Made unknown nodes stop falling nodes properly and shorten lines

This commit is contained in:
ShadowNinja 2013-10-01 17:14:58 -04:00
parent 8bc68645cb
commit 2f10cfb226

@ -54,19 +54,25 @@ minetest.register_entity("__builtin:falling_node", {
local pos = self.object:getpos() local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.get_node(bcp) local bcn = minetest.get_node(bcp)
local bcd = minetest.registered_nodes[bcn.name]
-- Note: walkable is in the node definition, not in item groups -- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and if not bcd or
minetest.registered_nodes[bcn.name].walkable or (bcd.walkable or
(minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none") (minetest.get_node_group(self.node.name, "float") ~= 0 and
then bcd.liquidtype ~= "none")) then
if minetest.registered_nodes[bcn.name].leveled and bcn.name == self.node.name then if bcd and bcd.leveled and
bcn.name == self.node.name then
local addlevel = self.node.level local addlevel = self.node.level
if addlevel == nil or addlevel <= 0 then addlevel = minetest.registered_nodes[bcn.name].leveled end if addlevel == nil or addlevel <= 0 then
if minetest.env:add_node_level(bcp, addlevel) == 0 then addlevel = bcd.leveled
end
if minetest.add_node_level(bcp, addlevel) == 0 then
self.object:remove() self.object:remove()
return return
end end
elseif minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then elseif bcd and bcd.buildable_to and
(minetest.get_node_group(self.node.name, "float") == 0 or
bcd.liquidtype == "none") then
minetest.remove_node(bcp) minetest.remove_node(bcp)
return return
end end