trilinear"] then
engine.setting_set("trilinear_filter", fields["cb_trilinear"])
end
if fields["cb_shaders"] then
if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
engine.setting_set("enable_shaders", "false")
@ -683,23 +700,23 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if fields["sp_worlds"] ~= nil then
local event = explode_textlist_event(fields["sp_worlds"])
if event.typ == "DCL" then
world_doubleclick = true
end
if event.typ == "CHG" then
engine.setting_set("mainmenu_last_selected_world",
filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
end
end
menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
if fields["cb_enable_damage"] then
engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
@ -711,19 +728,19 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if selected > 0 then
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
gamedata.singleplayer = true
menu.update_last_game(gamedata.selected_world)
engine.start()
end
end
if fields["world_create"] ~= nil then
tabbuilder.current_tab = "dialog_create_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
end
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 and
@ -741,7 +758,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
end
end
end
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
@ -768,7 +785,7 @@ function tabbuilder.handle_texture_pack_buttons(fields)
if #list >= current_index then
local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
if list[current_index] == "None" then new_path = "" end
engine.setting_set("texture_path", new_path)
end
end
@ -781,15 +798,15 @@ function tabbuilder.tab_header()
if tabbuilder.last_tab_index == nil then
tabbuilder.last_tab_index = 1
end
local toadd = ""
for i=1,#tabbuilder.current_buttons,1 do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. tabbuilder.current_buttons[i].caption
end
return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
@ -802,21 +819,21 @@ function tabbuilder.handle_tab_buttons(fields)
local index = tonumber(fields["main_tab"])
tabbuilder.last_tab_index = index
tabbuilder.current_tab = tabbuilder.current_buttons[index].name
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
menu.update_gametype(true)
end
end
if tabbuilder.current_tab == "singleplayer" then
menu.update_gametype()
end
tabbuilder.old_tab = tabbuilder.current_tab
end
@ -832,24 +849,24 @@ function tabbuilder.tab_multiplayer()
"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(engine.setting_getbool("public_serverlist")) .. "]"
if not engine.setting_getbool("public_serverlist") then
retval = retval ..
retval = retval ..
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
retval = retval ..
"button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
"textarea[9.3,0.25;2.5,2.75;;"
if menu.fav_selected ~= nil and
if menu.fav_selected ~= nil and
menu.favorites[menu.fav_selected].description ~= nil then
retval = retval ..
retval = retval ..
engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
end
retval = retval ..
retval = retval ..
";]" ..
"textlist[1,0.35;7.5,3.35;favourites;"
@ -857,7 +874,7 @@ function tabbuilder.tab_multiplayer()
if #menu.favorites > 0 then
retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
for i=2,#menu.favorites,1 do
retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
end
@ -878,8 +895,8 @@ function tabbuilder.tab_server()
local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
local retval =
local retval =
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
@ -895,27 +912,27 @@ function tabbuilder.tab_server()
"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
"field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
"field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
engine.setting_get("port") .."]" ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu.render_world_list() ..
";" .. index .. "]"
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
"checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
"checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
"checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
"checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(engine.setting_getbool("opaque_water")) .. "]"..
"checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(engine.setting_getbool("mip_map")) .. "]"..
"checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
@ -924,7 +941,7 @@ function tabbuilder.tab_settings()
.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
"checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
"checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
@ -933,13 +950,13 @@ function tabbuilder.tab_settings()
.. dump(engine.setting_getbool("enable_particles")) .. "]"..
"checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
.. dump(engine.setting_getbool("liquid_finite")) .. "]"..
"button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
end
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
@ -966,19 +983,19 @@ function tabbuilder.tab_texture_packs()
"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
local current_texture_path = engine.setting_get("texture_path")
local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local current_texture_path = engine.setting_get("texture_path")
local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
if index == nil then index = 1 end
if current_texture_path == "" then
retval = retval ..
menu.render_texture_pack_list(list) ..
";" .. index .. "]"
return retval
end
local infofile = current_texture_path ..DIR_DELIM.."info.txt"
local infotext = ""
local f = io.open(infofile, "r")
@ -988,7 +1005,7 @@ function tabbuilder.tab_texture_packs()
infotext = f:read("*all")
f:close()
end
local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
local no_screenshot = nil
if not file_exists(screenfile) then
@ -1009,7 +1026,7 @@ function tabbuilder.tab_credits()
local logofile = menu.defaulttexturedir .. "logo.png"
return "vertlabel[0,-0.5;CREDITS]" ..
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
"label[0.5,3.3;http://minetest.net]" ..
"label[0.5,3.3;http://minetest.net]" ..
"image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
"#FFFF00" .. fgettext("Core Developers") .."," ..
@ -1064,40 +1081,40 @@ function tabbuilder.init()
}
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
if tabbuilder.current_tab == nil or
tabbuilder.current_tab == "" then
tabbuilder.current_tab = "singleplayer"
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
--initialize tab buttons
tabbuilder.last_tab = nil
tabbuilder.show_buttons = true
tabbuilder.current_buttons = {}
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
if engine.setting_getbool("main_menu_game_mgr") then
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
end
if engine.setting_getbool("main_menu_mod_mgr") then
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
end
table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
for i=1,#tabbuilder.current_buttons,1 do
if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
tabbuilder.last_tab_index = i
end
end
if tabbuilder.current_tab ~= "singleplayer" then
menu.update_gametype(true)
else
@ -1112,18 +1129,24 @@ function tabbuilder.checkretval(retval)
if retval.current_tab ~= nil then
tabbuilder.current_tab = retval.current_tab
end
if retval.is_dialog ~= nil then
tabbuilder.is_dialog = retval.is_dialog
end
if retval.show_buttons ~= nil then
tabbuilder.show_buttons = retval.show_buttons
end
if retval.skipformupdate ~= nil then
tabbuilder.skipformupdate = retval.skipformupdate
end
if retval.ignore_menu_quit == true then
tabbuilder.ignore_menu_quit = true
else
tabbuilder.ignore_menu_quit = false
end
end
end
@ -1134,54 +1157,54 @@ end
--------------------------------------------------------------------------------
engine.button_handler = function(fields)
--print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
end
local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
if tabbuilder.current_tab == "dialog_create_world" then
tabbuilder.handle_create_world_buttons(fields)
end
if tabbuilder.current_tab == "dialog_delete_world" then
tabbuilder.handle_delete_world_buttons(fields)
end
if tabbuilder.current_tab == "singleplayer" then
tabbuilder.handle_singleplayer_buttons(fields)
end
if tabbuilder.current_tab == "texture_packs" then
tabbuilder.handle_texture_pack_buttons(fields)
end
if tabbuilder.current_tab == "multiplayer" then
tabbuilder.handle_multiplayer_buttons(fields)
end
if tabbuilder.current_tab == "settings" then
tabbuilder.handle_settings_buttons(fields)
end
if tabbuilder.current_tab == "server" then
tabbuilder.handle_server_buttons(fields)
end
--tab buttons
tabbuilder.handle_tab_buttons(fields)
--menubar buttons
menubar.handle_buttons(fields)
if not tabbuilder.skipformupdate then
--update menu
update_menu()
@ -1194,6 +1217,10 @@ end
engine.event_handler = function(event)
if event == "MenuQuit" then
if tabbuilder.is_dialog then
if tabbuilder.ignore_menu_quit then
return
end
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
@ -1203,6 +1230,10 @@ engine.event_handler = function(event)
engine.close()
end
end
if event == "Refresh" then
update_menu()
end
end
--------------------------------------------------------------------------------

@ -22,7 +22,7 @@ function get_mods(path,retval,modpack)
for i=1,#mods,1 do
local toadd = {}
local modpackfile = nil
toadd.name = mods[i]
toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
@ -33,7 +33,7 @@ function get_mods(path,retval,modpack)
local error = nil
modpackfile,error = io.open(filename,"r")
end
if modpackfile ~= nil then
modpackfile:close()
toadd.is_modpack = true
@ -52,9 +52,9 @@ modmgr = {}
function modmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
if tempfolder ~= nil and
tempfodler ~= "" then
tempfolder ~= "" then
engine.create_dir(tempfolder)
engine.extract_zip(modfile.name,tempfolder)
return tempfolder
@ -80,7 +80,7 @@ function modmgr.getbasefolder(temppath)
path=temppath
}
end
testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
@ -89,9 +89,9 @@ function modmgr.getbasefolder(temppath)
path=temppath
}
end
local subdirs = engine.get_dirlist(temppath,true)
--only single mod or modpack allowed
if #subdirs ~= 1 then
return {
@ -100,7 +100,7 @@ function modmgr.getbasefolder(temppath)
}
end
testfile =
testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
if testfile ~= nil then
testfile:close()
@ -109,8 +109,8 @@ function modmgr.getbasefolder(temppath)
path= temppath .. DIR_DELIM .. subdirs[1]
}
end
testfile =
testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
if testfile ~= nil then
testfile:close()
@ -131,7 +131,7 @@ function modmgr.isValidModname(modpath)
if modpath:find("-") ~= nil then
return false
end
return true
end
@ -142,20 +142,20 @@ function modmgr.parse_register_line(line)
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local item = line:sub(pos1+1,pos2-1)
if item ~= nil and
item ~= "" then
local pos3 = item:find(":")
if pos3 ~= nil then
local retval = item:sub(1,pos3-1)
if retval ~= nil and
retval ~= "" then
return retval
end
end
end
end
end
@ -169,10 +169,10 @@ function modmgr.parse_dofile_line(modpath,line)
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local filename = line:sub(pos1+1,pos2-1)
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
@ -187,37 +187,37 @@ function modmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
while line~= nil do
local modname = nil
if line:find("minetest.register_tool") then
modname = modmgr.parse_register_line(line)
end
if line:find("minetest.register_craftitem") then
modname = modmgr.parse_register_line(line)
end
if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
end
if line:find("dofile") then
modname = modmgr.parse_dofile_line(modpath,line)
end
if modname ~= nil then
testfile:close()
return modname
end
line = testfile:read()
end
testfile:close()
end
return nil
end
@ -231,29 +231,29 @@ function modmgr.tab()
if modmgr.selected_mod == nil then
modmgr.selected_mod = 1
end
local retval =
local retval =
"vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
"label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
"textlist[0.75,0.25;4.5,4;modlist;" ..
modmgr.render_modlist(modmgr.global_mods) ..
modmgr.render_modlist(modmgr.global_mods) ..
";" .. modmgr.selected_mod .. "]"
retval = retval ..
"label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
"label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
"button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
local selected_mod = nil
if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
end
if selected_mod ~= nil then
local modscreenshot = nil
--check for screenshot beeing available
local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
local error = nil
@ -262,40 +262,40 @@ function modmgr.tab()
screenshotfile:close()
modscreenshot = screenshotfilename
end
if modscreenshot == nil then
modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
end
retval = retval
retval = retval
.. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
.. "label[8.25,0.6;" .. selected_mod.name .. "]"
local descriptionlines = nil
error = nil
local descriptionfilename = selected_mod.path .. "description.txt"
descriptionfile,error = io.open(descriptionfilename,"r")
if error == nil then
descriptiontext = descriptionfile:read("*all")
descriptionlines = engine.splittext(descriptiontext,42)
descriptionfile:close()
else
descriptionlines = {}
table.insert(descriptionlines,fgettext("No mod description available"))
end
retval = retval ..
retval = retval ..
"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
"textlist[5.5,2.2;6.2,2.4;description;"
for i=1,#descriptionlines,1 do
retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
end
if selected_mod.is_modpack then
retval = retval .. ";0]" ..
retval = retval .. ";0]" ..
"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
@ -304,11 +304,11 @@ function modmgr.tab()
--show dependencies
retval = retval .. ",Depends:,"
toadd = modmgr.get_dependencies(selected_mod.path)
retval = retval .. toadd .. ";0]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall selected mod") .. "]"
end
@ -320,15 +320,15 @@ end
function modmgr.dialog_rename_modpack()
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local retval =
local retval =
"label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
mod.name ..
"]" ..
"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
fgettext("Accept") .. "]" ..
"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
fgettext("Cancel") .. "]"
return retval
@ -340,15 +340,15 @@ function modmgr.precheck()
if modmgr.world_config_selected_world == nil then
modmgr.world_config_selected_world = 1
end
if modmgr.world_config_selected_mod == nil then
modmgr.world_config_selected_mod = 1
end
if modmgr.hide_gamemods == nil then
modmgr.hide_gamemods = true
end
if modmgr.hide_modpackcontents == nil then
modmgr.hide_modpackcontents = true
end
@ -357,27 +357,27 @@ end
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
local retval = ""
if render_list == nil then
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
render_list = modmgr.global_mods
end
local list = filterlist.get_list(render_list)
local last_modpack = nil
for i,v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
local color = ""
if v.is_modpack then
local rawlist = filterlist.get_raw_list(render_list)
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == list[i].name and
@ -386,14 +386,14 @@ function modmgr.render_modlist(render_list)
break
end
end
if all_enabled == false then
color = mt_color_grey
else
color = mt_color_dark_green
end
end
if v.typ == "game_mod" then
color = mt_color_blue
else
@ -408,34 +408,34 @@ function modmgr.render_modlist(render_list)
end
retval = retval .. v.name
end
return retval
end
--------------------------------------------------------------------------------
function modmgr.dialog_configure_world()
modmgr.precheck()
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
local retval =
"size[11,6.5]" ..
"label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
"label[1.75,-0.25;" .. worldspec.name .. "]"
if modmgr.hide_gamemods then
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
else
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
end
if modmgr.hide_modpackcontents then
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
else
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
end
if mod == nil then
mod = {name=""}
end
@ -447,11 +447,11 @@ function modmgr.dialog_configure_world()
modmgr.get_dependencies(mod.path) .. ";0]" ..
"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
if mod.is_modpack then
local rawlist = filterlist.get_raw_list(modmgr.modlist)
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == mod.name and
@ -460,7 +460,7 @@ function modmgr.dialog_configure_world()
break
end
end
if all_enabled == false then
retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
else
@ -474,15 +474,15 @@ function modmgr.dialog_configure_world()
end
end
end
retval = retval ..
"button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
retval = retval .. modmgr.render_modlist(modmgr.modlist)
retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
return retval
end
@ -490,23 +490,23 @@ end
function modmgr.handle_buttons(tab,fields)
local retval = nil
if tab == "mod_mgr" then
retval = modmgr.handle_modmgr_buttons(fields)
end
if tab == "dialog_rename_modpack" then
retval = modmgr.handle_rename_modpack_buttons(fields)
end
if tab == "dialog_delete_mod" then
retval = modmgr.handle_delete_mod_buttons(fields)
end
if tab == "dialog_configure_world" then
retval = modmgr.handle_configure_world_buttons(fields)
end
return retval
end
@ -516,13 +516,13 @@ function modmgr.get_dependencies(modfolder)
if modfolder ~= nil then
local filename = modfolder ..
DIR_DELIM .. "depends.txt"
local dependencyfile = io.open(filename,"r")
if dependencyfile then
local dependency = dependencyfile:read("*l")
while dependency do
if toadd ~= "" then
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. dependency
@ -542,11 +542,11 @@ function modmgr.get_worldconfig(worldpath)
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local worldconfig = {}
worldconfig.global_mods = {}
worldconfig.game_mods = {}
for key,value in pairs(worldfile:to_table()) do
if key == "gameid" then
worldconfig.id = value
@ -554,7 +554,7 @@ function modmgr.get_worldconfig(worldpath)
worldconfig.global_mods[key] = engine.is_yes(value)
end
end
--read gamemods
local gamespec = gamemgr.find_by_gameid(worldconfig.id)
gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
@ -573,11 +573,11 @@ function modmgr.handle_modmgr_buttons(fields)
local event = explode_textlist_event(fields["modlist"])
modmgr.selected_mod = event.index
end
if fields["btn_mod_mgr_install_local"] ~= nil then
engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
end
if fields["btn_mod_mgr_download"] ~= nil then
modstore.update_modlist()
retval.current_tab = "dialog_modstore_unsorted"
@ -585,26 +585,26 @@ function modmgr.handle_modmgr_buttons(fields)
retval.show_buttons = false
return retval
end
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
retval.current_tab = "dialog_rename_modpack"
retval.is_dialog = true
retval.show_buttons = false
return retval
end
if fields["btn_mod_mgr_delete_mod"] ~= nil then
retval.current_tab = "dialog_delete_mod"
retval.is_dialog = true
retval.show_buttons = false
return retval
end
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
fields["mod_mgt_open_dlg_accepted"] ~= "" then
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
end
return nil;
end
@ -612,27 +612,27 @@ end
function modmgr.installmod(modfilename,basename)
local modfile = modmgr.identify_filetype(modfilename)
local modpath = modmgr.extract(modfile)
if modpath == nil then
gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
return
end
local basefolder = modmgr.getbasefolder(modpath)
if basefolder.type == "modpack" then
local clean_path = nil
if basename ~= nil then
clean_path = "mp_" .. basename
end
if clean_path == nil then
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
if not engine.copy_dir(basefolder.path,targetpath) then
@ -642,19 +642,19 @@ function modmgr.installmod(modfilename,basename)
gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
end
end
if basefolder.type == "mod" then
local targetfolder = basename
if targetfolder == nil then
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
end
--if heuristic failed try to use current foldername
if targetfolder == nil then
targetfolder = get_last_folder(basefolder.path)
end
end
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
engine.copy_dir(basefolder.path,targetpath)
@ -662,7 +662,7 @@ function modmgr.installmod(modfilename,basename)
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
end
engine.delete_dir(modpath)
modmgr.refresh_globals()
@ -671,7 +671,7 @@ end
--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)
if fields["dlg_rename_modpack_confirm"] ~= nil then
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
@ -681,7 +681,7 @@ function modmgr.handle_rename_modpack_buttons(fields)
modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
end
return {
is_dialog = false,
show_buttons = true,
@ -698,25 +698,25 @@ function modmgr.handle_configure_world_buttons(fields)
modmgr.world_config_enable_mod(nil)
end
end
if fields["key_enter"] ~= nil then
modmgr.world_config_enable_mod(nil)
end
if fields["cb_mod_enable"] ~= nil then
local toset = engine.is_yes(fields["cb_mod_enable"])
modmgr.world_config_enable_mod(toset)
end
if fields["btn_mp_enable"] ~= nil or
fields["btn_mp_disable"] then
local toset = (fields["btn_mp_enable"] ~= nil)
modmgr.world_config_enable_mod(toset)
end
if fields["cb_hide_gamemods"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
if current == nil then
current = {}
end
@ -728,13 +728,13 @@ function modmgr.handle_configure_world_buttons(fields)
current.hide_game = false
modmgr.hide_gamemods = false
end
filterlist.set_filtercriteria(modmgr.modlist,current)
end
if fields["cb_hide_mpcontent"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
if current == nil then
current = {}
end
@ -746,21 +746,21 @@ function modmgr.handle_configure_world_buttons(fields)
current.hide_modpackcontents = false
modmgr.hide_modpackcontents = false
end
filterlist.set_filtercriteria(modmgr.modlist,current)
end
if fields["btn_config_world_save"] then
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
local filename = worldspec.path ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local mods = worldfile:to_table()
local rawlist = filterlist.get_raw_list(modmgr.modlist)
local i,mod
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
@ -773,42 +773,42 @@ function modmgr.handle_configure_world_buttons(fields)
mods["load_mod_"..mod.name] = nil
end
end
-- Remove mods that are not present anymore
for key,value in pairs(mods) do
if key:sub(1,9) == "load_mod_" then
worldfile:remove(key)
end
end
if not worldfile:write() then
engine.log("error", "Failed to write world config file")
end
modmgr.modlist = nil
modmgr.worldconfig = nil
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
if fields["btn_config_world_cancel"] then
modmgr.worldconfig = nil
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
if fields["btn_all_mods"] then
local list = filterlist.get_raw_list(modmgr.modlist)
for i=1,#list,1 do
if list[i].typ ~= "game_mod" and
not list[i].is_modpack then
@ -816,9 +816,9 @@ function modmgr.handle_configure_world_buttons(fields)
end
end
end
return nil
end
--------------------------------------------------------------------------------
@ -849,9 +849,9 @@ end
--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
if fields["dlg_delete_mod_confirm"] ~= nil then
if mod.path ~= nil and
mod.path ~= "" and
mod.path ~= engine.get_modpath() then
@ -863,7 +863,7 @@ function modmgr.handle_delete_mod_buttons(fields)
gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
end
end
return {
is_dialog = false,
show_buttons = true,
@ -875,8 +875,8 @@ end
function modmgr.dialog_delete_mod()
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local retval =
local retval =
"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
@ -887,10 +887,10 @@ end
--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
local retval = {}
local global_mods = {}
local game_mods = {}
--read global mods
local modpath = engine.get_modpath()
@ -898,31 +898,31 @@ function modmgr.preparemodlist(data)
modpath ~= "" then
get_mods(modpath,global_mods)
end
for i=1,#global_mods,1 do
global_mods[i].typ = "global_mod"
table.insert(retval,global_mods[i])
end
--read game mods
local gamespec = gamemgr.find_by_gameid(data.gameid)
gamemgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
table.insert(retval,game_mods[i])
end
if data.worldpath == nil then
return retval
end
--read world mod configuration
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
for key,value in pairs(worldfile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
@ -948,17 +948,17 @@ end
function modmgr.init_worldconfig()
modmgr.precheck()
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
if worldspec ~= nil then
--read worldconfig
modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
if modmgr.worldconfig.id == nil or
modmgr.worldconfig.id == "" then
modmgr.worldconfig = nil
return false
end
modmgr.modlist = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
@ -966,13 +966,13 @@ function modmgr.init_worldconfig()
if element.name == uid then
return true
end
end,
end,
function(element,criteria)
if criteria.hide_game and
element.typ == "game_mod" then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
@ -982,15 +982,15 @@ function modmgr.init_worldconfig()
{ worldpath= worldspec.path,
gameid = worldspec.gameid }
)
filterlist.set_filtercriteria(modmgr.modlist, {
hide_game=modmgr.hide_gamemods,
hide_modpackcontents= modmgr.hide_modpackcontents
})
filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
filterlist.set_sortmode(modmgr.modlist, "alphabetic")
return true
return true
end
return false
@ -1013,34 +1013,34 @@ function modmgr.comparemod(elem1,elem2)
if elem1.modpack ~= elem2.modpack then
return false
end
if elem1.path ~= elem2.path then
return false
end
return true
end
--------------------------------------------------------------------------------
function modmgr.gettab(name)
local retval = ""
if name == "mod_mgr" then
retval = retval .. modmgr.tab()
end
if name == "dialog_rename_modpack" then
retval = retval .. modmgr.dialog_rename_modpack()
end
if name == "dialog_delete_mod" then
retval = retval .. modmgr.dialog_delete_mod()
end
if name == "dialog_configure_world" then
retval = retval .. modmgr.dialog_configure_world()
end
return retval
end
@ -1054,7 +1054,7 @@ function modmgr.mod_exists(basename)
if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
return true
end
return false
end
@ -1064,7 +1064,7 @@ function modmgr.get_global_mod(idx)
if modmgr.global_mods == nil then
return nil
end
if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
return nil
end
@ -1081,7 +1081,7 @@ function modmgr.refresh_globals()
if element.name == uid then
return true
end
end,
end,
nil, --filter
{}
)
@ -1098,7 +1098,7 @@ function modmgr.identify_filetype(name)
type = "zip"
}
end
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
@ -1106,14 +1106,14 @@ function modmgr.identify_filetype(name)
type = "tgz"
}
end
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
if name:sub(-2):lower() == "7z" then
return {
name = name,

@ -23,19 +23,20 @@ modstore = {}
--------------------------------------------------------------------------------
function modstore.init()
modstore.tabnames = {}
table.insert(modstore.tabnames,"dialog_modstore_unsorted")
table.insert(modstore.tabnames,"dialog_modstore_search")
modstore.modsperpage = 5
modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
modstore.lastmodtitle = ""
modstore.current_list = nil
modstore.details_cache = {}
end
--------------------------------------------------------------------------------
function modstore.nametoindex(name)
@ -51,30 +52,34 @@ end
--------------------------------------------------------------------------------
function modstore.gettab(tabname)
local retval = ""
local is_modstore_tab = false
if tabname == "dialog_modstore_unsorted" then
retval = modstore.getmodlist(modstore.modlist_unsorted)
is_modstore_tab = true
end
if tabname == "dialog_modstore_search" then
retval = modstore.getsearchpage()
is_modstore_tab = true
end
if is_modstore_tab then
return modstore.tabheader(tabname) .. retval
end
if tabname == "modstore_mod_installed" then
return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
return "size[6,2]label[0.25,0.25;Mod(s): " .. modstore.lastmodtitle ..
" installed successfully]" ..
"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
end
if tabname == "modstore_downloading" then
return "size[6,2]label[0.25,0.25;Dowloading " .. modstore.lastmodtitle ..
" please wait]"
end
return ""
end
@ -84,18 +89,16 @@ function modstore.tabheader(tabname)
retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
"Unsorted,Search;" ..
modstore.nametoindex(tabname) .. ";true;false]"
return retval
end
--------------------------------------------------------------------------------
function modstore.handle_buttons(current_tab,fields)
modstore.lastmodtitle = ""
if fields["modstore_tab"] then
local index = tonumber(fields["modstore_tab"])
if index > 0 and
index <= #modstore.tabnames then
return {
@ -104,59 +107,102 @@ function modstore.handle_buttons(current_tab,fields)
show_buttons = false
}
end
modstore.modlist_page = 0
end
if fields["btn_modstore_page_up"] then
if modstore.current_list ~= nil and modstore.current_list.page > 0 then
modstore.current_list.page = modstore.current_list.page - 1
end
end
if fields["btn_modstore_page_down"] then
if modstore.current_list ~= nil and
if modstore.current_list ~= nil and
modstore.current_list.page <modstore.current_list.pagecount-1 then
modstore.current_list.page = modstore.current_list.page +1
end
end
if fields["btn_hidden_close_download"] then
return {
current_tab = "modstore_mod_installed",
is_dialog = true,
show_buttons = false
}
end
if fields["btn_confirm_mod_successfull"] then
modstore.lastmodtitle = ""
return {
current_tab = modstore.tabnames[1],
is_dialog = true,
show_buttons = false
}
end
for i=1, modstore.modsperpage, 1 do
local installbtn = "btn_install_mod_" .. i
if fields[installbtn] then
local modlistentry =
local modlistentry =
modstore.current_list.page * modstore.modsperpage + i
local moddetails = modstore.get_details(modstore.current_list.data[modlistentry].id)
local fullurl = engine.setting_get("modstore_download_url") ..
moddetails.download_url
local modfilename = os.tempfolder() .. ".zip"
if engine.download_file(fullurl,modfilename) then
modmgr.installmod(modfilename,moddetails.basename)
os.remove(modfilename)
modstore.lastmodtitle = modstore.current_list.data[modlistentry].title
if modstore.modlist_unsorted.data[modlistentry] ~= nil and
modstore.modlist_unsorted.data[modlistentry].details ~= nil then
local moddetails = modstore.modlist_unsorted.data[modlistentry].details
if modstore.lastmodtitle ~= "" then
modstore.lastmodtitle = modstore.lastmodtitle .. ", "
end
modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
engine.handle_async(
function(param)
local fullurl = engine.setting_get("modstore_download_url") ..
param.moddetails.download_url
if engine.download_file(fullurl,param.filename) then
return {
moddetails = param.moddetails,
filename = param.filename,
successfull = true
}
else
return {
modtitle = param.title,
successfull = false
}
end
end,
{
moddetails = moddetails,
filename = os.tempfolder() .. ".zip"
},
function(result)
if result.successfull then
modmgr.installmod(result.filename,result.moddetails.basename)
os.remove(result.filename)
else
gamedata.errormessage = "Failed to download " .. result.moddetails.title
end
engine.button_handler({btn_hidden_close_download=true})
end
)
return {
current_tab = "modstore_mod_installed",
current_tab = "modstore_downloading",
is_dialog = true,
show_buttons = false
show_buttons = false,
ignore_menu_quit = true
}
else
gamedata.errormessage = "Unable to download " ..
moddetails.download_url .. " (internet connection?)"
gamedata.errormessage =
"Internal modstore error please leave modstore and reopen! (Sorry)"
end
end
end
@ -165,110 +211,195 @@ end
--------------------------------------------------------------------------------
function modstore.update_modlist()
modstore.modlist_unsorted = {}
modstore.modlist_unsorted.data = engine.get_modstore_list()
if modstore.modlist_unsorted.data ~= nil then
modstore.modlist_unsorted.pagecount =
math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
else
modstore.modlist_unsorted.data = {}
modstore.modlist_unsorted.pagecount = 1
end
modstore.modlist_unsorted.data = {}
modstore.modlist_unsorted.pagecount = 1
modstore.modlist_unsorted.page = 0
engine.handle_async(
function(param)
return engine.get_modstore_list()
end,
nil,
function(result)
if result ~= nil then
modstore.modlist_unsorted = {}
modstore.modlist_unsorted.data = result
if modstore.modlist_unsorted.data ~= nil then
modstore.modlist_unsorted.pagecount =
math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
else
modstore.modlist_unsorted.data = {}
modstore.modlist_unsorted.pagecount = 1
end
modstore.modlist_unsorted.page = 0
modstore.fetchdetails()
engine.event_handler("Refresh")
end
end
)
end
--------------------------------------------------------------------------------
function modstore.fetchdetails()
for i=1,#modstore.modlist_unsorted.data,1 do
engine.handle_async(
function(param)
param.details = engine.get_modstore_details(tostring(param.modid))
return param
end,
{
modid=modstore.modlist_unsorted.data[i].id,
listindex=i
},
function(result)
if result ~= nil and
modstore.modlist_unsorted ~= nil
and modstore.modlist_unsorted.data ~= nil and
modstore.modlist_unsorted.data[result.listindex] ~= nil and
modstore.modlist_unsorted.data[result.listindex].id ~= nil then
modstore.modlist_unsorted.data[result.listindex].details = result.details
engine.event_handler("Refresh")
end
end
)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function modstore.getmodlist(list)
local retval = ""
retval = retval .. "label[10,-0.4;" .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
retval = retval .. "button[11.6,-0.1;0.5,0.5;btn_modstore_page_up;^]"
retval = retval .. "box[11.6,0.35;0.28,8.6;#000000]"
local scrollbarpos = 0.35 + (8.1/(list.pagecount-1)) * list.page
retval = retval .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
retval = retval .. "button[11.6,9.0;0.5,0.5;btn_modstore_page_down;v]"
if #list.data < (list.page * modstore.modsperpage) then
return retval
end
local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
if (endmod > #list.data) then
endmod = #list.data
end
for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
--getmoddetails
local details = modstore.get_details(list.data[i].id)
local details = list.data[i].details
-- if details == nil then
-- details = modstore.get_details(list.data[i].id)
-- end
if details == nil then
details = {}
details.title = list.data[i].title
details.author = ""
details.rating = -1
details.description = ""
end
if details ~= nil then
local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;#FFFFFF]"
--screenshot
if details.screenshot_url ~= nil and
details.screenshot_url ~= "" then
if list.data[i].texturename == nil then
local fullurl = engine.setting_get("modstore_download_url") ..
details.screenshot_url
local filename = os.tempfolder()
if engine.download_file(fullurl,filename) then
list.data[i].texturename = filename
if details.basename then
--screenshot
if details.screenshot_url ~= nil and
details.screenshot_url ~= "" then
if list.data[i].texturename == nil then
local fullurl = engine.setting_get("modstore_download_url") ..
details.screenshot_url
local filename = os.tempfolder() .. "_MID_" .. list.data[i].id
list.data[i].texturename = "in progress"
engine.handle_async(
function(param)
param.successfull = engine.download_file(param.fullurl,param.filename)
return param
end,
{
fullurl = fullurl,
filename = filename,
listindex = i,
modid = list.data[i].id
},
function(result)
if modstore.modlist_unsorted and
modstore.modlist_unsorted.data and
#modstore.modlist_unsorted.data >= result.listindex and
modstore.modlist_unsorted.data[result.listindex].id == result.modid then
if result.successfull then
modstore.modlist_unsorted.data[result.listindex].texturename = result.filename
else
modstore.modlist_unsorted.data[result.listindex].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
engine.event_handler("Refresh")
end
end
)
end
else
if list.data[i].texturename == nil then
list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
end
if list.data[i].texturename ~= nil and
list.data[i].texturename ~= "in progress" then
retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
engine.formspec_escape(list.data[i].texturename) .. "]"
end
end
if list.data[i].texturename == nil then
list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
engine.formspec_escape(list.data[i].texturename) .. "]"
--title + author
retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
--description
local descriptiony = screenshot_ypos + 0.5
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
engine.formspec_escape(details.description) .. ";]"
--rating
local ratingy = screenshot_ypos + 0.6
retval = retval .."label[10.1," .. ratingy .. ";" ..
fgettext("Rating") .. ": " .. details.rating .."]"
--install button
local buttony = screenshot_ypos + 1.2
local buttonnumber = (i - (list.page * modstore.modsperpage))
retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
if modmgr.mod_exists(details.basename) then
retval = retval .. fgettext("re-Install") .."]"
else
retval = retval .. fgettext("Install") .."]"
retval = retval .."label[9.1," .. ratingy .. ";" ..
fgettext("Rating") .. ":]"
retval = retval .. "label[11.1," .. ratingy .. ";" .. details.rating .."]"
if details.basename then
--install button
local buttony = screenshot_ypos + 1.2
local buttonnumber = (i - (list.page * modstore.modsperpage))
retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. buttonnumber .. ";"
if modmgr.mod_exists(details.basename) then
retval = retval .. fgettext("re-Install") .."]"
else
retval = retval .. fgettext("Install") .."]"
end
end
end
end
modstore.current_list = list
return retval
end
--------------------------------------------------------------------------------
function modstore.get_details(modid)
function modstore.getsearchpage()
local retval = ""
if modstore.details_cache[modid] ~= nil then
return modstore.details_cache[modid]
end
local retval = engine.get_modstore_details(tostring(modid))
modstore.details_cache[modid] = retval
return retval
--TODO implement search!
return retval;
end

@ -33,9 +33,9 @@ engine.close()
Filesystem:
engine.get_scriptdir()
^ returns directory of script
engine.get_modpath()
engine.get_modpath() (possible in async calls)
^ returns path to global modpath
engine.get_modstore_details(modid)
engine.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
id = <numeric id of mod in modstore>,
@ -47,7 +47,7 @@ engine.get_modstore_details(modid)
license = <short description of license>,
rating = <float value of current rating>
}
engine.get_modstore_list()
engine.get_modstore_list() (possible in async calls)
^ returns {
[1] = {
id = <numeric id of mod in modstore>,
@ -55,19 +55,21 @@ engine.get_modstore_list()
basename = <basename for mod>
}
}
engine.get_gamepath()
engine.get_gamepath() (possible in async calls)
^ returns path to global gamepath
engine.get_dirlist(path,onlydirs)
engine.get_texturepath() (possible in async calls)
^ returns path to default textures
engine.get_dirlist(path,onlydirs) (possible in async calls)
^ path to get subdirs from
^ onlydirs should result contain only dirs?
^ returns list of folders within path
engine.create_dir(absolute_path)
engine.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
engine.delete_dir(absolute_path)
engine.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
engine.copy_dir(source,destination,keep_soure)
engine.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
@ -76,11 +78,11 @@ engine.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
engine.download_file(url,target)
engine.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
engine.get_version()
engine.get_version() (possible in async calls)
^ returns current minetest version
engine.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
@ -105,10 +107,10 @@ engine.get_game(index)
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
engine.get_games() -> table of all games in upper format
engine.get_games() -> table of all games in upper format (possible in async calls)
Favorites:
engine.get_favorites(location) -> list of favorites
engine.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
[1] = {
@ -128,21 +130,21 @@ engine.get_favorites(location) -> list of favorites
engine.delete_favorite(id, location) -> success
Logging:
engine.debug(line)
engine.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
engine.log(line)
engine.log(loglevel, line)
engine.log(line) (possible in async calls)
engine.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
engine.setting_set(name, value)
engine.setting_get(name) -> string or nil
engine.setting_get(name) -> string or nil (possible in async calls)
engine.setting_setbool(name, value)
engine.setting_getbool(name) -> bool or nil
engine.setting_getbool(name) -> bool or nil (possible in async calls)
engine.setting_save() -> nil, save all settings to config file
Worlds:
engine.get_worlds() -> list of worlds
engine.get_worlds() -> list of worlds (possible in async calls)
^ returns {
[1] = {
path = <full path to world>,
@ -174,7 +176,7 @@ engine.gettext(string) -> string
fgettext(string, ...) -> string
^ call engine.gettext(string), replace "$1"..."$9" with the given
^ extra arguments, call engine.formspec_escape and return the result
engine.parse_json(string[, nullvalue]) -> something
engine.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see minetest.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
@ -182,9 +184,24 @@ string:split(separator)
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
minetest.is_yes(arg)
minetest.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes
Async:
engine.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
^ finished function to be called once async_job has finished
^ the result of async_job is passed to this function
Limitations of Async operations
-No access to global lua variables, don't even try
-Limited set of available functions
e.g. No access to functions modifying menu like engine.start,engine.close,
engine.file_open_dialog
Class reference
----------------
Settings: see lua_api.txt

@ -286,6 +286,8 @@ void GUIEngine::run()
cloudPostProcess();
else
sleep_ms(25);
m_script->Step();
}
}
@ -576,3 +578,9 @@ void GUIEngine::stopSound(s32 handle)
{
m_sound_manager->stopSound(handle);
}
/******************************************************************************/
unsigned int GUIEngine::DoAsync(std::string serialized_fct,
std::string serialized_params) {
return m_script->DoAsync(serialized_fct,serialized_params);
}

@ -166,6 +166,9 @@ public:
return m_scriptdir;
}
/** pass async callback to scriptengine **/
unsigned int DoAsync(std::string serialized_fct,std::string serialized_params);
private:
/** find and run the main menu script */
@ -244,7 +247,7 @@ private:
* @param url url to download
* @param target file to store to
*/
bool downloadFile(std::string url,std::string target);
static bool downloadFile(std::string url,std::string target);
/** array containing pointers to current specified texture layers */
video::ITexture* m_textures[TEX_LAYER_MAX];

@ -2,10 +2,12 @@ if( UNIX )
set(JTHREAD_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jmutex.cpp
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jthread.cpp
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jsemaphore.cpp
PARENT_SCOPE)
else( UNIX )
set(JTHREAD_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/win32/jmutex.cpp
${CMAKE_CURRENT_SOURCE_DIR}/win32/jthread.cpp
${CMAKE_CURRENT_SOURCE_DIR}/win32/jsemaphore.cpp
PARENT_SCOPE)
endif( UNIX )

50
src/jthread/jsemaphore.h Normal file

@ -0,0 +1,50 @@
/*
Minetest
Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef JSEMAPHORE_H_
#define JSEMAPHORE_H_
#if defined(WIN32)
#include <windows.h>
#define MAX_SEMAPHORE_COUNT 1024
#else
#include <pthread.h>
#include <semaphore.h>
#endif
class JSemaphore {
public:
JSemaphore();
~JSemaphore();
JSemaphore(int initval);
void Post();
void Wait();
int GetValue();
private:
#if defined(WIN32)
HANDLE m_hSemaphore;
#else
sem_t m_semaphore;
#endif
};
#endif /* JSEMAPHORE_H_ */

@ -43,6 +43,7 @@ public:
JThread();
virtual ~JThread();
int Start();
void Stop();
int Kill();
virtual void *Thread() = 0;
bool IsRunning();
@ -63,12 +64,12 @@ private:
HANDLE threadhandle;
#else // pthread type threads
static void *TheThread(void *param);
pthread_t threadid;
#endif // WIN32
void *retval;
bool running;
JMutex runningmutex;
JMutex continuemutex,continuemutex2;
bool mutexinit;

@ -0,0 +1,48 @@
/*
Minetest
Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "jthread/jsemaphore.h"
JSemaphore::JSemaphore() {
sem_init(&m_semaphore,0,0);
}
JSemaphore::~JSemaphore() {
sem_destroy(&m_semaphore);
}
JSemaphore::JSemaphore(int initval) {
sem_init(&m_semaphore,0,initval);
}
void JSemaphore::Post() {
sem_post(&m_semaphore);
}
void JSemaphore::Wait() {
sem_wait(&m_semaphore);
}
int JSemaphore::GetValue() {
int retval = 0;
sem_getvalue(&m_semaphore,&retval);
return retval;
}

@ -42,6 +42,12 @@ JThread::~JThread()
Kill();
}
void JThread::Stop() {
runningmutex.Lock();
running = false;
runningmutex.Unlock();
}
int JThread::Start()
{
int status;
@ -65,7 +71,7 @@ int JThread::Start()
}
mutexinit = true;
}
runningmutex.Lock();
if (running)
{
@ -73,27 +79,27 @@ int JThread::Start()
return ERR_JTHREAD_ALREADYRUNNING;
}
runningmutex.Unlock();
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED);
continuemutex.Lock();
status = pthread_create(&threadid,&attr,TheThread,this);
status = pthread_create(&threadid,&attr,TheThread,this);
pthread_attr_destroy(&attr);
if (status != 0)
{
continuemutex.Unlock();
return ERR_JTHREAD_CANTSTARTTHREAD;
}
/* Wait until 'running' is set */
runningmutex.Lock();
runningmutex.Lock();
while (!running)
{
runningmutex.Unlock();
struct timespec req,rem;
req.tv_sec = 0;
@ -103,9 +109,9 @@ int JThread::Start()
runningmutex.Lock();
}
runningmutex.Unlock();
continuemutex.Unlock();
continuemutex2.Lock();
continuemutex2.Unlock();
return 0;
@ -113,7 +119,7 @@ int JThread::Start()
int JThread::Kill()
{
runningmutex.Lock();
runningmutex.Lock();
if (!running)
{
runningmutex.Unlock();
@ -128,8 +134,8 @@ int JThread::Kill()
bool JThread::IsRunning()
{
bool r;
runningmutex.Lock();
runningmutex.Lock();
r = running;
runningmutex.Unlock();
return r;
@ -138,7 +144,7 @@ bool JThread::IsRunning()
void *JThread::GetReturnValue()
{
void *val;
runningmutex.Lock();
if (running)
val = NULL;
@ -157,17 +163,17 @@ void *JThread::TheThread(void *param)
{
JThread *jthread;
void *ret;
jthread = (JThread *)param;
jthread->continuemutex2.Lock();
jthread->runningmutex.Lock();
jthread->running = true;
jthread->runningmutex.Unlock();
jthread->continuemutex.Lock();
jthread->continuemutex.Unlock();
ret = jthread->Thread();
jthread->runningmutex.Lock();

@ -0,0 +1,64 @@
/*
Minetest
Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "jthread/jsemaphore.h"
JSemaphore::JSemaphore() {
m_hSemaphore = CreateSemaphore(
0,
0,
MAX_SEMAPHORE_COUNT,
0);
}
JSemaphore::~JSemaphore() {
CloseHandle(&m_hSemaphore);
}
JSemaphore::JSemaphore(int initval) {
m_hSemaphore = CreateSemaphore(
0,
initval,
MAX_SEMAPHORE_COUNT,
0);
}
void JSemaphore::Post() {
ReleaseSemaphore(
m_hSemaphore,
1,
0);
}
void JSemaphore::Wait() {
WaitForSingleObject(
m_hSemaphore,
INFINITE);
}
int JSemaphore::GetValue() {
long int retval = 0;
ReleaseSemaphore(
m_hSemaphore,
0,
&retval);
return retval;
}

@ -43,6 +43,12 @@ JThread::~JThread()
Kill();
}
void JThread::Stop() {
runningmutex.Lock();
running = false;
runningmutex.Unlock();
}
int JThread::Start()
{
if (!mutexinit)
@ -63,7 +69,7 @@ int JThread::Start()
return ERR_JTHREAD_CANTINITMUTEX;
} mutexinit = true;
}
runningmutex.Lock();
if (running)
{
@ -71,7 +77,7 @@ int JThread::Start()
return ERR_JTHREAD_ALREADYRUNNING;
}
runningmutex.Unlock();
continuemutex.Lock();
#ifndef _WIN32_WCE
threadhandle = (HANDLE)_beginthreadex(NULL,0,TheThread,this,0,&threadid);
@ -83,10 +89,10 @@ int JThread::Start()
continuemutex.Unlock();
return ERR_JTHREAD_CANTSTARTTHREAD;
}
/* Wait until 'running' is set */
runningmutex.Lock();
runningmutex.Lock();
while (!running)
{
runningmutex.Unlock();
@ -94,18 +100,18 @@ int JThread::Start()
runningmutex.Lock();
}
runningmutex.Unlock();
continuemutex.Unlock();
continuemutex2.Lock();
continuemutex2.Unlock();
return 0;
}
int JThread::Kill()
{
runningmutex.Lock();
runningmutex.Lock();
if (!running)
{
runningmutex.Unlock();
@ -121,8 +127,8 @@ int JThread::Kill()
bool JThread::IsRunning()
{
bool r;
runningmutex.Lock();
runningmutex.Lock();
r = running;
runningmutex.Unlock();
return r;
@ -131,7 +137,7 @@ bool JThread::IsRunning()
void *JThread::GetReturnValue()
{
void *val;
runningmutex.Lock();
if (running)
val = NULL;
@ -156,23 +162,23 @@ DWORD WINAPI JThread::TheThread(void *param)
void *ret;
jthread = (JThread *)param;
jthread->continuemutex2.Lock();
jthread->runningmutex.Lock();
jthread->running = true;
jthread->runningmutex.Unlock();
jthread->continuemutex.Lock();
jthread->continuemutex.Unlock();
ret = jthread->Thread();
jthread->runningmutex.Lock();
jthread->running = false;
jthread->retval = ret;
CloseHandle(jthread->threadhandle);
jthread->runningmutex.Unlock();
return 0;
return 0;
}
void JThread::ThreadStarted()

@ -85,6 +85,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database-leveldb.h"
#endif
#if USE_CURL
#include "curl.h"
#endif
/*
Settings.
These are loaded from the config file.
@ -309,7 +313,7 @@ public:
{
return keyIsDown[keyCode];
}
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
@ -361,7 +365,7 @@ public:
private:
IrrlichtDevice *m_device;
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
@ -405,7 +409,7 @@ public:
{
return m_receiver->right_active;
}
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
@ -656,7 +660,7 @@ void SpeedTests()
}
}
}
infostream<<"All of the following tests should take around 100ms each."
<<std::endl;
@ -668,7 +672,7 @@ void SpeedTests()
tempf += 0.001;
}
}
{
TimeTaker timer("Testing floating-point vector speed");
@ -682,7 +686,7 @@ void SpeedTests()
{
TimeTaker timer("Testing std::map speed");
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
@ -702,7 +706,7 @@ void SpeedTests()
{
infostream<<"Around 5000/ms should do well here."<<std::endl;
TimeTaker timer("Testing mutex speed");
JMutex m;
m.Init();
u32 n = 0;
@ -753,7 +757,7 @@ int main(int argc, char *argv[])
/*
Parse command line
*/
// List all allowed options
std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
@ -806,7 +810,7 @@ int main(int argc, char *argv[])
#endif
Settings cmd_args;
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
@ -843,11 +847,11 @@ int main(int argc, char *argv[])
dstream<<"Build info: "<<minetest_build_info<<std::endl;
return 0;
}
/*
Low-level initialization
*/
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
dstream<<_("Enabling trace level debug output")<<std::endl;
@ -865,7 +869,7 @@ int main(int argc, char *argv[])
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
porting::initializePaths();
// Create user data directory
@ -880,7 +884,7 @@ int main(int argc, char *argv[])
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
// List gameids if requested
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
{
@ -890,7 +894,7 @@ int main(int argc, char *argv[])
dstream<<(*i)<<std::endl;
return 0;
}
// List worlds if requested
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
dstream<<_("Available worlds:")<<std::endl;
@ -904,25 +908,25 @@ int main(int argc, char *argv[])
" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
<<", "<<minetest_build_info
<<std::endl;
/*
Basic initialization
*/
// Initialize default settings
set_default_settings(g_settings);
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
/*
Read config file
*/
// Path of configuration file in use
g_settings_path = "";
if(cmd_args.exists("config"))
{
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
@ -958,12 +962,12 @@ int main(int argc, char *argv[])
break;
}
}
// If no path found, use the first one (menu creates the file)
if(g_settings_path == "")
g_settings_path = filenames[0];
}
// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
@ -973,7 +977,7 @@ int main(int argc, char *argv[])
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
log_remove_output(&main_dstream_no_stderr_log_out);
int loglevel = g_settings->getS32("debug_log_level");
@ -986,13 +990,18 @@ int main(int argc, char *argv[])
debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
infostream<<"logfile = "<<logfile<<std::endl;
// Initialize random seed
srand(time(0));
mysrand(time(0));
#if USE_CURL
CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
assert(res == CURLE_OK);
#endif
/*
Run unit tests
*/
@ -1020,7 +1029,7 @@ int main(int argc, char *argv[])
port = g_settings->getU16("port");
if(port == 0)
port = 30000;
// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
@ -1031,12 +1040,12 @@ int main(int argc, char *argv[])
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
@ -1048,7 +1057,7 @@ int main(int argc, char *argv[])
0, commanded_world.size()-worldmt.size());
}
}
// If a world name was specified, convert it to a path
if(commanded_worldname != ""){
// Get information about available worlds
@ -1268,7 +1277,7 @@ int main(int argc, char *argv[])
}
server.start(port);
// Run server
dedicated_server_loop(server, kill);
@ -1280,17 +1289,17 @@ int main(int argc, char *argv[])
/*
More parameters
*/
std::string address = g_settings->get("address");
if(commanded_world != "")
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
playername = cmd_args.get("name");
bool skip_main_menu = cmd_args.getFlag("go");
/*
@ -1298,7 +1307,7 @@ int main(int argc, char *argv[])
*/
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
@ -1312,7 +1321,7 @@ int main(int argc, char *argv[])
// Determine driver
video::E_DRIVER_TYPE driverType;
std::string driverstring = g_settings->get("video_driver");
if(driverstring == "null")
@ -1419,7 +1428,7 @@ int main(int argc, char *argv[])
if (device == 0)
return 1; // could not create selected driver.
/*
Continue initialization
*/
@ -1434,10 +1443,10 @@ int main(int argc, char *argv[])
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
@ -1448,7 +1457,7 @@ int main(int argc, char *argv[])
device->drop();
return 0;
}
device->setResizable(true);
bool random_input = g_settings->getBool("random_input")
@ -1458,7 +1467,7 @@ int main(int argc, char *argv[])
input = new RandomInputHandler();
else
input = new RealInputHandler(device, &receiver);
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
@ -1488,7 +1497,7 @@ int main(int argc, char *argv[])
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
u32 text_height = font->getDimension(L"Hello, world!").Height;
infostream<<"text_height="<<text_height<<std::endl;
@ -1556,7 +1565,7 @@ int main(int argc, char *argv[])
Clear everything from the GUIEnvironment
*/
guienv->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
@ -1564,7 +1573,7 @@ int main(int argc, char *argv[])
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
@ -1588,13 +1597,13 @@ int main(int argc, char *argv[])
break;
}
first_loop = false;
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
// Initialize menu data
MainMenuData menudata;
menudata.address = address;
@ -1643,7 +1652,7 @@ int main(int argc, char *argv[])
infostream<<"Waited for other menus"<<std::endl;
GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
delete temp;
//once finished you'll never end up here
smgr->clear();
@ -1683,7 +1692,7 @@ int main(int argc, char *argv[])
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
current_playername = playername;
current_password = password;
current_address = address;
@ -1705,7 +1714,7 @@ int main(int argc, char *argv[])
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
// Set world path to selected one
if ((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size())) {
@ -1713,7 +1722,7 @@ int main(int argc, char *argv[])
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
// If local game
if(current_address == "")
{
@ -1828,11 +1837,11 @@ int main(int argc, char *argv[])
#endif
#endif // !SERVER
// Update configuration file
if(g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
// Print modified quicktune values
{
bool header_printed = false;
@ -1850,9 +1859,9 @@ int main(int argc, char *argv[])
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
debugstreams_deinit();
return retval;
}

@ -16,6 +16,8 @@ set(common_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_async_events.cpp
${CMAKE_CURRENT_SOURCE_DIR}/marshall.c
PARENT_SCOPE)
# Used by client only

@ -0,0 +1,396 @@
/*
Minetest
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
int luaopen_marshal(lua_State *L);
}
#include <stdio.h>
#include "l_async_events.h"
#include "log.h"
#include "filesys.h"
#include "porting.h"
//TODO replace by ShadowNinja version not yet merged to master
static int script_error_handler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
/******************************************************************************/
static void scriptError(const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
errorstream<<"ERROR: "<<buf;
fprintf(stderr,"ERROR: %s\n",buf);
}
/******************************************************************************/
AsyncEngine::AsyncEngine() :
m_initDone(false),
m_JobIdCounter(0)
{
assert(m_JobQueueMutex.Init() == 0);
assert(m_ResultQueueMutex.Init() == 0);
}
/******************************************************************************/
AsyncEngine::~AsyncEngine()
{
/** request all threads to stop **/
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
i != m_WorkerThreads.end();i++) {
(*i)->Stop();
}
/** wakeup all threads **/
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
i != m_WorkerThreads.end();i++) {
m_JobQueueCounter.Post();
}
/** wait for threads to finish **/
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
i != m_WorkerThreads.end();i++) {
(*i)->Wait();
}
/** force kill all threads **/
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
i != m_WorkerThreads.end();i++) {
(*i)->Kill();
delete *i;
}
m_JobQueueMutex.Lock();
m_JobQueue.clear();
m_JobQueueMutex.Unlock();
m_WorkerThreads.clear();
}
/******************************************************************************/
bool AsyncEngine::registerFunction(const char* name, lua_CFunction fct) {
if (m_initDone) return false;
m_FunctionList[name] = fct;
return true;
}
/******************************************************************************/
void AsyncEngine::Initialize(unsigned int numengines) {
m_initDone = true;
for (unsigned int i=0; i < numengines; i ++) {
AsyncWorkerThread* toadd = new AsyncWorkerThread(this,i);
m_WorkerThreads.push_back(toadd);
toadd->Start();
}
}
/******************************************************************************/
unsigned int AsyncEngine::doAsyncJob(std::string fct, std::string params) {
m_JobQueueMutex.Lock();
LuaJobInfo toadd;
toadd.JobId = m_JobIdCounter++;
toadd.serializedFunction = fct;
toadd.serializedParams = params;
m_JobQueue.push_back(toadd);
m_JobQueueCounter.Post();
m_JobQueueMutex.Unlock();
return toadd.JobId;
}
/******************************************************************************/
LuaJobInfo AsyncEngine::getJob() {
m_JobQueueCounter.Wait();
m_JobQueueMutex.Lock();
LuaJobInfo retval;
if (m_JobQueue.size() != 0) {
retval = m_JobQueue.front();
m_JobQueue.erase((m_JobQueue.begin()));
}
m_JobQueueMutex.Unlock();
return retval;
}
/******************************************************************************/
void AsyncEngine::putJobResult(LuaJobInfo result) {
m_ResultQueueMutex.Lock();
m_ResultQueue.push_back(result);
m_ResultQueueMutex.Unlock();
}
/******************************************************************************/
void AsyncEngine::Step(lua_State *L) {
m_ResultQueueMutex.Lock();
while(!m_ResultQueue.empty()) {
LuaJobInfo jobdone = m_ResultQueue.front();
m_ResultQueue.erase(m_ResultQueue.begin());
lua_getglobal(L, "engine");
lua_getfield(L, -1, "async_event_handler");
if(lua_isnil(L, -1))
assert("Someone managed to destroy a async callback in engine!" == 0);
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushinteger(L, jobdone.JobId);
lua_pushlstring(L, jobdone.serializedResult.c_str(),
jobdone.serializedResult.length());
if(lua_pcall(L, 2, 0, 0)) {
scriptError("Async ENGINE step: %s", lua_tostring(L, -1));
}
lua_pop(L,1);
}
m_ResultQueueMutex.Unlock();
}
/******************************************************************************/
void AsyncEngine::PushFinishedJobs(lua_State* L) {
//Result Table
m_ResultQueueMutex.Lock();
unsigned int index=1;
lua_newtable(L);
int top = lua_gettop(L);
while(!m_ResultQueue.empty()) {
LuaJobInfo jobdone = m_ResultQueue.front();
m_ResultQueue.erase(m_ResultQueue.begin());
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"jobid");
lua_pushnumber(L,jobdone.JobId);
lua_settable(L, top_lvl2);
lua_pushstring(L,"retval");
lua_pushstring(L, jobdone.serializedResult.c_str());
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
m_ResultQueueMutex.Unlock();
}
/******************************************************************************/
void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
for(std::map<std::string,lua_CFunction>::iterator i = m_FunctionList.begin();
i != m_FunctionList.end(); i++) {
lua_pushstring(L,i->first.c_str());
lua_pushcfunction(L,i->second);
lua_settable(L, top);
}
}
/******************************************************************************/
int async_worker_ErrorHandler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
/******************************************************************************/
AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobdispatcher,
unsigned int numthreadnumber) :
m_JobDispatcher(jobdispatcher),
m_luaerrorhandler(-1),
m_threadnum(numthreadnumber)
{
// create luastack
m_LuaStack = luaL_newstate();
// load basic lua modules
luaL_openlibs(m_LuaStack);
// load serialization functions
luaopen_marshal(m_LuaStack);
}
/******************************************************************************/
AsyncWorkerThread::~AsyncWorkerThread() {
assert(IsRunning() == false);
lua_close(m_LuaStack);
}
/******************************************************************************/
void* AsyncWorkerThread::worker_thread_main() {
//register thread for error logging
char number[21];
snprintf(number,sizeof(number),"%d",m_threadnum);
log_register_thread(std::string("AsyncWorkerThread_") + number);
/** prepare job lua environment **/
lua_newtable(m_LuaStack);
lua_setglobal(m_LuaStack, "engine");
lua_getglobal(m_LuaStack, "engine");
int top = lua_gettop(m_LuaStack);
lua_pushstring(m_LuaStack, DIR_DELIM);
lua_setglobal(m_LuaStack, "DIR_DELIM");
lua_pushstring(m_LuaStack,
std::string(porting::path_share + DIR_DELIM + "builtin").c_str());
lua_setglobal(m_LuaStack, "SCRIPTDIR");
m_JobDispatcher->PrepareEnvironment(m_LuaStack,top);
std::string asyncscript =
porting::path_share + DIR_DELIM + "builtin"
+ DIR_DELIM + "async_env.lua";
lua_pushcfunction(m_LuaStack, async_worker_ErrorHandler);
m_luaerrorhandler = lua_gettop(m_LuaStack);
if(!runScript(asyncscript)) {
infostream
<< "AsyncWorkderThread::worker_thread_main execution of async base environment failed!"
<< std::endl;
assert("no future with broken builtin async environment scripts" == 0);
}
/** main loop **/
while(IsRunning()) {
//wait for job
LuaJobInfo toprocess = m_JobDispatcher->getJob();
if (!IsRunning()) { continue; }
//first push error handler
lua_pushcfunction(m_LuaStack, script_error_handler);
int errorhandler = lua_gettop(m_LuaStack);
lua_getglobal(m_LuaStack, "engine");
if(lua_isnil(m_LuaStack, -1))
assert("unable to find engine within async environment" == 0);
lua_getfield(m_LuaStack, -1, "job_processor");
if(lua_isnil(m_LuaStack, -1))
assert("Someone managed to destroy a async worker engine!" == 0);
luaL_checktype(m_LuaStack, -1, LUA_TFUNCTION);
//call it
lua_pushlstring(m_LuaStack,
toprocess.serializedFunction.c_str(),
toprocess.serializedFunction.length());
lua_pushlstring(m_LuaStack,
toprocess.serializedParams.c_str(),
toprocess.serializedParams.length());
if (!IsRunning()) { continue; }
if(lua_pcall(m_LuaStack, 2, 2, errorhandler)) {
scriptError("Async WORKER thread: %s\n", lua_tostring(m_LuaStack, -1));
toprocess.serializedResult="ERROR";
}
else {
//fetch result
const char *retval = lua_tostring(m_LuaStack, -2);
unsigned int lenght = lua_tointeger(m_LuaStack,-1);
toprocess.serializedResult = std::string(retval,lenght);
}
if (!IsRunning()) { continue; }
//put job result
m_JobDispatcher->putJobResult(toprocess);
}
log_deregister_thread();
return 0;
}
/******************************************************************************/
bool AsyncWorkerThread::runScript(std::string script) {
int ret = luaL_loadfile(m_LuaStack, script.c_str()) ||
lua_pcall(m_LuaStack, 0, 0, m_luaerrorhandler);
if(ret){
errorstream<<"==== ERROR FROM LUA WHILE INITIALIZING ASYNC ENVIRONMENT ====="<<std::endl;
errorstream<<"Failed to load and run script from "<<std::endl;
errorstream<<script<<":"<<std::endl;
errorstream<<std::endl;
errorstream<<lua_tostring(m_LuaStack, -1)<<std::endl;
errorstream<<std::endl;
errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
lua_pop(m_LuaStack, 1); // Pop error message from stack
lua_pop(m_LuaStack, 1); // Pop the error handler from stack
return false;
}
return true;
}
/******************************************************************************/
void* AsyncWorkerThread::worker_thread_wrapper(void* thread) {
return ((AsyncWorkerThread*) thread)->worker_thread_main();
}

@ -0,0 +1,228 @@
/*
Minetest
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef C_ASYNC_EVENTS_H_
#define C_ASYNC_EVENTS_H_
#include <vector>
#include <map>
#include <unistd.h>
/******************************************************************************/
/* Includes */
/******************************************************************************/
#include "jthread/jthread.h"
#include "jthread/jmutex.h"
#include "jthread/jsemaphore.h"
#include "debug.h"
#include "lua.h"
/******************************************************************************/
/* Typedefs and macros */
/******************************************************************************/
#define MAINMENU_NUMBER_OF_ASYNC_THREADS 4
/******************************************************************************/
/* forward declarations */
/******************************************************************************/
class AsyncEngine;
/******************************************************************************/
/* declarations */
/******************************************************************************/
/** a struct to encapsulate data required to queue a job **/
struct LuaJobInfo {
/** function to be called in async environment **/
std::string serializedFunction;
/** parameter table to be passed to function **/
std::string serializedParams;
/** result of function call **/
std::string serializedResult;
/** jobid used to identify a job and match it to callback **/
unsigned int JobId;
};
/** class encapsulating a asynchronous working environment **/
class AsyncWorkerThread : public JThread {
public:
/**
* default constructor
* @param pointer to job dispatcher
*/
AsyncWorkerThread(AsyncEngine* jobdispatcher, unsigned int threadnumber);
/**
* default destructor
*/
virtual ~AsyncWorkerThread();
/**
* thread function
*/
void* Thread() {
ThreadStarted();
return worker_thread_wrapper(this);
}
/**
* wait for thread to stop
*/
void Wait() {
while(IsRunning()) {
sleep(1);
}
}
private:
/**
* helper function to run a lua script
* @param path of script
*/
bool runScript(std::string script);
/**
* main function of thread
*/
void* worker_thread_main();
/**
* static wrapper for thread creation
* @param this pointer to the thread to be created
*/
static void* worker_thread_wrapper(void* thread);
/**
* pointer to job dispatcher
*/
AsyncEngine* m_JobDispatcher;
/**
* the lua stack to run at
*/
lua_State* m_LuaStack;
/**
* lua internal stack number of error handler
*/
int m_luaerrorhandler;
/**
* thread number used for debug output
*/
unsigned int m_threadnum;
};
/** asynchornous thread and job management **/
class AsyncEngine {
friend AsyncWorkerThread;
public:
/**
* default constructor
*/
AsyncEngine();
/**
* default destructor
*/
~AsyncEngine();
/**
* register function to be used within engines
* @param name function name to be used within lua environment
* @param fct c-function to be called
*/
bool registerFunction(const char* name, lua_CFunction fct);
/**
* create async engine tasks and lock function registration
* @param numengines number of async threads to be started
*/
void Initialize(unsigned int numengines);
/**
* queue/run a async job
* @param fct serialized lua function
* @param params serialized parameters
* @return jobid the job is queued
*/
unsigned int doAsyncJob(std::string fct, std::string params);
/**
* engine step to process finished jobs
* the engine step is one way to pass events back, PushFinishedJobs another
* @param L the lua environment to do the step in
*/
void Step(lua_State *L);
void PushFinishedJobs(lua_State* L);
protected:
/**
* Get a Job from queue to be processed
* this function blocks until a job is ready
* @return a job to be processed
*/
LuaJobInfo getJob();
/**
* put a Job result back to result queue
* @param result result of completed job
*/
void putJobResult(LuaJobInfo result);
/**
* initialize environment with current registred functions
* this function adds all functions registred by registerFunction to the
* passed lua stack
* @param L lua stack to initialize
* @param top stack position
*/
void PrepareEnvironment(lua_State* L, int top);
private:
/** variable locking the engine against further modification **/
bool m_initDone;
/** internal store for registred functions **/
std::map<std::string,lua_CFunction> m_FunctionList;
/** internal counter to create job id's **/
unsigned int m_JobIdCounter;
/** mutex to protect job queue **/
JMutex m_JobQueueMutex;
/** job queue **/
std::vector<LuaJobInfo> m_JobQueue;
/** mutext to protect result queue **/
JMutex m_ResultQueueMutex;
/** result queue **/
std::vector<LuaJobInfo> m_ResultQueue;
/** list of current worker threads **/
std::vector<AsyncWorkerThread*> m_WorkerThreads;
/** counter semaphore for job dispatching **/
JSemaphore m_JobQueueCounter;
};
#endif /* C_ASYNC_EVENTS_H_ */

@ -30,14 +30,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_internal.h"
#define luamethod(class, name) {#name, class::l_##name}
#define API_FCT(name) registerFunction(L,#name,l_##name,top)
#define API_FCT(name) registerFunction(L, #name, l_##name,top)
#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
#if (defined(WIN32) || defined(_WIN32_WCE))
#define NO_MAP_LOCK_REQUIRED
#else
#include "main.h"
#include "profiler.h"
#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
#define NO_MAP_LOCK_REQUIRED \
ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
#endif
#endif /* L_INTERNAL_H_ */

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "lua_api/l_async_events.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
@ -200,9 +201,6 @@ int ModApiMainMenu::l_get_textlist_index(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
std::vector<WorldSpec> worlds = getAvailableWorlds();
lua_newtable(L);
@ -237,9 +235,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
@ -365,9 +360,6 @@ int ModApiMainMenu::l_get_modstore_details(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
std::string listtype = "local";
if (!lua_isnone(L,1)) {
@ -421,9 +413,6 @@ int ModApiMainMenu::l_get_modstore_list(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
std::string listtype = "local";
if (!lua_isnone(L,1)) {
@ -545,9 +534,6 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
std::vector<ServerListSpec> servers;
std::string listtype = "local";
@ -599,9 +585,6 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
@ -632,9 +615,6 @@ int ModApiMainMenu::l_create_world(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
int worldidx = luaL_checkinteger(L,1) -1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
@ -962,9 +942,6 @@ int ModApiMainMenu::l_sound_stop(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
const char *url = luaL_checkstring(L, 1);
const char *target = luaL_checkstring(L, 2);
@ -972,7 +949,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
if (engine->downloadFile(url,absolute_destination)) {
if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
}
@ -990,6 +967,28 @@ int ModApiMainMenu::l_gettext(lua_State *L)
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
const char* serialized_fct_raw = luaL_checkstring(L, 1);
unsigned int lenght_fct = luaL_checkint(L, 2);
const char* serialized_params_raw = luaL_checkstring(L, 3);
unsigned int lenght_params = luaL_checkint(L, 4);
assert(serialized_fct_raw != 0);
assert(serialized_params_raw != 0);
std::string serialized_fct = std::string(serialized_fct_raw,lenght_fct);
std::string serialized_params = std::string(serialized_params_raw,lenght_params);
lua_pushinteger(L,engine->DoAsync(serialized_fct,serialized_params));
return 1;
}
/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
@ -1024,4 +1023,27 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(gettext);
API_FCT(do_async_callback);
}
/******************************************************************************/
void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
{
ASYNC_API_FCT(get_worlds);
ASYNC_API_FCT(get_games);
ASYNC_API_FCT(get_favorites);
ASYNC_API_FCT(get_modpath);
ASYNC_API_FCT(get_gamepath);
ASYNC_API_FCT(get_texturepath);
ASYNC_API_FCT(get_dirlist);
ASYNC_API_FCT(create_dir);
ASYNC_API_FCT(delete_dir);
ASYNC_API_FCT(copy_dir);
//ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
ASYNC_API_FCT(get_version);
ASYNC_API_FCT(download_file);
ASYNC_API_FCT(get_modstore_details);
ASYNC_API_FCT(get_modstore_list);
//ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
}

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class AsyncEngine;
/** Implementation of lua api support for mainmenu */
class ModApiMainMenu : public ModApiBase {
@ -125,6 +127,8 @@ private:
static int l_download_file(lua_State *L);
// async
static int l_do_async_callback(lua_State *L);
public:
/**
@ -134,6 +138,8 @@ public:
*/
static void Initialize(lua_State *L, int top);
static void InitializeAsync(AsyncEngine& engine);
};
#endif /* L_MAINMENU_H_ */

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_async_events.h"
#include "debug.h"
#include "log.h"
#include "tool.h"
@ -257,3 +258,18 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(is_yes);
}
void ModApiUtil::InitializeAsync(AsyncEngine& engine)
{
ASYNC_API_FCT(debug);
ASYNC_API_FCT(log);
//ASYNC_API_FCT(setting_set);
ASYNC_API_FCT(setting_get);
//ASYNC_API_FCT(setting_setbool);
ASYNC_API_FCT(setting_getbool);
//ASYNC_API_FCT(setting_save);
ASYNC_API_FCT(parse_json);
ASYNC_API_FCT(is_yes);
}

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class AsyncEngine;
class ModApiUtil : public ModApiBase {
private:
/*
@ -77,6 +79,8 @@ private:
public:
static void Initialize(lua_State *L, int top);
static void InitializeAsync(AsyncEngine& engine);
};
#endif /* L_UTIL_H_ */

@ -0,0 +1,551 @@
/*
* lmarshal.c
* A Lua library for serializing and deserializing Lua values
* Richard Hundt <richardhundt@gmail.com>
*
* License: MIT
*
* Copyright (c) 2010 Richard Hundt
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#define MAR_TREF 1
#define MAR_TVAL 2
#define MAR_TUSR 3
#define MAR_CHR 1
#define MAR_I32 4
#define MAR_I64 8
#define MAR_MAGIC 0x8e
#define SEEN_IDX 3
typedef struct mar_Buffer {
size_t size;
size_t seek;
size_t head;
char* data;
} mar_Buffer;
static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx);
static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx);
static void buf_init(lua_State *L, mar_Buffer *buf)
{
buf->size = 128;
buf->seek = 0;
buf->head = 0;
if (!(buf->data = malloc(buf->size))) luaL_error(L, "Out of memory!");
}
static void buf_done(lua_State* L, mar_Buffer *buf)
{
free(buf->data);
}
static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
{
if (len > UINT32_MAX) luaL_error(L, "buffer too long");
if (buf->size - buf->head < len) {
size_t new_size = buf->size << 1;
size_t cur_head = buf->head;
while (new_size - cur_head <= len) {
new_size = new_size << 1;
}
if (!(buf->data = realloc(buf->data, new_size))) {
luaL_error(L, "Out of memory!");
}
buf->size = new_size;
}
memcpy(&buf->data[buf->head], str, len);
buf->head += len;
return 0;
}
static const char* buf_read(lua_State *L, mar_Buffer *buf, size_t *len)
{
if (buf->seek < buf->head) {
buf->seek = buf->head;
*len = buf->seek;
return buf->data;
}
*len = 0;
return NULL;
}
static void mar_encode_value(lua_State *L, mar_Buffer *buf, int val, size_t *idx)
{
size_t l;
int val_type = lua_type(L, val);
lua_pushvalue(L, val);
buf_write(L, (void*)&val_type, MAR_CHR, buf);
switch (val_type) {
case LUA_TBOOLEAN: {
int int_val = lua_toboolean(L, -1);
buf_write(L, (void*)&int_val, MAR_CHR, buf);
break;
}
case LUA_TSTRING: {
const char *str_val = lua_tolstring(L, -1, &l);
buf_write(L, (void*)&l, MAR_I32, buf);
buf_write(L, str_val, l, buf);
break;
}
case LUA_TNUMBER: {
lua_Number num_val = lua_tonumber(L, -1);
buf_write(L, (void*)&num_val, MAR_I64, buf);
break;
}
case LUA_TTABLE: {
int tag, ref;
lua_pushvalue(L, -1);
lua_rawget(L, SEEN_IDX);
if (!lua_isnil(L, -1)) {
ref = lua_tointeger(L, -1);
tag = MAR_TREF;
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&ref, MAR_I32, buf);
lua_pop(L, 1);
}
else {
mar_Buffer rec_buf;
lua_pop(L, 1); /* pop nil */
if (luaL_getmetafield(L, -1, "__persist")) {
tag = MAR_TUSR;
lua_pushvalue(L, -2); /* self */
lua_call(L, 1, 1);
if (!lua_isfunction(L, -1)) {
luaL_error(L, "__persist must return a function");
}
lua_remove(L, -2); /* __persist */
lua_newtable(L);
lua_pushvalue(L, -2); /* callback */
lua_rawseti(L, -2, 1);
buf_init(L, &rec_buf);
mar_encode_table(L, &rec_buf, idx);
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
buf_write(L, rec_buf.data, rec_buf.head, buf);
buf_done(L, &rec_buf);
lua_pop(L, 1);
}
else {
tag = MAR_TVAL;
lua_pushvalue(L, -1);
lua_pushinteger(L, (*idx)++);
lua_rawset(L, SEEN_IDX);
lua_pushvalue(L, -1);
buf_init(L, &rec_buf);
mar_encode_table(L, &rec_buf, idx);
lua_pop(L, 1);
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
buf_write(L, rec_buf.data,rec_buf.head, buf);
buf_done(L, &rec_buf);
}
}
break;
}
case LUA_TFUNCTION: {
int tag, ref;
lua_pushvalue(L, -1);
lua_rawget(L, SEEN_IDX);
if (!lua_isnil(L, -1)) {
ref = lua_tointeger(L, -1);
tag = MAR_TREF;
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&ref, MAR_I32, buf);
lua_pop(L, 1);
}
else {
mar_Buffer rec_buf;
int i;
lua_Debug ar;
lua_pop(L, 1); /* pop nil */
lua_pushvalue(L, -1);
lua_getinfo(L, ">nuS", &ar);
if (ar.what[0] != 'L') {
luaL_error(L, "attempt to persist a C function '%s'", ar.name);
}
tag = MAR_TVAL;
lua_pushvalue(L, -1);
lua_pushinteger(L, (*idx)++);
lua_rawset(L, SEEN_IDX);
lua_pushvalue(L, -1);
buf_init(L, &rec_buf);
lua_dump(L, (lua_Writer)buf_write, &rec_buf);
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
buf_write(L, rec_buf.data, rec_buf.head, buf);
buf_done(L, &rec_buf);
lua_pop(L, 1);
lua_newtable(L);
for (i=1; i <= ar.nups; i++) {
lua_getupvalue(L, -2, i);
lua_rawseti(L, -2, i);
}
buf_init(L, &rec_buf);
mar_encode_table(L, &rec_buf, idx);
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
buf_write(L, rec_buf.data, rec_buf.head, buf);
buf_done(L, &rec_buf);
lua_pop(L, 1);
}
break;
}
case LUA_TUSERDATA: {
int tag, ref;
lua_pushvalue(L, -1);
lua_rawget(L, SEEN_IDX);
if (!lua_isnil(L, -1)) {
ref = lua_tointeger(L, -1);
tag = MAR_TREF;
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&ref, MAR_I32, buf);
lua_pop(L, 1);
}
else {
mar_Buffer rec_buf;
lua_pop(L, 1); /* pop nil */
if (luaL_getmetafield(L, -1, "__persist")) {
tag = MAR_TUSR;
lua_pushvalue(L, -2);
lua_pushinteger(L, (*idx)++);
lua_rawset(L, SEEN_IDX);
lua_pushvalue(L, -2);
lua_call(L, 1, 1);
if (!lua_isfunction(L, -1)) {
luaL_error(L, "__persist must return a function");
}
lua_newtable(L);
lua_pushvalue(L, -2);
lua_rawseti(L, -2, 1);
lua_remove(L, -2);
buf_init(L, &rec_buf);
mar_encode_table(L, &rec_buf, idx);
buf_write(L, (void*)&tag, MAR_CHR, buf);
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
buf_write(L, rec_buf.data, rec_buf.head, buf);
buf_done(L, &rec_buf);
}
else {
luaL_error(L, "attempt to encode userdata (no __persist hook)");
}
lua_pop(L, 1);
}
break;
}
case LUA_TNIL: break;
default:
luaL_error(L, "invalid value type (%s)", lua_typename(L, val_type));
}
lua_pop(L, 1);
}
static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx)
{
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
mar_encode_value(L, buf, -2, idx);
mar_encode_value(L, buf, -1, idx);
lua_pop(L, 1);
}
return 1;
}
#define mar_incr_ptr(l) \
if (((*p)-buf)+(l) > len) luaL_error(L, "bad code"); (*p) += (l);
#define mar_next_len(l,T) \
if (((*p)-buf)+sizeof(T) > len) luaL_error(L, "bad code"); \
l = *(T*)*p; (*p) += sizeof(T);
static void mar_decode_value
(lua_State *L, const char *buf, size_t len, const char **p, size_t *idx)
{
size_t l;
char val_type = **p;
mar_incr_ptr(MAR_CHR);
switch (val_type) {
case LUA_TBOOLEAN:
lua_pushboolean(L, *(char*)*p);
mar_incr_ptr(MAR_CHR);
break;
case LUA_TNUMBER:
lua_pushnumber(L, *(lua_Number*)*p);
mar_incr_ptr(MAR_I64);
break;
case LUA_TSTRING:
mar_next_len(l, uint32_t);
lua_pushlstring(L, *p, l);
mar_incr_ptr(l);
break;
case LUA_TTABLE: {
char tag = *(char*)*p;
mar_incr_ptr(MAR_CHR);
if (tag == MAR_TREF) {
int ref;
mar_next_len(ref, int);
lua_rawgeti(L, SEEN_IDX, ref);
}
else if (tag == MAR_TVAL) {
mar_next_len(l, uint32_t);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_rawseti(L, SEEN_IDX, (*idx)++);
mar_decode_table(L, *p, l, idx);
mar_incr_ptr(l);
}
else if (tag == MAR_TUSR) {
mar_next_len(l, uint32_t);
lua_newtable(L);
mar_decode_table(L, *p, l, idx);
lua_rawgeti(L, -1, 1);
lua_call(L, 0, 1);
lua_remove(L, -2);
lua_pushvalue(L, -1);
lua_rawseti(L, SEEN_IDX, (*idx)++);
mar_incr_ptr(l);
}
else {
luaL_error(L, "bad encoded data");
}
break;
}
case LUA_TFUNCTION: {
size_t nups;
int i;
mar_Buffer dec_buf;
char tag = *(char*)*p;
mar_incr_ptr(1);
if (tag == MAR_TREF) {
int ref;
mar_next_len(ref, int);
lua_rawgeti(L, SEEN_IDX, ref);
}
else {
mar_next_len(l, uint32_t);
dec_buf.data = (char*)*p;
dec_buf.size = l;
dec_buf.head = l;
dec_buf.seek = 0;
lua_load(L, (lua_Reader)buf_read, &dec_buf, "=marshal");
mar_incr_ptr(l);
lua_pushvalue(L, -1);
lua_rawseti(L, SEEN_IDX, (*idx)++);
mar_next_len(l, uint32_t);
lua_newtable(L);
mar_decode_table(L, *p, l, idx);
nups = lua_objlen(L, -1);
for (i=1; i <= nups; i++) {
lua_rawgeti(L, -1, i);
lua_setupvalue(L, -3, i);
}
lua_pop(L, 1);
mar_incr_ptr(l);
}
break;
}
case LUA_TUSERDATA: {
char tag = *(char*)*p;
mar_incr_ptr(MAR_CHR);
if (tag == MAR_TREF) {
int ref;
mar_next_len(ref, int);
lua_rawgeti(L, SEEN_IDX, ref);
}
else if (tag == MAR_TUSR) {
mar_next_len(l, uint32_t);
lua_newtable(L);
mar_decode_table(L, *p, l, idx);
lua_rawgeti(L, -1, 1);
lua_call(L, 0, 1);
lua_remove(L, -2);
lua_pushvalue(L, -1);
lua_rawseti(L, SEEN_IDX, (*idx)++);
mar_incr_ptr(l);
}
else { /* tag == MAR_TVAL */
lua_pushnil(L);
}
break;
}
case LUA_TNIL:
case LUA_TTHREAD:
lua_pushnil(L);
break;
default:
luaL_error(L, "bad code");
}
}
static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx)
{
const char* p;
p = buf;
while (p - buf < len) {
mar_decode_value(L, buf, len, &p, idx);
mar_decode_value(L, buf, len, &p, idx);
lua_settable(L, -3);
}
return 1;
}
static int mar_encode(lua_State* L)
{
const unsigned char m = MAR_MAGIC;
size_t idx, len;
mar_Buffer buf;
if (lua_isnone(L, 1)) {
lua_pushnil(L);
}
if (lua_isnoneornil(L, 2)) {
lua_newtable(L);
}
else if (!lua_istable(L, 2)) {
luaL_error(L, "bad argument #2 to encode (expected table)");
}
lua_settop(L, 2);
len = lua_objlen(L, 2);
lua_newtable(L);
for (idx = 1; idx <= len; idx++) {
lua_rawgeti(L, 2, idx);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
continue;
}
lua_pushinteger(L, idx);
lua_rawset(L, SEEN_IDX);
}
lua_pushvalue(L, 1);
buf_init(L, &buf);
buf_write(L, (void*)&m, 1, &buf);
mar_encode_value(L, &buf, -1, &idx);
lua_pop(L, 1);
lua_pushlstring(L, buf.data, buf.head);
buf_done(L, &buf);
lua_remove(L, SEEN_IDX);
return 1;
}
static int mar_decode(lua_State* L)
{
size_t l, idx, len;
const char *p;
const char *s = luaL_checklstring(L, 1, &l);
if (l < 1) luaL_error(L, "bad header");
if (*(unsigned char *)s++ != MAR_MAGIC) luaL_error(L, "bad magic");
l -= 1;
if (lua_isnoneornil(L, 2)) {
lua_newtable(L);
}
else if (!lua_istable(L, 2)) {
luaL_error(L, "bad argument #2 to decode (expected table)");
}
lua_settop(L, 2);
len = lua_objlen(L, 2);
lua_newtable(L);
for (idx = 1; idx <= len; idx++) {
lua_rawgeti(L, 2, idx);
lua_rawseti(L, SEEN_IDX, idx);
}
p = s;
mar_decode_value(L, s, l, &p, &idx);
lua_remove(L, SEEN_IDX);
lua_remove(L, 2);
return 1;
}
static int mar_clone(lua_State* L)
{
mar_encode(L);
lua_replace(L, 1);
mar_decode(L);
return 1;
}
static const luaL_reg R[] =
{
{"encode", mar_encode},
{"decode", mar_decode},
{"clone", mar_clone},
{NULL, NULL}
};
int luaopen_marshal(lua_State *L)
{
lua_newtable(L);
luaL_register(L, "marshal", R);
return 1;
}

@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern "C" {
#include "lualib.h"
int luaopen_marshal(lua_State *L);
}
/******************************************************************************/
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
@ -37,6 +38,7 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
//TODO add security
luaL_openlibs(getStack());
luaopen_marshal(getStack());
SCRIPTAPI_PRECHECKHEADER
@ -58,6 +60,7 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
}
/******************************************************************************/
void MainMenuScripting::InitializeModApi(lua_State *L, int top)
{
// Initialize mod api modules
@ -66,4 +69,23 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
// Register reference classes (userdata)
LuaSettings::Register(L);
// Register functions to async environment
ModApiMainMenu::InitializeAsync(m_AsyncEngine);
ModApiUtil::InitializeAsync(m_AsyncEngine);
// Initialize async environment
//TODO possibly make number of async threads configurable
m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
}
/******************************************************************************/
void MainMenuScripting::Step() {
m_AsyncEngine.Step(getStack());
}
/******************************************************************************/
unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
std::string serialized_params) {
return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
}

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "lua_api/l_async_events.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
@ -37,8 +38,16 @@ public:
// use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
// to load scripts
/* global step handler to pass back async events */
void Step();
/* pass async events from engine to async threads */
unsigned int DoAsync(std::string serialized_fct,
std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);
AsyncEngine m_AsyncEngine;
};