forked from Mirrorlandia_minetest/minetest
Print direct command line responses to standard output instead of using the log system
Using logging for these just makes them bloated and hard to read and overally just not neat at all.
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parent
52e5b513ed
commit
3285bf73b9
20
src/main.cpp
20
src/main.cpp
@ -300,7 +300,7 @@ static void set_allowed_options(OptionList *allowed_options)
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static void print_help(const OptionList &allowed_options)
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{
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dstream << _("Allowed options:") << std::endl;
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std::cout << _("Allowed options:") << std::endl;
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print_allowed_options(allowed_options);
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}
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@ -313,22 +313,22 @@ static void print_allowed_options(const OptionList &allowed_options)
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if (i->second.type != VALUETYPE_FLAG)
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os1 << _(" <value>");
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dstream << padStringRight(os1.str(), 24);
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std::cout << padStringRight(os1.str(), 24);
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if (i->second.help != NULL)
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dstream << i->second.help;
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std::cout << i->second.help;
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dstream << std::endl;
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std::cout << std::endl;
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}
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}
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static void print_version()
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{
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dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
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std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
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#ifndef SERVER
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dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
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std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
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#endif
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dstream << "Build info: " << g_build_info << std::endl;
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std::cout << "Build info: " << g_build_info << std::endl;
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}
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static void list_game_ids()
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@ -336,14 +336,14 @@ static void list_game_ids()
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std::set<std::string> gameids = getAvailableGameIds();
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for (std::set<std::string>::const_iterator i = gameids.begin();
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i != gameids.end(); ++i)
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dstream << (*i) <<std::endl;
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std::cout << (*i) <<std::endl;
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}
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static void list_worlds()
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{
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dstream << _("Available worlds:") << std::endl;
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std::cout << _("Available worlds:") << std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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print_worldspecs(worldspecs, dstream);
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print_worldspecs(worldspecs, std::cout);
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}
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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