[CSM] Add get_node and get_node_or_nil

This commit is contained in:
red-001 2017-01-30 19:10:37 +00:00 committed by Loïc Blot
parent 073f5cf03d
commit 37df9cb7d7
6 changed files with 67 additions and 2 deletions

@ -39,6 +39,14 @@ core.register_chatcommand("dump", {
end, end,
}) })
core.register_chatcommand("test_node", {
func = function(param)
core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
end,
})
core.after(2, function() core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod") print("[PREVIEW] loaded " .. modname .. " mod")
end) end)

@ -717,7 +717,13 @@ Call these functions only at load time!
* `minetest.after(time, func, ...)` * `minetest.after(time, func, ...)`
* Call the function `func` after `time` seconds, may be fractional * Call the function `func` after `time` seconds, may be fractional
* Optional: Variable number of arguments that are passed to `func` * Optional: Variable number of arguments that are passed to `func`
### Map
* `minetest.get_node(pos)`
* Returns the node at the given position as table in the format
`{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}`
for unloaded areas.
* `minetest.get_node_or_nil(pos)`
* Same as `get_node` but returns `nil` for unloaded areas.
### Misc. ### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something * `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent * Convert a string containing JSON data into the Lua equivalent

@ -1447,6 +1447,11 @@ void Client::removeNode(v3s16 p)
} }
} }
MapNode Client::getNode(v3s16 p, bool *is_valid_position)
{
return m_env.getMap().getNodeNoEx(p, is_valid_position);
}
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{ {
//TimeTaker timer1("Client::addNode()"); //TimeTaker timer1("Client::addNode()");

@ -441,6 +441,7 @@ public:
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent) // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p); void removeNode(v3s16 p);
MapNode getNode(v3s16 p, bool *is_valid_position);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true); void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
void setPlayerControl(PlayerControl &control); void setPlayerControl(PlayerControl &control);

@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h" #include "util/string.h"
#include "cpp_api/s_base.h" #include "cpp_api/s_base.h"
#include "gettext.h" #include "gettext.h"
#include "common/c_converter.h"
#include "common/c_content.h"
int ModApiClient::l_get_current_modname(lua_State *L) int ModApiClient::l_get_current_modname(lua_State *L)
{ {
@ -97,6 +99,39 @@ int ModApiClient::l_gettext(lua_State *L)
return 1; return 1;
} }
// get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiClient::l_get_node(lua_State *L)
{
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
bool pos_ok;
MapNode n = getClient(L)->getNode(pos, &pos_ok);
// Return node
pushnode(L, n, getClient(L)->ndef());
return 1;
}
// get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiClient::l_get_node_or_nil(lua_State *L)
{
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
bool pos_ok;
MapNode n = getClient(L)->getNode(pos, &pos_ok);
if (pos_ok) {
// Return node
pushnode(L, n, getClient(L)->ndef());
}
else {
lua_pushnil(L);
}
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top) void ModApiClient::Initialize(lua_State *L, int top)
{ {
API_FCT(get_current_modname); API_FCT(get_current_modname);
@ -106,4 +141,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(show_formspec); API_FCT(show_formspec);
API_FCT(send_respawn); API_FCT(send_respawn);
API_FCT(gettext); API_FCT(gettext);
API_FCT(get_node);
API_FCT(get_node_or_nil);
} }

@ -47,6 +47,14 @@ private:
// set_last_run_mod(modname) // set_last_run_mod(modname)
static int l_set_last_run_mod(lua_State *L); static int l_set_last_run_mod(lua_State *L);
// get_node(pos)
static int l_get_node(lua_State *L);
// get_node_or_nil(pos)
static int l_get_node_or_nil(lua_State *L);
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);
}; };