Add 'on_prejoinplayer' callback

This commit is contained in:
kaeza 2013-12-12 04:51:35 -02:00 committed by ShadowNinja
parent 76036abdb0
commit 33de69a173
5 changed files with 36 additions and 0 deletions

@ -380,6 +380,7 @@ minetest.registered_on_generateds, minetest.register_on_generated = make_registr
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
minetest.registered_on_prejoinplayers, minetest.register_on_prejoinplayer = make_registration()
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()

@ -1175,6 +1175,9 @@ minetest.register_on_respawnplayer(func(ObjectRef))
^ Called when player is to be respawned
^ Called _before_ repositioning of player occurs
^ return true in func to disable regular player placement
minetest.register_on_prejoinplayer(func(name, ip))
^ Called before a player joins the game
^ If it returns a string, the player is disconnected with that string as reason
minetest.register_on_joinplayer(func(ObjectRef))
^ Called when a player joins the game
minetest.register_on_leaveplayer(func(ObjectRef))

@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_player.h"
#include "cpp_api/s_internal.h"
#include "util/string.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
@ -58,6 +59,23 @@ bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
return positioning_handled_by_some;
}
bool ScriptApiPlayer::on_prejoinplayer(std::string name, std::string ip, std::string &reason)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_prejoinplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_prejoinplayers");
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR);
if (lua_isstring(L, -1)) {
reason.assign(lua_tostring(L, -1));
return true;
}
return false;
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

@ -34,6 +34,7 @@ public:
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(std::string name, std::string ip, std::string &reason);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);

@ -1970,6 +1970,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
{
std::string reason;
if(m_script->on_prejoinplayer(playername, addr_s, reason))
{
actionstream<<"Server: Player with the name \""<<playername<<"\" "
<<"tried to connect from "<<addr_s<<" "
<<"but it was disallowed for the following reason: "
<<reason<<std::endl;
DenyAccess(peer_id, narrow_to_wide(reason.c_str()));
return;
}
}
infostream<<"Server: New connection: \""<<playername<<"\" from "
<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;