Fix sand, gravel falling stuck

This commit is contained in:
proller 2013-06-30 22:26:01 +04:00
parent 067888d549
commit 37ca8854f7

@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // g_profiler
#include "profiler.h"
// float error is 10 - 9.96875 = 0.03125
#define COLL_ZERO 0.032
// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
@ -41,9 +44,9 @@ int axisAlignedCollision(
{
//TimeTaker tt("axisAlignedCollision");
f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X);
f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y);
f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z);
f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X) - COLL_ZERO; // reduce box size for solve collision stuck (flying sand)
f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y); // - COLL_ZERO; // Y - no sense for falling, but maybe try later
f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z) - COLL_ZERO;
aabb3f relbox(
movingbox.MinEdge.X - staticbox.MinEdge.X,
@ -60,9 +63,9 @@ int axisAlignedCollision(
{
dtime = - relbox.MaxEdge.X / speed.X;
if((relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
(relbox.MaxEdge.Y + speed.Y * dtime > 0) &&
(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO) &&
(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
(relbox.MaxEdge.Z + speed.Z * dtime > 0))
(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
return 0;
}
else if(relbox.MinEdge.X > xsize)
@ -76,9 +79,9 @@ int axisAlignedCollision(
{
dtime = (xsize - relbox.MinEdge.X) / speed.X;
if((relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
(relbox.MaxEdge.Y + speed.Y * dtime > 0) &&
(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO) &&
(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
(relbox.MaxEdge.Z + speed.Z * dtime > 0))
(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
return 0;
}
else if(relbox.MaxEdge.X < 0)
@ -95,9 +98,9 @@ int axisAlignedCollision(
{
dtime = - relbox.MaxEdge.Y / speed.Y;
if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
(relbox.MaxEdge.X + speed.X * dtime > 0) &&
(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
(relbox.MaxEdge.Z + speed.Z * dtime > 0))
(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
return 1;
}
else if(relbox.MinEdge.Y > ysize)
@ -111,9 +114,9 @@ int axisAlignedCollision(
{
dtime = (ysize - relbox.MinEdge.Y) / speed.Y;
if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
(relbox.MaxEdge.X + speed.X * dtime > 0) &&
(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
(relbox.MaxEdge.Z + speed.Z * dtime > 0))
(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
return 1;
}
else if(relbox.MaxEdge.Y < 0)
@ -130,9 +133,9 @@ int axisAlignedCollision(
{
dtime = - relbox.MaxEdge.Z / speed.Z;
if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
(relbox.MaxEdge.X + speed.X * dtime > 0) &&
(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
(relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
(relbox.MaxEdge.Y + speed.Y * dtime > 0))
(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO))
return 2;
}
//else if(relbox.MinEdge.Z > zsize)
@ -146,9 +149,9 @@ int axisAlignedCollision(
{
dtime = (zsize - relbox.MinEdge.Z) / speed.Z;
if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
(relbox.MaxEdge.X + speed.X * dtime > 0) &&
(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
(relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
(relbox.MaxEdge.Y + speed.Y * dtime > 0))
(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO))
return 2;
}
//else if(relbox.MaxEdge.Z < 0)