Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation
@ -118,6 +118,13 @@ random_input (Random input) bool false
|
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# Continuous forward movement, toggled by autoforward key.
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continuous_forward (Continuous forward) bool false
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# The length in pixels it takes for touch screen interaction to start.
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touchscreen_threshold (Touch screen threshold) int 20 0 100
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# (Android) Fixes the position of virtual joystick.
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# If disabled, virtual joystick will center to first-touch's position.
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fixed_virtual_joystick (Fixed virtual joystick) bool false
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# Enable joysticks
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enable_joysticks (Enable joysticks) bool false
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|
@ -86,6 +86,15 @@
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# type: bool
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# continuous_forward = false
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# The length in pixels it takes for touch screen interaction to start.
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# type: int
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# touchscreen_threshold = 20
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# (Android) Fixes the position of virtual joystick.
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# If disabled, virtual joystick will center to first-touch's position.
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# type: int
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# fixed_virtual_joystick = false
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# Enable Joysticks
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# type: bool
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# enable_joysticks = false
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|
@ -408,6 +408,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("touchtarget", "true");
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settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
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settings->setDefault("touchscreen_threshold","20");
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settings->setDefault("fixed_virtual_joystick", "false");
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("max_simultaneous_block_sends_per_client", "3");
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settings->setDefault("emergequeue_limit_diskonly", "8");
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@ -1,5 +1,7 @@
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/*
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Copyright (C) 2014 sapier
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Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
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<muhammadrifqipriyosusanto@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -37,15 +39,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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using namespace irr::core;
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const char** touchgui_button_imagenames = (const char*[]) {
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"up_arrow.png",
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"down_arrow.png",
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"left_arrow.png",
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"right_arrow.png",
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const char **touchgui_button_imagenames = (const char*[]) {
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"jump_btn.png",
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"down.png"
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};
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const char **touchgui_joystick_imagenames = (const char *[]) {
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"joystick_off.png",
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"joystick_bg.png",
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"joystick_center.png"
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};
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static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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{
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std::string key = "";
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@ -143,7 +147,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
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m_upper_left = UpperLeft;
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m_lower_right = LowerRight;
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/* init settings bar */
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// init settings bar
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irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
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LowerRight.X, LowerRight.Y);
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@ -258,7 +262,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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}
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if (m_active) {
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/* check for all buttons in vector */
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// check for all buttons in vector
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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@ -273,11 +277,11 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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translated->KeyInput.Shift = false;
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translated->KeyInput.Char = 0;
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/* add this event */
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// add this event
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translated->KeyInput.PressedDown = true;
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m_receiver->OnEvent(*translated);
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/* remove this event */
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// remove this event
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translated->KeyInput.PressedDown = false;
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m_receiver->OnEvent(*translated);
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@ -292,7 +296,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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++iter;
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}
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} else {
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/* check for starter button only */
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// check for starter button only
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if (element == m_starter.guibutton) {
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m_starter.ids.push_back(event.TouchInput.ID);
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m_starter.guibutton->setVisible(false);
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@ -415,6 +419,8 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver)
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m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
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}
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m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
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m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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}
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@ -435,6 +441,21 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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m_texturesource, m_device->getVideoDriver());
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}
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button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
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int texture_id, bool visible)
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{
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button_info *btn = new button_info();
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
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btn->guibutton->setVisible(visible);
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btn->guibutton->grab();
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btn->ids.clear();
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load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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return btn;
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}
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static int getMaxControlPadSize(float density) {
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return 200 * density * g_settings->getFloat("hud_scaling");
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}
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@ -449,50 +470,40 @@ int TouchScreenGUI::getGuiButtonSize()
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void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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{
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assert(tsrc != 0);
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assert(tsrc);
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u32 button_size = getGuiButtonSize();
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m_visible = true;
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m_texturesource = tsrc;
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/*
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draw control pad
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0 1 2
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3 4 5
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||||
for now only 0, 1, 2, and 4 are used
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*/
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int number = 0;
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||||
for (int y = 0; y < 2; ++y)
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for (int x = 0; x < 3; ++x, ++number) {
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rect<s32> button_rect(
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||||
x * button_size, m_screensize.Y - button_size * (2 - y),
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(x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
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||||
);
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touch_gui_button_id id = after_last_element_id;
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||||
std::wstring caption;
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||||
switch (number) {
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case 0:
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||||
id = left_id;
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||||
caption = L"<";
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||||
break;
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||||
case 1:
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id = forward_id;
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||||
caption = L"^";
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||||
break;
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||||
case 2:
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||||
id = right_id;
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||||
caption = L">";
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||||
break;
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||||
case 4:
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||||
id = backward_id;
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||||
caption = L"v";
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||||
break;
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||||
}
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||||
if (id != after_last_element_id) {
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||||
initButton(id, button_rect, caption, false);
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||||
}
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||||
}
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||||
u32 button_size = getGuiButtonSize();
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||||
m_visible = true;
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||||
m_texturesource = tsrc;
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||||
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||||
/* init jump button */
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||||
/* Init joystick display "button"
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* Joystick is placed on bottom left of screen.
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*/
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if (m_fixed_joystick) {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 4,
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button_size * 4,
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m_screensize.Y - button_size), 0);
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} else {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 3,
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button_size * 3,
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m_screensize.Y - button_size), 0);
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}
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m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 4,
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button_size * 4,
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m_screensize.Y - button_size),
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1, false);
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m_joystick_btn_center = initJoystickButton(joystick_center_id,
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rect<s32>(0, 0, button_size, button_size), 2, false);
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// init jump button
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initButton(jump_id,
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rect<s32>(m_screensize.X-(1.75*button_size),
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m_screensize.Y - (0.5*button_size),
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@ -500,7 +511,7 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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m_screensize.Y),
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L"x",false);
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/* init crunch button */
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// init crunch button
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(3.25*button_size),
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||||
m_screensize.Y - (0.5*button_size),
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@ -634,7 +645,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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translated->KeyInput.Shift = false;
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||||
translated->KeyInput.Char = 0;
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||||
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||||
/* add this event */
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||||
// add this event
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if (action) {
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assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
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@ -647,12 +658,12 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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translated->KeyInput.Key = btn->keycode;
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||||
m_receiver->OnEvent(*translated);
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}
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/* remove event */
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// remove event
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||||
if ((!action) || (btn->immediate_release)) {
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||||
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||||
std::vector<int>::iterator pos =
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||||
std::find(btn->ids.begin(),btn->ids.end(), eventID);
|
||||
/* has to be in touch list */
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// has to be in touch list
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assert(pos != btn->ids.end());
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btn->ids.erase(pos);
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@ -670,23 +681,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
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{
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||||
touch_gui_button_id button = getButtonID(evt_id);
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||||
|
||||
/* handle button events */
|
||||
// handle button events
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||||
if (button != after_last_element_id) {
|
||||
handleButtonEvent(button, evt_id, false);
|
||||
}
|
||||
/* handle hud button events */
|
||||
// handle hud button events
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||||
else if (isReleaseHUDButton(evt_id)) {
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||||
/* nothing to do here */
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||||
// nothing to do here
|
||||
} else if (m_settingsbar.isReleaseButton(evt_id)) {
|
||||
/* nothing to do here */
|
||||
// nothing to do here
|
||||
} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
|
||||
/* nothing to do here */
|
||||
// nothing to do here
|
||||
}
|
||||
/* handle the point used for moving view */
|
||||
// handle the point used for moving view
|
||||
else if (evt_id == m_move_id) {
|
||||
m_move_id = -1;
|
||||
|
||||
/* if this pointer issued a mouse event issue symmetric release here */
|
||||
// if this pointer issued a mouse event issue symmetric release here
|
||||
if (m_move_sent_as_mouse_event) {
|
||||
SEvent* translated = new SEvent;
|
||||
memset(translated,0,sizeof(SEvent));
|
||||
@ -701,10 +712,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
|
||||
delete translated;
|
||||
}
|
||||
else {
|
||||
/* do double tap detection */
|
||||
// do double tap detection
|
||||
doubleTapDetection();
|
||||
}
|
||||
}
|
||||
// handle joystick
|
||||
else if (evt_id == m_joystick_id) {
|
||||
m_joystick_id = -1;
|
||||
|
||||
// reset joystick
|
||||
for (unsigned int i = 0; i < 4; i ++)
|
||||
m_joystick_status[i] = false;
|
||||
applyJoystickStatus();
|
||||
|
||||
m_joystick_btn_off->guibutton->setVisible(true);
|
||||
m_joystick_btn_bg->guibutton->setVisible(false);
|
||||
m_joystick_btn_center->guibutton->setVisible(false);
|
||||
}
|
||||
else {
|
||||
infostream
|
||||
<< "TouchScreenGUI::translateEvent released unknown button: "
|
||||
@ -748,7 +772,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
touch_gui_button_id button =
|
||||
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
|
||||
/* handle button events */
|
||||
// handle button events
|
||||
if (button != after_last_element_id) {
|
||||
handleButtonEvent(button, eventID, true);
|
||||
m_settingsbar.deactivate();
|
||||
@ -756,25 +780,56 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
} else if (isHUDButton(event)) {
|
||||
m_settingsbar.deactivate();
|
||||
m_rarecontrolsbar.deactivate();
|
||||
/* already handled in isHUDButton() */
|
||||
// already handled in isHUDButton()
|
||||
} else if (m_settingsbar.isButton(event)) {
|
||||
m_rarecontrolsbar.deactivate();
|
||||
/* already handled in isSettingsBarButton() */
|
||||
// already handled in isSettingsBarButton()
|
||||
} else if (m_rarecontrolsbar.isButton(event)) {
|
||||
m_settingsbar.deactivate();
|
||||
/* already handled in isSettingsBarButton() */
|
||||
// already handled in isSettingsBarButton()
|
||||
}
|
||||
/* handle non button events */
|
||||
// handle non button events
|
||||
else {
|
||||
m_settingsbar.deactivate();
|
||||
m_rarecontrolsbar.deactivate();
|
||||
/* if we don't already have a moving point make this the moving one */
|
||||
if (m_move_id == -1) {
|
||||
m_move_id = event.TouchInput.ID;
|
||||
m_move_has_really_moved = false;
|
||||
m_move_downtime = porting::getTimeMs();
|
||||
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||
m_move_sent_as_mouse_event = false;
|
||||
|
||||
u32 button_size = getGuiButtonSize();
|
||||
s32 dxj = event.TouchInput.X - button_size * 5 / 2;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
|
||||
|
||||
/* Select joystick when left 1/3 of screen dragged or
|
||||
* when joystick tapped (fixed joystick position)
|
||||
*/
|
||||
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
|
||||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
|
||||
// If we don't already have a starting point for joystick make this the one.
|
||||
if (m_joystick_id == -1) {
|
||||
m_joystick_id = event.TouchInput.ID;
|
||||
m_joystick_has_really_moved = false;
|
||||
|
||||
m_joystick_btn_off->guibutton->setVisible(false);
|
||||
m_joystick_btn_bg->guibutton->setVisible(true);
|
||||
m_joystick_btn_center->guibutton->setVisible(true);
|
||||
|
||||
// If it's a fixed joystick, don't move the joystick "button".
|
||||
if (!m_fixed_joystick) {
|
||||
m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
|
||||
event.TouchInput.X - button_size * 3 / 2,
|
||||
event.TouchInput.Y - button_size * 3 / 2));
|
||||
}
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
event.TouchInput.X - button_size / 2,
|
||||
event.TouchInput.Y - button_size / 2));
|
||||
}
|
||||
} else {
|
||||
// If we don't already have a moving point make this the moving one.
|
||||
if (m_move_id == -1) {
|
||||
m_move_id = event.TouchInput.ID;
|
||||
m_move_has_really_moved = false;
|
||||
m_move_downtime = porting::getTimeMs();
|
||||
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||
m_move_sent_as_mouse_event = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -803,7 +858,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
|
||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
|
||||
|
||||
if ((distance > g_settings->getU16("touchscreen_threshold")) ||
|
||||
if ((distance > m_touchscreen_threshold) ||
|
||||
(m_move_has_really_moved)) {
|
||||
m_move_has_really_moved = true;
|
||||
s32 X = event.TouchInput.X;
|
||||
@ -813,8 +868,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
|
||||
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
|
||||
|
||||
/* adapt to similar behaviour as pc screen */
|
||||
double d = g_settings->getFloat("mouse_sensitivity") *4;
|
||||
// adapt to similar behaviour as pc screen
|
||||
double d = g_settings->getFloat("mouse_sensitivity") * 4;
|
||||
double old_yaw = m_camera_yaw_change;
|
||||
double old_pitch = m_camera_pitch;
|
||||
|
||||
@ -835,9 +890,91 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(
|
||||
v2s32(event.TouchInput.X,event.TouchInput.Y));
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y));
|
||||
}
|
||||
} else {
|
||||
}
|
||||
|
||||
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
|
||||
u32 button_size = getGuiButtonSize();
|
||||
s32 X = event.TouchInput.X;
|
||||
s32 Y = event.TouchInput.Y;
|
||||
|
||||
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
|
||||
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
|
||||
if (m_fixed_joystick) {
|
||||
dx = X - button_size * 5 / 2;
|
||||
dy = Y - m_screensize.Y + button_size * 5 / 2;
|
||||
}
|
||||
|
||||
double distance_sq = dx * dx + dy * dy;
|
||||
|
||||
s32 dxj = event.TouchInput.X - button_size * 5 / 2;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
|
||||
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
|
||||
|
||||
if (m_joystick_has_really_moved ||
|
||||
(!m_joystick_has_really_moved && inside_joystick) ||
|
||||
(!m_fixed_joystick &&
|
||||
distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
|
||||
m_joystick_has_really_moved = true;
|
||||
double distance = sqrt(distance_sq);
|
||||
|
||||
// angle in degrees
|
||||
double angle = acos(dx / distance) * 180 / M_PI;
|
||||
if (dy < 0)
|
||||
angle *= -1;
|
||||
// rotate to make comparing easier
|
||||
angle = fmod(angle + 180 + 22.5, 360);
|
||||
|
||||
// reset state before applying
|
||||
for (unsigned int i = 0; i < 4; i ++)
|
||||
m_joystick_status[i] = false;
|
||||
|
||||
if (distance <= m_touchscreen_threshold) {
|
||||
// do nothing
|
||||
} else if (angle < 45)
|
||||
m_joystick_status[j_left] = true;
|
||||
else if (angle < 90) {
|
||||
m_joystick_status[j_forward] = true;
|
||||
m_joystick_status[j_left] = true;
|
||||
} else if (angle < 135)
|
||||
m_joystick_status[j_forward] = true;
|
||||
else if (angle < 180) {
|
||||
m_joystick_status[j_forward] = true;
|
||||
m_joystick_status[j_right] = true;
|
||||
} else if (angle < 225)
|
||||
m_joystick_status[j_right] = true;
|
||||
else if (angle < 270) {
|
||||
m_joystick_status[j_backward] = true;
|
||||
m_joystick_status[j_right] = true;
|
||||
} else if (angle < 315)
|
||||
m_joystick_status[j_backward] = true;
|
||||
else if (angle <= 360) {
|
||||
m_joystick_status[j_backward] = true;
|
||||
m_joystick_status[j_left] = true;
|
||||
}
|
||||
|
||||
// move joystick "button"
|
||||
if (distance > button_size) {
|
||||
s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
|
||||
s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
|
||||
if (m_fixed_joystick) {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
button_size * 5 / 2 + ndx,
|
||||
m_screensize.Y - button_size * 5 / 2 + ndy));
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
m_pointerpos[event.TouchInput.ID].X + ndx,
|
||||
m_pointerpos[event.TouchInput.ID].Y + ndy));
|
||||
}
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
X - button_size / 2, Y - button_size / 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_move_id == -1 && m_joystick_id == -1) {
|
||||
handleChangedButton(event);
|
||||
}
|
||||
}
|
||||
@ -862,7 +999,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
||||
continue;
|
||||
}
|
||||
|
||||
/* remove old button */
|
||||
// remove old button
|
||||
handleButtonEvent((touch_gui_button_id) i,*iter,false);
|
||||
|
||||
if (current_button_id == after_last_element_id) {
|
||||
@ -909,7 +1046,7 @@ bool TouchScreenGUI::doubleTapDetection()
|
||||
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
|
||||
|
||||
|
||||
if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
|
||||
if (distance > (20 + m_touchscreen_threshold))
|
||||
return false;
|
||||
|
||||
SEvent* translated = new SEvent();
|
||||
@ -940,27 +1077,58 @@ bool TouchScreenGUI::doubleTapDetection()
|
||||
|
||||
}
|
||||
|
||||
void TouchScreenGUI::applyJoystickStatus()
|
||||
{
|
||||
for (unsigned int i = 0; i < 4; i ++) {
|
||||
SEvent translated{};
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
|
||||
translated.KeyInput.PressedDown = false;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
if (m_joystick_status[i]) {
|
||||
translated.KeyInput.PressedDown = true;
|
||||
m_receiver->OnEvent(translated);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TouchScreenGUI::~TouchScreenGUI()
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
if (btn->guibutton != 0) {
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
m_joystick_btn_off->guibutton->drop();
|
||||
m_joystick_btn_off->guibutton = NULL;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_bg->guibutton) {
|
||||
m_joystick_btn_bg->guibutton->drop();
|
||||
m_joystick_btn_bg->guibutton = NULL;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_center->guibutton) {
|
||||
m_joystick_btn_center->guibutton->drop();
|
||||
m_joystick_btn_center->guibutton = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
/* simulate keyboard repeats */
|
||||
// simulate keyboard repeats
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
|
||||
if (btn->ids.size() > 0) {
|
||||
btn->repeatcounter += dtime;
|
||||
|
||||
/* in case we're moving around digging does not happen */
|
||||
// in case we're moving around digging does not happen
|
||||
if (m_move_id != -1)
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
@ -979,7 +1147,10 @@ void TouchScreenGUI::step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
/* if a new placed pointer isn't moved for some time start digging */
|
||||
// joystick
|
||||
applyJoystickStatus();
|
||||
|
||||
// if a new placed pointer isn't moved for some time start digging
|
||||
if ((m_move_id != -1) &&
|
||||
(!m_move_has_really_moved) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
@ -1027,12 +1198,16 @@ void TouchScreenGUI::Toggle(bool visible)
|
||||
m_visible = visible;
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
if (btn->guibutton != 0) {
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->setVisible(visible);
|
||||
}
|
||||
}
|
||||
|
||||
/* clear all active buttons */
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
m_joystick_btn_off->guibutton->setVisible(visible);
|
||||
}
|
||||
|
||||
// clear all active buttons
|
||||
if (!visible) {
|
||||
while (m_known_ids.size() > 0) {
|
||||
handleReleaseEvent(m_known_ids.begin()->id);
|
||||
|
@ -34,11 +34,7 @@ using namespace irr::core;
|
||||
using namespace irr::gui;
|
||||
|
||||
typedef enum {
|
||||
forward_id = 0,
|
||||
backward_id,
|
||||
left_id,
|
||||
right_id,
|
||||
jump_id,
|
||||
jump_id = 0,
|
||||
crunch_id,
|
||||
after_last_element_id,
|
||||
settings_starter_id,
|
||||
@ -51,9 +47,18 @@ typedef enum {
|
||||
range_id,
|
||||
chat_id,
|
||||
inventory_id,
|
||||
drop_id
|
||||
drop_id,
|
||||
forward_id,
|
||||
backward_id,
|
||||
left_id,
|
||||
right_id,
|
||||
joystick_off_id,
|
||||
joystick_bg_id,
|
||||
joystick_center_id
|
||||
} touch_gui_button_id;
|
||||
|
||||
typedef enum { j_forward = 0, j_backward, j_left, j_right } touch_gui_joystick_move_id;
|
||||
|
||||
typedef enum {
|
||||
AHBB_Dir_Top_Bottom,
|
||||
AHBB_Dir_Bottom_Top,
|
||||
@ -69,6 +74,7 @@ typedef enum {
|
||||
#define RARE_CONTROLS_BAR_Y_OFFSET 4
|
||||
|
||||
extern const char **touchgui_button_imagenames;
|
||||
extern const char **touchgui_joystick_imagenames;
|
||||
|
||||
struct button_info
|
||||
{
|
||||
@ -91,26 +97,26 @@ public:
|
||||
|
||||
~AutoHideButtonBar();
|
||||
|
||||
/* add button to be shown */
|
||||
// add button to be shown
|
||||
void addButton(touch_gui_button_id id, const wchar_t *caption,
|
||||
const char *btn_image);
|
||||
|
||||
/* detect settings bar button events */
|
||||
// detect settings bar button events
|
||||
bool isButton(const SEvent &event);
|
||||
|
||||
/* handle released hud buttons */
|
||||
// handle released hud buttons
|
||||
bool isReleaseButton(int eventID);
|
||||
|
||||
/* step handler */
|
||||
// step handler
|
||||
void step(float dtime);
|
||||
|
||||
/* deactivate button bar */
|
||||
// deactivate button bar
|
||||
void deactivate();
|
||||
|
||||
/* hide the whole buttonbar */
|
||||
// hide the whole buttonbar
|
||||
void hide();
|
||||
|
||||
/* unhide the buttonbar */
|
||||
// unhide the buttonbar
|
||||
void show();
|
||||
|
||||
private:
|
||||
@ -124,12 +130,12 @@ private:
|
||||
v2s32 m_upper_left;
|
||||
v2s32 m_lower_right;
|
||||
|
||||
/* show settings bar */
|
||||
// show settings bar
|
||||
bool m_active = false;
|
||||
|
||||
bool m_visible = true;
|
||||
|
||||
/* settings bar timeout */
|
||||
// settings bar timeout
|
||||
float m_timeout = 0.0f;
|
||||
float m_timeout_value = 3.0f;
|
||||
bool m_initialized = false;
|
||||
@ -179,14 +185,20 @@ private:
|
||||
IEventReceiver *m_receiver;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
v2u32 m_screensize;
|
||||
double m_touchscreen_threshold;
|
||||
std::map<int, rect<s32>> m_hud_rects;
|
||||
std::map<int, irr::EKEY_CODE> m_hud_ids;
|
||||
bool m_visible; // is the gui visible
|
||||
|
||||
/* value in degree */
|
||||
// value in degree
|
||||
double m_camera_yaw_change = 0.0;
|
||||
double m_camera_pitch = 0.0;
|
||||
|
||||
// forward, backward, left, right
|
||||
touch_gui_button_id m_joystick_names[4] = {
|
||||
forward_id, backward_id, left_id, right_id};
|
||||
bool m_joystick_status[4] = {false, false, false, false};
|
||||
|
||||
/*!
|
||||
* A line starting at the camera and pointing towards the
|
||||
* selected object.
|
||||
@ -201,22 +213,33 @@ private:
|
||||
bool m_move_sent_as_mouse_event = false;
|
||||
v2s32 m_move_downlocation = v2s32(-10000, -10000);
|
||||
|
||||
int m_joystick_id = -1;
|
||||
bool m_joystick_has_really_moved = false;
|
||||
bool m_fixed_joystick = false;
|
||||
button_info *m_joystick_btn_off = nullptr;
|
||||
button_info *m_joystick_btn_bg = nullptr;
|
||||
button_info *m_joystick_btn_center = nullptr;
|
||||
|
||||
button_info m_buttons[after_last_element_id];
|
||||
|
||||
/* gui button detection */
|
||||
// gui button detection
|
||||
touch_gui_button_id getButtonID(s32 x, s32 y);
|
||||
|
||||
/* gui button by eventID */
|
||||
// gui button by eventID
|
||||
touch_gui_button_id getButtonID(int eventID);
|
||||
|
||||
/* check if a button has changed */
|
||||
// check if a button has changed
|
||||
void handleChangedButton(const SEvent &event);
|
||||
|
||||
/* initialize a button */
|
||||
// initialize a button
|
||||
void initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
std::wstring caption, bool immediate_release,
|
||||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
||||
|
||||
// initialize a joystick button
|
||||
button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
int texture_id, bool visible = true);
|
||||
|
||||
struct id_status
|
||||
{
|
||||
int id;
|
||||
@ -224,28 +247,31 @@ private:
|
||||
int Y;
|
||||
};
|
||||
|
||||
/* vector to store known ids and their initial touch positions*/
|
||||
// vector to store known ids and their initial touch positions
|
||||
std::vector<id_status> m_known_ids;
|
||||
|
||||
/* handle a button event */
|
||||
// handle a button event
|
||||
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
|
||||
|
||||
/* handle pressed hud buttons */
|
||||
// handle pressed hud buttons
|
||||
bool isHUDButton(const SEvent &event);
|
||||
|
||||
/* handle released hud buttons */
|
||||
// handle released hud buttons
|
||||
bool isReleaseHUDButton(int eventID);
|
||||
|
||||
/* handle double taps */
|
||||
// handle double taps
|
||||
bool doubleTapDetection();
|
||||
|
||||
/* handle release event */
|
||||
// handle release event
|
||||
void handleReleaseEvent(int evt_id);
|
||||
|
||||
/* get size of regular gui control button */
|
||||
// apply joystick status
|
||||
void applyJoystickStatus();
|
||||
|
||||
// get size of regular gui control button
|
||||
int getGuiButtonSize();
|
||||
|
||||
/* doubleclick detection variables */
|
||||
// doubleclick detection variables
|
||||
struct key_event
|
||||
{
|
||||
unsigned int down_time;
|
||||
@ -253,16 +279,16 @@ private:
|
||||
s32 y;
|
||||
};
|
||||
|
||||
/* array for saving last known position of a pointer */
|
||||
// array for saving last known position of a pointer
|
||||
v2s32 m_pointerpos[MAX_TOUCH_COUNT];
|
||||
|
||||
/* array for doubletap detection */
|
||||
// array for doubletap detection
|
||||
key_event m_key_events[2];
|
||||
|
||||
/* settings bar */
|
||||
// settings bar
|
||||
AutoHideButtonBar m_settingsbar;
|
||||
|
||||
/* rare controls bar */
|
||||
// rare controls bar
|
||||
AutoHideButtonBar m_rarecontrolsbar;
|
||||
};
|
||||
extern TouchScreenGUI *g_touchscreengui;
|
||||
|
Before Width: | Height: | Size: 373 B |
BIN
textures/base/pack/joystick_bg.png
Executable file
After Width: | Height: | Size: 5.6 KiB |
BIN
textures/base/pack/joystick_center.png
Executable file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/base/pack/joystick_off.png
Executable file
After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 400 B |
Before Width: | Height: | Size: 396 B |
Before Width: | Height: | Size: 373 B |