forked from Mirrorlandia_minetest/minetest
Merge pull request 'master' (#4) from Mirrorlandia_minetest/minetest:master into master
Reviewed-on: #4
This commit is contained in:
commit
36a9a9a4a3
@ -644,6 +644,9 @@ bloom_radius (Bloom Radius) float 1 0.1 8
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# Requires the sound system to be enabled.
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# Requires the sound system to be enabled.
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sound_volume (Volume) float 0.8 0.0 1.0
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sound_volume (Volume) float 0.8 0.0 1.0
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# Volume multiplier when the window is unfocused.
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sound_volume_unfocused (Volume when unfocused) float 0.3 0.0 1.0
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# Whether to mute sounds. You can unmute sounds at any time, unless the
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# Whether to mute sounds. You can unmute sounds at any time, unless the
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# sound system is disabled (enable_sound=false).
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# sound system is disabled (enable_sound=false).
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# In-game, you can toggle the mute state with the mute key or by using the
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# In-game, you can toggle the mute state with the mute key or by using the
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@ -393,8 +393,8 @@ void Client::connect(Address address, bool is_local_server)
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void Client::step(float dtime)
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void Client::step(float dtime)
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{
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{
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// Limit a bit
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// Limit a bit
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if (dtime > 2.0)
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if (dtime > DTIME_LIMIT)
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dtime = 2.0;
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dtime = DTIME_LIMIT;
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m_animation_time += dtime;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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if(m_animation_time > 60.0)
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@ -3219,19 +3219,7 @@ void Game::updateSound(f32 dtime)
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camera->getDirection(),
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camera->getDirection(),
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camera->getCameraNode()->getUpVector());
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camera->getCameraNode()->getUpVector());
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bool mute_sound = g_settings->getBool("mute_sound");
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sound_volume_control(sound_manager.get(), device->isWindowActive());
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if (mute_sound) {
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sound_manager->setListenerGain(0.0f);
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} else {
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// Check if volume is in the proper range, else fix it.
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float old_volume = g_settings->getFloat("sound_volume");
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float new_volume = rangelim(old_volume, 0.0f, 1.0f);
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sound_manager->setListenerGain(new_volume);
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if (old_volume != new_volume) {
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g_settings->setFloat("sound_volume", new_volume);
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}
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}
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// Tell the sound maker whether to make footstep sounds
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// Tell the sound maker whether to make footstep sounds
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soundmaker->makes_footstep_sound = player->makes_footstep_sound;
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soundmaker->makes_footstep_sound = player->makes_footstep_sound;
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@ -4134,6 +4122,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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break;
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break;
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if (formspec->getReferenceCount() == 1) {
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if (formspec->getReferenceCount() == 1) {
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// See GUIFormSpecMenu::create what refcnt = 1 means
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m_game_ui->deleteFormspec();
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m_game_ui->deleteFormspec();
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break;
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break;
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}
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}
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "filesys.h"
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#include "log.h"
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#include "log.h"
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#include "porting.h"
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#include "porting.h"
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#include "settings.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include <algorithm>
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#include <algorithm>
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#include <string>
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#include <string>
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@ -95,3 +96,26 @@ void ISoundManager::freeId(sound_handle_t id, u32 num_owners)
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else
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else
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it->second -= num_owners;
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it->second -= num_owners;
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}
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}
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void sound_volume_control(ISoundManager *sound_mgr, bool is_window_active)
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{
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bool mute_sound = g_settings->getBool("mute_sound");
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if (mute_sound) {
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sound_mgr->setListenerGain(0.0f);
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} else {
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// Check if volume is in the proper range, else fix it.
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float old_volume = g_settings->getFloat("sound_volume");
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float new_volume = rangelim(old_volume, 0.0f, 1.0f);
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if (old_volume != new_volume) {
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g_settings->setFloat("sound_volume", new_volume);
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}
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if (!is_window_active) {
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new_volume *= g_settings->getFloat("sound_volume_unfocused");
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new_volume = rangelim(new_volume, 0.0f, 1.0f);
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}
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sound_mgr->setListenerGain(new_volume);
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}
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}
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@ -184,3 +184,9 @@ public:
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void fadeSound(sound_handle_t sound, f32 step, f32 target_gain) override {}
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void fadeSound(sound_handle_t sound, f32 step, f32 target_gain) override {}
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void updateSoundPosVel(sound_handle_t sound, const v3f &pos, const v3f &vel) override {}
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void updateSoundPosVel(sound_handle_t sound, const v3f &pos, const v3f &vel) override {}
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};
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};
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/**
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* A helper function to control sound volume based on some values: sound volume
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* settings, mute sound setting, and window activity.
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*/
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void sound_volume_control(ISoundManager *sound_mgr, bool is_window_active);
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@ -241,13 +241,13 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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/*
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/*
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Calculate new velocity
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Calculate new velocity
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*/
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*/
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if (dtime > 0.5f) {
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if (dtime > DTIME_LIMIT) {
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if (!time_notification_done) {
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if (!time_notification_done) {
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time_notification_done = true;
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time_notification_done = true;
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infostream << "collisionMoveSimple: maximum step interval exceeded,"
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warningstream << "collisionMoveSimple: maximum step interval exceeded,"
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" lost movement details!"<<std::endl;
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" lost movement details!"<<std::endl;
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}
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}
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dtime = 0.5f;
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dtime = DTIME_LIMIT;
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} else {
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} else {
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time_notification_done = false;
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time_notification_done = false;
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}
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}
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@ -56,6 +56,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Override for the previous one when distance of block is very low
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// Override for the previous one when distance of block is very low
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#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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/*
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Client/Server
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*/
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// Limit maximum dtime in client/server step(...) and for collision detection
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#define DTIME_LIMIT 2.5f
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/*
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/*
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Map-related things
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Map-related things
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*/
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*/
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@ -40,6 +40,7 @@ void set_default_settings()
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settings->setDefault("address", "");
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settings->setDefault("address", "");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("sound_volume_unfocused", "0.3");
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settings->setDefault("mute_sound", "false");
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settings->setDefault("mute_sound", "false");
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settings->setDefault("enable_mesh_cache", "false");
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settings->setDefault("enable_mesh_cache", "false");
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settings->setDefault("mesh_generation_interval", "0");
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settings->setDefault("mesh_generation_interval", "0");
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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ICameraSceneNode.h>
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#include <ICameraSceneNode.h>
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "scripting_mainmenu.h"
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#include "scripting_mainmenu.h"
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#include "util/numeric.h"
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#include "config.h"
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#include "config.h"
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#include "version.h"
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#include "version.h"
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#include "porting.h"
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#include "porting.h"
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@ -296,6 +295,7 @@ void GUIEngine::run()
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driver->endScene();
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driver->endScene();
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IrrlichtDevice *device = m_rendering_engine->get_raw_device();
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IrrlichtDevice *device = m_rendering_engine->get_raw_device();
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u32 frametime_min = 1000 / (device->isWindowFocused()
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u32 frametime_min = 1000 / (device->isWindowFocused()
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? g_settings->getFloat("fps_max")
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? g_settings->getFloat("fps_max")
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: g_settings->getFloat("fps_max_unfocused"));
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: g_settings->getFloat("fps_max_unfocused"));
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@ -310,6 +310,8 @@ void GUIEngine::run()
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m_script->step();
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m_script->step();
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sound_volume_control(m_sound_manager.get(), device->isWindowActive());
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m_sound_manager->step(dtime);
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m_sound_manager->step(dtime);
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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@ -138,11 +138,23 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
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gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
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gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
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TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
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TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
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{
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{
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if (cur_formspec && cur_formspec->getReferenceCount() == 1) {
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/*
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Why reference count == 1? Reason:
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1 on creation (see "drop()" remark below)
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+1 for being a guiroot child
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+1 when focused (CGUIEnvironment::setFocus)
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Hence re-create the formspec when it's existing without any parent.
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*/
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cur_formspec->drop();
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cur_formspec = nullptr;
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}
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if (cur_formspec == nullptr) {
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if (cur_formspec == nullptr) {
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cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
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cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
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client, guienv, client->getTextureSource(), sound_manager, fs_src,
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client, guienv, client->getTextureSource(), sound_manager, fs_src,
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txt_dest, formspecPrepend);
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txt_dest, formspecPrepend);
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cur_formspec->doPause = false;
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/*
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/*
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Caution: do not call (*cur_formspec)->drop() here --
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Caution: do not call (*cur_formspec)->drop() here --
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@ -151,12 +163,13 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
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remaining reference (i.e. the menu was removed)
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remaining reference (i.e. the menu was removed)
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and delete it in that case.
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and delete it in that case.
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*/
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*/
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} else {
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} else {
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cur_formspec->setFormspecPrepend(formspecPrepend);
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cur_formspec->setFormspecPrepend(formspecPrepend);
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cur_formspec->setFormSource(fs_src);
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cur_formspec->setFormSource(fs_src);
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cur_formspec->setTextDest(txt_dest);
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cur_formspec->setTextDest(txt_dest);
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}
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}
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cur_formspec->doPause = false;
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}
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}
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void GUIFormSpecMenu::removeTooltip()
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void GUIFormSpecMenu::removeTooltip()
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@ -577,8 +577,8 @@ void Server::stop()
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void Server::step(float dtime)
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void Server::step(float dtime)
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{
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{
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// Limit a bit
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// Limit a bit
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if (dtime > 2.0)
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if (dtime > DTIME_LIMIT)
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dtime = 2.0;
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dtime = DTIME_LIMIT;
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{
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{
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MutexAutoLock lock(m_step_dtime_mutex);
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MutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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m_step_dtime += dtime;
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