forked from Mirrorlandia_minetest/minetest
Const correctness
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34286d77c7
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@ -617,14 +617,14 @@ void MapblockMeshGenerator::calculateCornerLevels()
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cur_liquid.corner_levels[k][i] = getCornerLevel(i, k);
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cur_liquid.corner_levels[k][i] = getCornerLevel(i, k);
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}
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}
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f32 MapblockMeshGenerator::getCornerLevel(int i, int k)
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f32 MapblockMeshGenerator::getCornerLevel(int i, int k) const
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{
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{
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float sum = 0;
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float sum = 0;
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int count = 0;
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int count = 0;
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int air_count = 0;
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int air_count = 0;
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for (int dk = 0; dk < 2; dk++)
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for (int dk = 0; dk < 2; dk++)
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for (int di = 0; di < 2; di++) {
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for (int di = 0; di < 2; di++) {
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LiquidData::NeighborData &neighbor_data = cur_liquid.neighbors[k + dk][i + di];
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const LiquidData::NeighborData &neighbor_data = cur_liquid.neighbors[k + dk][i + di];
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content_t content = neighbor_data.content;
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content_t content = neighbor_data.content;
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// If top is liquid, draw starting from top of node
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// If top is liquid, draw starting from top of node
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@ -138,7 +138,7 @@ private:
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void prepareLiquidNodeDrawing();
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void prepareLiquidNodeDrawing();
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void getLiquidNeighborhood();
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void getLiquidNeighborhood();
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void calculateCornerLevels();
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void calculateCornerLevels();
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f32 getCornerLevel(int i, int k);
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f32 getCornerLevel(int i, int k) const;
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void drawLiquidSides();
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void drawLiquidSides();
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void drawLiquidTop();
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void drawLiquidTop();
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void drawLiquidBottom();
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void drawLiquidBottom();
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