Fix various memory access problems detected by valgrind

This commit is contained in:
Kahrl 2013-08-07 19:48:31 +02:00
parent 218f82f798
commit 2ed3067bbe
4 changed files with 9 additions and 1 deletions

@ -943,8 +943,11 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_properties_sent(true), m_properties_sent(true),
m_privs(privs), m_privs(privs),
m_is_singleplayer(is_singleplayer), m_is_singleplayer(is_singleplayer),
m_animation_speed(0),
m_animation_blend(0),
m_animation_sent(false), m_animation_sent(false),
m_bone_position_sent(false), m_bone_position_sent(false),
m_attachment_parent_id(0),
m_attachment_sent(false), m_attachment_sent(false),
// public // public
m_moved(false), m_moved(false),

@ -595,7 +595,7 @@ bool PathStartsWith(std::string path, std::string prefix)
&& !IsDirDelimiter(path[pathpos+len]) && !IsDirDelimiter(path[pathpos+len])
&& prefixpos+len < prefixsize && prefixpos+len < prefixsize
&& !IsDirDelimiter( && !IsDirDelimiter(
prefix[prefixsize+len])); prefix[prefixpos+len]));
pathpos += len; pathpos += len;
prefixpos += len; prefixpos += len;
} }

@ -174,6 +174,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
current_keys_pending.key_down = false; current_keys_pending.key_down = false;
current_keys_pending.key_up = false; current_keys_pending.key_up = false;
current_keys_pending.key_enter = false; current_keys_pending.key_enter = false;
current_keys_pending.key_escape = false;
} }

@ -34,9 +34,13 @@ Player::Player(IGameDef *gamedef):
is_climbing(false), is_climbing(false),
swimming_vertical(false), swimming_vertical(false),
camera_barely_in_ceiling(false), camera_barely_in_ceiling(false),
light(0),
inventory(gamedef->idef()), inventory(gamedef->idef()),
hp(PLAYER_MAX_HP), hp(PLAYER_MAX_HP),
hurt_tilt_timer(0),
hurt_tilt_strength(0),
peer_id(PEER_ID_INEXISTENT), peer_id(PEER_ID_INEXISTENT),
keyPressed(0),
// protected // protected
m_gamedef(gamedef), m_gamedef(gamedef),
m_breath(-1), m_breath(-1),