forked from Mirrorlandia_minetest/minetest
forgot to change one thing back
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ffb1128951
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21
src/map.cpp
21
src/map.cpp
@ -2121,6 +2121,13 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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return h;
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return h;
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}
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}
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double get_mud_add_amount(u64 seed, v2s16 p)
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{
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return ((float)AVERAGE_MUD_AMOUNT + 3.0 * noise2d_perlin(
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0.5+(float)p.X/200, 0.5+(float)p.Y/200,
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seed+91013, 3, 0.55));
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}
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/*
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/*
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Adds random objects to block, depending on the content of the block
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Adds random objects to block, depending on the content of the block
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*/
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*/
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@ -2402,8 +2409,8 @@ void makeChunk(ChunkMakeData *data)
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/*
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/*
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Loop this part, it will make stuff look older and newer nicely
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Loop this part, it will make stuff look older and newer nicely
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*/
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*/
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//for(u32 i_age=0; i_age<1; i_age++)
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const u32 age_loops = 2;
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for(u32 i_age=0; i_age<2; i_age++)
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for(u32 i_age=0; i_age<age_loops; i_age++)
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{ // Aging loop
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{ // Aging loop
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/******************************
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/******************************
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BEGINNING OF AGING LOOP
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BEGINNING OF AGING LOOP
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@ -2802,9 +2809,7 @@ void makeChunk(ChunkMakeData *data)
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v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
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v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
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// Randomize mud amount
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// Randomize mud amount
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s16 mud_add_amount = (s16)(2.5 + 1.5 * noise2d_perlin(
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s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
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0.5+(float)p2d.X/200, 0.5+(float)p2d.Y/200,
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data->seed+1, 3, 0.55));
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// Find ground level
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// Find ground level
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s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
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s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
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@ -4024,7 +4029,7 @@ MapBlock * ServerMap::generateBlock(
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block->unDummify();
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block->unDummify();
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}
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}
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#if 1
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#if 0
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/*
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/*
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Generate a completely empty block
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Generate a completely empty block
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*/
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*/
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@ -4055,8 +4060,10 @@ MapBlock * ServerMap::generateBlock(
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//s16 surface_y = 0;
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//s16 surface_y = 0;
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s16 mud_add_amount = get_mud_add_amount(m_seed, p2d_nodes+v2s16(x0,z0));
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s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
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s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
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+ AVERAGE_MUD_AMOUNT;
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+ mud_add_amount;
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// If chunks are disabled
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// If chunks are disabled
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if(m_chunksize == 0)
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if(m_chunksize == 0)
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surface_y = WATER_LEVEL + 1;
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surface_y = WATER_LEVEL + 1;
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