Merge pull request 'master' (#4) from Mirrorlandia_minetest/minetest:master into master

Reviewed-on: #4
This commit is contained in:
Bruno Rybársky 2023-12-13 19:56:19 +01:00
commit 36a9a9a4a3
11 changed files with 68 additions and 23 deletions

@ -644,6 +644,9 @@ bloom_radius (Bloom Radius) float 1 0.1 8
# Requires the sound system to be enabled.
sound_volume (Volume) float 0.8 0.0 1.0
# Volume multiplier when the window is unfocused.
sound_volume_unfocused (Volume when unfocused) float 0.3 0.0 1.0
# Whether to mute sounds. You can unmute sounds at any time, unless the
# sound system is disabled (enable_sound=false).
# In-game, you can toggle the mute state with the mute key or by using the

@ -393,8 +393,8 @@ void Client::connect(Address address, bool is_local_server)
void Client::step(float dtime)
{
// Limit a bit
if (dtime > 2.0)
dtime = 2.0;
if (dtime > DTIME_LIMIT)
dtime = DTIME_LIMIT;
m_animation_time += dtime;
if(m_animation_time > 60.0)

@ -3219,19 +3219,7 @@ void Game::updateSound(f32 dtime)
camera->getDirection(),
camera->getCameraNode()->getUpVector());
bool mute_sound = g_settings->getBool("mute_sound");
if (mute_sound) {
sound_manager->setListenerGain(0.0f);
} else {
// Check if volume is in the proper range, else fix it.
float old_volume = g_settings->getFloat("sound_volume");
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
sound_manager->setListenerGain(new_volume);
if (old_volume != new_volume) {
g_settings->setFloat("sound_volume", new_volume);
}
}
sound_volume_control(sound_manager.get(), device->isWindowActive());
// Tell the sound maker whether to make footstep sounds
soundmaker->makes_footstep_sound = player->makes_footstep_sound;
@ -4134,6 +4122,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
break;
if (formspec->getReferenceCount() == 1) {
// See GUIFormSpecMenu::create what refcnt = 1 means
m_game_ui->deleteFormspec();
break;
}

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "log.h"
#include "porting.h"
#include "settings.h"
#include "util/numeric.h"
#include <algorithm>
#include <string>
@ -95,3 +96,26 @@ void ISoundManager::freeId(sound_handle_t id, u32 num_owners)
else
it->second -= num_owners;
}
void sound_volume_control(ISoundManager *sound_mgr, bool is_window_active)
{
bool mute_sound = g_settings->getBool("mute_sound");
if (mute_sound) {
sound_mgr->setListenerGain(0.0f);
} else {
// Check if volume is in the proper range, else fix it.
float old_volume = g_settings->getFloat("sound_volume");
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
if (old_volume != new_volume) {
g_settings->setFloat("sound_volume", new_volume);
}
if (!is_window_active) {
new_volume *= g_settings->getFloat("sound_volume_unfocused");
new_volume = rangelim(new_volume, 0.0f, 1.0f);
}
sound_mgr->setListenerGain(new_volume);
}
}

@ -184,3 +184,9 @@ public:
void fadeSound(sound_handle_t sound, f32 step, f32 target_gain) override {}
void updateSoundPosVel(sound_handle_t sound, const v3f &pos, const v3f &vel) override {}
};
/**
* A helper function to control sound volume based on some values: sound volume
* settings, mute sound setting, and window activity.
*/
void sound_volume_control(ISoundManager *sound_mgr, bool is_window_active);

@ -241,13 +241,13 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
/*
Calculate new velocity
*/
if (dtime > 0.5f) {
if (dtime > DTIME_LIMIT) {
if (!time_notification_done) {
time_notification_done = true;
infostream << "collisionMoveSimple: maximum step interval exceeded,"
warningstream << "collisionMoveSimple: maximum step interval exceeded,"
" lost movement details!"<<std::endl;
}
dtime = 0.5f;
dtime = DTIME_LIMIT;
} else {
time_notification_done = false;
}

@ -56,6 +56,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Override for the previous one when distance of block is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
/*
Client/Server
*/
// Limit maximum dtime in client/server step(...) and for collision detection
#define DTIME_LIMIT 2.5f
/*
Map-related things
*/

@ -40,6 +40,7 @@ void set_default_settings()
settings->setDefault("address", "");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("sound_volume_unfocused", "0.3");
settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");

@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <ICameraSceneNode.h>
#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
#include "version.h"
#include "porting.h"
@ -296,6 +295,7 @@ void GUIEngine::run()
driver->endScene();
IrrlichtDevice *device = m_rendering_engine->get_raw_device();
u32 frametime_min = 1000 / (device->isWindowFocused()
? g_settings->getFloat("fps_max")
: g_settings->getFloat("fps_max_unfocused"));
@ -310,6 +310,8 @@ void GUIEngine::run()
m_script->step();
sound_volume_control(m_sound_manager.get(), device->isWindowActive());
m_sound_manager->step(dtime);
#ifdef __ANDROID__

@ -138,11 +138,23 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
{
if (cur_formspec && cur_formspec->getReferenceCount() == 1) {
/*
Why reference count == 1? Reason:
1 on creation (see "drop()" remark below)
+1 for being a guiroot child
+1 when focused (CGUIEnvironment::setFocus)
Hence re-create the formspec when it's existing without any parent.
*/
cur_formspec->drop();
cur_formspec = nullptr;
}
if (cur_formspec == nullptr) {
cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
client, guienv, client->getTextureSource(), sound_manager, fs_src,
txt_dest, formspecPrepend);
cur_formspec->doPause = false;
/*
Caution: do not call (*cur_formspec)->drop() here --
@ -151,12 +163,13 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
remaining reference (i.e. the menu was removed)
and delete it in that case.
*/
} else {
cur_formspec->setFormspecPrepend(formspecPrepend);
cur_formspec->setFormSource(fs_src);
cur_formspec->setTextDest(txt_dest);
}
cur_formspec->doPause = false;
}
void GUIFormSpecMenu::removeTooltip()

@ -577,8 +577,8 @@ void Server::stop()
void Server::step(float dtime)
{
// Limit a bit
if (dtime > 2.0)
dtime = 2.0;
if (dtime > DTIME_LIMIT)
dtime = DTIME_LIMIT;
{
MutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;