Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check

This commit is contained in:
Loic Blot 2015-01-26 16:47:03 +01:00
parent dd2bb950be
commit 368496b612

@ -418,29 +418,30 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
return false; // it was empty
// Different sizes?
if(inp_max_x - inp_min_x != rec_max_x - rec_min_x)
return false;
if(inp_max_y - inp_min_y != rec_max_y - rec_min_y)
if(inp_max_x - inp_min_x != rec_max_x - rec_min_x ||
inp_max_y - inp_min_y != rec_max_y - rec_min_y)
return false;
// Verify that all item names in the bounding box are equal
unsigned int w = inp_max_x - inp_min_x + 1;
unsigned int h = inp_max_y - inp_min_y + 1;
for(unsigned int y=0; y<h; y++)
for(unsigned int x=0; x<w; x++)
{
for(unsigned int y=0; y < h; y++) {
unsigned int inp_y = (inp_min_y + y) * inp_width;
unsigned int rec_y = (rec_min_y + y) * rec_width;
for(unsigned int x=0; x < w; x++) {
unsigned int inp_x = inp_min_x + x;
unsigned int inp_y = inp_min_y + y;
unsigned int rec_x = rec_min_x + x;
unsigned int rec_y = rec_min_y + y;
if(!inputItemMatchesRecipe(
inp_names[inp_y * inp_width + inp_x],
rec_names[rec_y * rec_width + rec_x], gamedef->idef())
inp_names[inp_y + inp_x],
rec_names[rec_y + rec_x], gamedef->idef())
) {
return false;
}
}
}
return true;
}