forked from Mirrorlandia_minetest/minetest
Framed glasslike: Fix and document top/base textures feature (#7824)
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@ -1082,6 +1082,11 @@ Look for examples in `games/minimal` or `games/minetest_game`.
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size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
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size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
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* The glass 'shine' (or other desired detail) on each node face is supplied
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* The glass 'shine' (or other desired detail) on each node face is supplied
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by the second texture specified in `tiles`.
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by the second texture specified in `tiles`.
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* If a third texture is specified in `tiles` it will be used for the top and
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base of the glass volume.
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* If third and fourth textures are specified in `tiles`, the third will be
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used for the top of the glass volume and the fourth will be used for the
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base of the glass volume.
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* `glasslike_framed_optional`
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* `glasslike_framed_optional`
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* This switches between the above 2 drawtypes according to the menu setting
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* This switches between the above 2 drawtypes according to the menu setting
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'Connected Glass'.
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'Connected Glass'.
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@ -702,7 +702,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
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tiles[2].layers[0].texture &&
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tiles[2].layers[0].texture &&
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tiles[3].layers[0].texture) {
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tiles[3].layers[0].texture) {
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glass_tiles[0] = tiles[4];
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glass_tiles[0] = tiles[4];
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glass_tiles[1] = tiles[0];
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glass_tiles[1] = tiles[2];
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glass_tiles[2] = tiles[4];
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glass_tiles[2] = tiles[4];
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glass_tiles[3] = tiles[4];
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glass_tiles[3] = tiles[4];
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glass_tiles[4] = tiles[3];
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glass_tiles[4] = tiles[3];
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