Prevent players accessing inventories of other players ()

This commit is contained in:
Lars Müller 2020-08-29 17:41:03 +02:00 committed by GitHub
parent d28f1b0170
commit 3693b6871e
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GPG Key ID: 4AEE18F83AFDEB23

@ -630,13 +630,19 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
if (ma->from_inv != ma->to_inv)
m_inventory_mgr->setInventoryModified(ma->to_inv);
bool from_inv_is_current_player =
(ma->from_inv.type == InventoryLocation::PLAYER) &&
(ma->from_inv.name == player->getName());
bool from_inv_is_current_player = false;
if (ma->from_inv.type == InventoryLocation::PLAYER) {
if (ma->from_inv.name != player->getName())
return;
from_inv_is_current_player = true;
}
bool to_inv_is_current_player =
(ma->to_inv.type == InventoryLocation::PLAYER) &&
(ma->to_inv.name == player->getName());
bool to_inv_is_current_player = false;
if (ma->to_inv.type == InventoryLocation::PLAYER) {
if (ma->to_inv.name != player->getName())
return;
to_inv_is_current_player = true;
}
InventoryLocation *remote = from_inv_is_current_player ?
&ma->to_inv : &ma->from_inv;