forked from Mirrorlandia_minetest/minetest
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
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@ -1747,6 +1747,10 @@ private:
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v3f pos = checkFloatPos(L, 2);
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v3f pos = checkFloatPos(L, 2);
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// Do it
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// Do it
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co->setPos(pos);
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co->setPos(pos);
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// Move player if applicable
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ServerRemotePlayer *player = getplayer(ref);
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if(player != NULL)
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get_server(L)->SendMovePlayer(player);
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return 0;
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return 0;
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}
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}
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