forked from Mirrorlandia_minetest/minetest
* less clumsy ladder texture, based on rails
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data/ladder.png
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@ -305,7 +305,7 @@ void content_mapnode_init()
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i = CONTENT_LADDER;
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f = &content_features(i);
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f->setInventoryTexture("item_ladder.png");
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f->setInventoryTexture("ladder.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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