Fix misc. style issues

This commit is contained in:
kwolekr 2014-10-03 03:49:06 -04:00
parent 01ce57ade5
commit 37d3c3d328
3 changed files with 14 additions and 7 deletions

@ -536,8 +536,8 @@ content_t CNodeDefManager::getId(const std::string &name) const
} }
void CNodeDefManager::getIds(const std::string &name, std::set<content_t> &result) void CNodeDefManager::getIds(const std::string &name,
const std::set<content_t> &result) const
{ {
//TimeTaker t("getIds", NULL, PRECISION_MICRO); //TimeTaker t("getIds", NULL, PRECISION_MICRO);
if (name.substr(0,6) != "group:") { if (name.substr(0,6) != "group:") {
@ -768,6 +768,8 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
break; break;
case NDT_FIRELIKE: case NDT_FIRELIKE:
f->backface_culling = false; f->backface_culling = false;
f->solidness = 0;
break;
case NDT_TORCHLIKE: case NDT_TORCHLIKE:
case NDT_SIGNLIKE: case NDT_SIGNLIKE:
case NDT_FENCELIKE: case NDT_FENCELIKE:

@ -229,7 +229,7 @@ struct TileSpec
// Sets everything else except the texture in the material // Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const void applyMaterialOptions(video::SMaterial &material) const
{ {
switch(material_type){ switch (material_type) {
case TILE_MATERIAL_BASIC: case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break; break;
@ -249,12 +249,14 @@ struct TileSpec
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break; break;
} }
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false; material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
? true : false;
} }
void applyMaterialOptionsWithShaders(video::SMaterial &material) const void applyMaterialOptionsWithShaders(video::SMaterial &material) const
{ {
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false; material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
? true : false;
} }
u32 texture_id; u32 texture_id;

@ -30,7 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../porting.h" #include "../porting.h"
#ifdef __ANDROID__ #ifdef __ANDROID__
const wchar_t* wide_chars = L" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"; const wchar_t* wide_chars =
L" !\"#$%&'()*+,-./0123456789:;<=>?@"
L"ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"
L"abcdefghijklmnopqrstuvwxyz{|}~";
int wctomb(char *s, wchar_t wc) int wctomb(char *s, wchar_t wc)
{ {