forked from Mirrorlandia_minetest/minetest
Fix misc. style issues
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parent
01ce57ade5
commit
37d3c3d328
@ -536,8 +536,8 @@ content_t CNodeDefManager::getId(const std::string &name) const
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}
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}
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void CNodeDefManager::getIds(const std::string &name, std::set<content_t> &result)
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void CNodeDefManager::getIds(const std::string &name,
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const
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std::set<content_t> &result) const
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{
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{
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//TimeTaker t("getIds", NULL, PRECISION_MICRO);
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//TimeTaker t("getIds", NULL, PRECISION_MICRO);
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if (name.substr(0,6) != "group:") {
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if (name.substr(0,6) != "group:") {
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@ -768,6 +768,8 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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break;
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break;
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case NDT_FIRELIKE:
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case NDT_FIRELIKE:
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f->backface_culling = false;
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f->backface_culling = false;
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f->solidness = 0;
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break;
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case NDT_TORCHLIKE:
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case NDT_TORCHLIKE:
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case NDT_SIGNLIKE:
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case NDT_SIGNLIKE:
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case NDT_FENCELIKE:
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case NDT_FENCELIKE:
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@ -229,7 +229,7 @@ struct TileSpec
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// Sets everything else except the texture in the material
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// Sets everything else except the texture in the material
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void applyMaterialOptions(video::SMaterial &material) const
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void applyMaterialOptions(video::SMaterial &material) const
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{
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{
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switch(material_type){
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switch (material_type) {
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case TILE_MATERIAL_BASIC:
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case TILE_MATERIAL_BASIC:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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break;
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@ -249,12 +249,14 @@ struct TileSpec
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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break;
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}
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}
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
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? true : false;
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}
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}
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void applyMaterialOptionsWithShaders(video::SMaterial &material) const
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void applyMaterialOptionsWithShaders(video::SMaterial &material) const
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{
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{
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
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? true : false;
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}
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}
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u32 texture_id;
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u32 texture_id;
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@ -30,7 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "../porting.h"
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#include "../porting.h"
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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const wchar_t* wide_chars = L" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
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const wchar_t* wide_chars =
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L" !\"#$%&'()*+,-./0123456789:;<=>?@"
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L"ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"
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L"abcdefghijklmnopqrstuvwxyz{|}~";
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int wctomb(char *s, wchar_t wc)
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int wctomb(char *s, wchar_t wc)
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{
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{
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