Start sprite animation at the beginning (#11509)

When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
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Lean Rada 2021-08-16 23:56:38 +08:00 committed by GitHub
parent 4419e311a9
commit 328d949225
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@ -1722,6 +1722,7 @@ void GenericCAO::processMessage(const std::string &data)
m_tx_basepos = p; m_tx_basepos = p;
m_anim_num_frames = num_frames; m_anim_num_frames = num_frames;
m_anim_frame = 0;
m_anim_framelength = framelength; m_anim_framelength = framelength;
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch; m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;