forgot to change one thing back

This commit is contained in:
Perttu Ahola 2011-04-26 16:22:00 +03:00
parent ffb1128951
commit 36d299ce58

@ -2121,6 +2121,13 @@ double base_rock_level_2d(u64 seed, v2s16 p)
return h; return h;
} }
double get_mud_add_amount(u64 seed, v2s16 p)
{
return ((float)AVERAGE_MUD_AMOUNT + 3.0 * noise2d_perlin(
0.5+(float)p.X/200, 0.5+(float)p.Y/200,
seed+91013, 3, 0.55));
}
/* /*
Adds random objects to block, depending on the content of the block Adds random objects to block, depending on the content of the block
*/ */
@ -2402,8 +2409,8 @@ void makeChunk(ChunkMakeData *data)
/* /*
Loop this part, it will make stuff look older and newer nicely Loop this part, it will make stuff look older and newer nicely
*/ */
//for(u32 i_age=0; i_age<1; i_age++) const u32 age_loops = 2;
for(u32 i_age=0; i_age<2; i_age++) for(u32 i_age=0; i_age<age_loops; i_age++)
{ // Aging loop { // Aging loop
/****************************** /******************************
BEGINNING OF AGING LOOP BEGINNING OF AGING LOOP
@ -2802,9 +2809,7 @@ void makeChunk(ChunkMakeData *data)
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
// Randomize mud amount // Randomize mud amount
s16 mud_add_amount = (s16)(2.5 + 1.5 * noise2d_perlin( s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
0.5+(float)p2d.X/200, 0.5+(float)p2d.Y/200,
data->seed+1, 3, 0.55));
// Find ground level // Find ground level
s16 surface_y = find_ground_level_clever(data->vmanip, p2d); s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
@ -4024,7 +4029,7 @@ MapBlock * ServerMap::generateBlock(
block->unDummify(); block->unDummify();
} }
#if 1 #if 0
/* /*
Generate a completely empty block Generate a completely empty block
*/ */
@ -4055,8 +4060,10 @@ MapBlock * ServerMap::generateBlock(
//s16 surface_y = 0; //s16 surface_y = 0;
s16 mud_add_amount = get_mud_add_amount(m_seed, p2d_nodes+v2s16(x0,z0));
s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0)) s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
+ AVERAGE_MUD_AMOUNT; + mud_add_amount;
// If chunks are disabled // If chunks are disabled
if(m_chunksize == 0) if(m_chunksize == 0)
surface_y = WATER_LEVEL + 1; surface_y = WATER_LEVEL + 1;