Set color of scrollbar/dropdown button symbols and checkmarks to white
Before this patch, the symbols were rendered black on dark background. Previous images were edited like this: 1. The colors were inverted with GIMP's “linear inversion” method. 2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”. Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se> Co-authored-by: rubenwardy <rw@rubenwardy.com>
@ -245,7 +245,7 @@ local function get_formspec(data)
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return retval ..
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"tablecolumns[color;tree;image,align=inline,width=1.5,0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") ..
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",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16_white.png") ..
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",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16.png") ..
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",2=" .. core.formspec_escape(defaulttexturedir .. "error_icon_orange.png") ..
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",3=" .. core.formspec_escape(defaulttexturedir .. "error_icon_red.png") .. ";text]" ..
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"table[5.5,0.75;5.75,6;world_config_modlist;" ..
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@ -138,6 +138,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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guienv = m_rendering_engine->get_gui_env();
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skin = guienv->getSkin();
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skin->setColor(gui::EGDC_WINDOW_SYMBOL, video::SColor(255, 255, 255, 255));
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skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
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skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
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Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 151 B |
Before Width: | Height: | Size: 173 B |
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 325 B |