forked from Mirrorlandia_minetest/minetest
mapnode: add const/noexcept (#8009)
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0990ddb3bb
commit
309e158fc8
@ -65,7 +65,7 @@ void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
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*color = f.color;
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*color = f.color;
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}
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}
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void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f)
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void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
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{
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{
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// If node doesn't contain light data, ignore this
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// If node doesn't contain light data, ignore this
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if(f.param_type != CPT_LIGHT)
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if(f.param_type != CPT_LIGHT)
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@ -84,8 +84,7 @@ void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f
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assert("Invalid light bank" == NULL);
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assert("Invalid light bank" == NULL);
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}
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}
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void MapNode::setLight(enum LightBank bank, u8 a_light,
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void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
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const NodeDefManager *nodemgr)
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{
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{
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setLight(bank, a_light, nodemgr->get(*this));
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setLight(bank, a_light, nodemgr->get(*this));
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}
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}
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@ -106,7 +105,7 @@ bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
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return isEqual;
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return isEqual;
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}
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}
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u8 MapNode::getLight(enum LightBank bank, const NodeDefManager *nodemgr) const
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u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
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{
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{
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// Select the brightest of [light source, propagated light]
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// Select the brightest of [light source, propagated light]
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const ContentFeatures &f = nodemgr->get(*this);
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const ContentFeatures &f = nodemgr->get(*this);
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@ -120,14 +119,14 @@ u8 MapNode::getLight(enum LightBank bank, const NodeDefManager *nodemgr) const
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return MYMAX(f.light_source, light);
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return MYMAX(f.light_source, light);
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}
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}
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u8 MapNode::getLightRaw(enum LightBank bank, const ContentFeatures &f) const
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u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
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{
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{
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if(f.param_type == CPT_LIGHT)
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if(f.param_type == CPT_LIGHT)
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return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
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return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
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return 0;
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return 0;
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}
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}
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u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) const
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u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
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{
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{
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return MYMAX(f->light_source,
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return MYMAX(f->light_source,
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bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
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bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
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@ -530,7 +529,7 @@ static inline void getNeighborConnectingFace(
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*neighbors |= bitmask;
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*neighbors |= bitmask;
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}
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}
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u8 MapNode::getNeighbors(v3s16 p, Map *map)
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u8 MapNode::getNeighbors(v3s16 p, Map *map) const
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{
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{
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const NodeDefManager *nodedef = map->getNodeDefManager();
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const NodeDefManager *nodedef = map->getNodeDefManager();
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u8 neighbors = 0;
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u8 neighbors = 0;
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@ -567,14 +566,14 @@ u8 MapNode::getNeighbors(v3s16 p, Map *map)
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}
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}
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void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
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void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
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std::vector<aabb3f> *boxes, u8 neighbors)
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std::vector<aabb3f> *boxes, u8 neighbors) const
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{
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{
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const ContentFeatures &f = nodemgr->get(*this);
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const ContentFeatures &f = nodemgr->get(*this);
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transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
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transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
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}
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}
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void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
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void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
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std::vector<aabb3f> *boxes, u8 neighbors)
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std::vector<aabb3f> *boxes, u8 neighbors) const
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{
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{
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const ContentFeatures &f = nodemgr->get(*this);
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const ContentFeatures &f = nodemgr->get(*this);
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if (f.collision_box.fixed.empty())
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if (f.collision_box.fixed.empty())
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@ -584,7 +583,7 @@ void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
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}
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}
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void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
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void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
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std::vector<aabb3f> *boxes, u8 neighbors)
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std::vector<aabb3f> *boxes, u8 neighbors) const
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{
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{
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const ContentFeatures &f = nodemgr->get(*this);
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const ContentFeatures &f = nodemgr->get(*this);
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transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
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transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
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@ -676,7 +675,7 @@ u32 MapNode::serializedLength(u8 version)
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return 4;
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return 4;
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}
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}
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void MapNode::serialize(u8 *dest, u8 version)
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void MapNode::serialize(u8 *dest, u8 version) const
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{
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{
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if(!ser_ver_supported(version))
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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throw VersionMismatchException("ERROR: MapNode format not supported");
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@ -139,7 +139,7 @@ struct MapNode
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MapNode() = default;
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MapNode() = default;
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MapNode(content_t content, u8 a_param1=0, u8 a_param2=0)
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MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
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: param0(content),
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: param0(content),
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param1(a_param1),
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param1(a_param1),
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param2(a_param2)
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param2(a_param2)
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@ -150,7 +150,7 @@ struct MapNode
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MapNode(const NodeDefManager *ndef, const std::string &name,
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MapNode(const NodeDefManager *ndef, const std::string &name,
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u8 a_param1=0, u8 a_param2=0);
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u8 a_param1=0, u8 a_param2=0);
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bool operator==(const MapNode &other)
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bool operator==(const MapNode &other) const noexcept
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{
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{
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return (param0 == other.param0
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return (param0 == other.param0
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&& param1 == other.param1
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&& param1 == other.param1
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@ -158,27 +158,27 @@ struct MapNode
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}
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}
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// To be used everywhere
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// To be used everywhere
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content_t getContent() const
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content_t getContent() const noexcept
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{
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{
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return param0;
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return param0;
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}
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}
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void setContent(content_t c)
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void setContent(content_t c) noexcept
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{
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{
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param0 = c;
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param0 = c;
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}
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}
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u8 getParam1() const
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u8 getParam1() const noexcept
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{
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{
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return param1;
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return param1;
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}
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}
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void setParam1(u8 p)
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void setParam1(u8 p) noexcept
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{
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{
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param1 = p;
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param1 = p;
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}
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}
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u8 getParam2() const
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u8 getParam2() const noexcept
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{
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{
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return param2;
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return param2;
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}
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}
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void setParam2(u8 p)
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void setParam2(u8 p) noexcept
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{
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{
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param2 = p;
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param2 = p;
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}
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}
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@ -191,10 +191,9 @@ struct MapNode
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*/
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*/
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void getColor(const ContentFeatures &f, video::SColor *color) const;
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void getColor(const ContentFeatures &f, video::SColor *color) const;
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void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
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void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
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void setLight(enum LightBank bank, u8 a_light,
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void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
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const NodeDefManager *nodemgr);
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/**
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/**
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* Check if the light value for night differs from the light value for day.
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* Check if the light value for night differs from the light value for day.
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@ -203,17 +202,17 @@ struct MapNode
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*/
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*/
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bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
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bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
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u8 getLight(enum LightBank bank, const NodeDefManager *nodemgr) const;
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u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
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/*!
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/*!
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* Returns the node's light level from param1.
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* Returns the node's light level from param1.
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* If the node emits light, it is ignored.
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* If the node emits light, it is ignored.
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* \param f the ContentFeatures of this node.
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* \param f the ContentFeatures of this node.
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*/
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*/
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u8 getLightRaw(enum LightBank bank, const ContentFeatures &f) const;
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u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
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/**
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/**
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* This function differs from getLight(enum LightBank bank, NodeDefManager *nodemgr)
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* This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
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* in that the ContentFeatures of the node in question are not retrieved by
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* in that the ContentFeatures of the node in question are not retrieved by
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* the function itself. Thus, if you have already called nodemgr->get() to
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* the function itself. Thus, if you have already called nodemgr->get() to
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* get the ContentFeatures you pass it to this function instead of the
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* get the ContentFeatures you pass it to this function instead of the
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@ -227,7 +226,7 @@ struct MapNode
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* @pre f != NULL
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* @pre f != NULL
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* @pre f->param_type == CPT_LIGHT
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* @pre f->param_type == CPT_LIGHT
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*/
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*/
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u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
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u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
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bool getLightBanks(u8 &lightday, u8 &lightnight,
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bool getLightBanks(u8 &lightday, u8 &lightnight,
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const NodeDefManager *nodemgr) const;
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const NodeDefManager *nodemgr) const;
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@ -242,8 +241,7 @@ struct MapNode
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return blend_light(daylight_factor, lightday, lightnight);
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return blend_light(daylight_factor, lightday, lightnight);
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}
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}
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u8 getFaceDir(const NodeDefManager *nodemgr,
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u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
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bool allow_wallmounted = false) const;
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u8 getWallMounted(const NodeDefManager *nodemgr) const;
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u8 getWallMounted(const NodeDefManager *nodemgr) const;
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v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
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v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
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@ -254,25 +252,25 @@ struct MapNode
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*
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*
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* \param p coordinates of the node
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* \param p coordinates of the node
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*/
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*/
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u8 getNeighbors(v3s16 p, Map *map);
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u8 getNeighbors(v3s16 p, Map *map) const;
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/*
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/*
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Gets list of node boxes (used for rendering (NDT_NODEBOX))
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Gets list of node boxes (used for rendering (NDT_NODEBOX))
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*/
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*/
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void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
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void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
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u8 neighbors = 0);
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u8 neighbors = 0) const;
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/*
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/*
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Gets list of selection boxes
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Gets list of selection boxes
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*/
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*/
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void getSelectionBoxes(const NodeDefManager *nodemg,
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void getSelectionBoxes(const NodeDefManager *nodemg,
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std::vector<aabb3f> *boxes, u8 neighbors = 0);
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std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
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/*
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/*
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Gets list of collision boxes
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Gets list of collision boxes
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*/
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*/
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void getCollisionBoxes(const NodeDefManager *nodemgr,
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void getCollisionBoxes(const NodeDefManager *nodemgr,
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std::vector<aabb3f> *boxes, u8 neighbors = 0);
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std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
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/*
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/*
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Liquid helpers
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Liquid helpers
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@ -287,7 +285,7 @@ struct MapNode
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*/
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*/
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static u32 serializedLength(u8 version);
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static u32 serializedLength(u8 version);
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void serialize(u8 *dest, u8 version);
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void serialize(u8 *dest, u8 version) const;
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void deSerialize(u8 *source, u8 version);
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void deSerialize(u8 *source, u8 version);
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// Serializes or deserializes a list of nodes in bulk format (first the
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// Serializes or deserializes a list of nodes in bulk format (first the
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