forked from Mirrorlandia_minetest/minetest
Made unknown nodes stop falling nodes properly and shorten lines
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8bc68645cb
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2f10cfb226
@ -54,19 +54,25 @@ minetest.register_entity("__builtin:falling_node", {
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = minetest.get_node(bcp)
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local bcn = minetest.get_node(bcp)
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local bcd = minetest.registered_nodes[bcn.name]
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-- Note: walkable is in the node definition, not in item groups
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[bcn.name] and
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if not bcd or
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minetest.registered_nodes[bcn.name].walkable or
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(bcd.walkable or
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(minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none")
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(minetest.get_node_group(self.node.name, "float") ~= 0 and
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then
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bcd.liquidtype ~= "none")) then
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if minetest.registered_nodes[bcn.name].leveled and bcn.name == self.node.name then
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if bcd and bcd.leveled and
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bcn.name == self.node.name then
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local addlevel = self.node.level
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local addlevel = self.node.level
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if addlevel == nil or addlevel <= 0 then addlevel = minetest.registered_nodes[bcn.name].leveled end
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if addlevel == nil or addlevel <= 0 then
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if minetest.env:add_node_level(bcp, addlevel) == 0 then
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addlevel = bcd.leveled
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end
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if minetest.add_node_level(bcp, addlevel) == 0 then
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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elseif minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
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elseif bcd and bcd.buildable_to and
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(minetest.get_node_group(self.node.name, "float") == 0 or
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bcd.liquidtype == "none") then
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minetest.remove_node(bcp)
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minetest.remove_node(bcp)
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return
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return
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end
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end
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