Bugfixes to item_image formspec method

This commit is contained in:
RealBadAngel 2013-01-02 00:03:47 +01:00 committed by Ilya Zhuravlev
parent 5d18dc358b
commit 36f03a7f4a

@ -293,7 +293,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
geom.X = stof(f.next(",")) * (float)imgsize.X;
geom.Y = stof(f.next(";")) * (float)imgsize.Y;
std::string name = f.next("]");
errorstream<<"item name="<<name
infostream<<"item name="<<name
<<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
@ -808,6 +808,28 @@ void GUIFormSpecMenu::drawMenu()
NULL/*&AbsoluteClippingRect*/, colors, true);
}
/*
Draw item images
*/
for(u32 i=0; i<m_itemimages.size(); i++)
{
const ImageDrawSpec &spec = m_itemimages[i];
IItemDefManager *idef = m_gamedef->idef();
ItemStack item;
item.deSerialize(spec.name, idef);
video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen
core::rect<s32> rect = imgrect + spec.pos;
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL/*&AbsoluteClippingRect*/, colors, true);
}
/*
Draw items
Phase 0: Item slot rectangles