forked from Mirrorlandia_minetest/minetest
Fix loading of legacy MaterialItems (was loaded as a quite random type)
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146be1f0b6
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3509714951
@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "gamedef.h"
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#include "scriptapi.h"
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#include "scriptapi.h"
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#include "strfnd.h"
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#include "strfnd.h"
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#include "nameidmapping.h" // For loading legacy MaterialItems
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/*
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/*
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InventoryItem
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InventoryItem
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@ -250,8 +251,10 @@ MaterialItem::MaterialItem(IGameDef *gamedef, std::string nodename, u16 count):
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MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
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MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
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InventoryItem(gamedef, count)
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InventoryItem(gamedef, count)
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{
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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NameIdMapping legacy_nimap;
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std::string nodename = ndef->get(content).name;
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content_mapnode_get_name_id_mapping(&legacy_nimap);
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std::string nodename;
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legacy_nimap.getName(content, nodename);
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if(nodename == "")
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if(nodename == "")
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nodename = "unknown_block";
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nodename = "unknown_block";
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m_nodename = nodename;
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m_nodename = nodename;
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