forked from Mirrorlandia_minetest/minetest
Scripting WIP
This commit is contained in:
parent
23adfff4fe
commit
38944467d3
@ -166,7 +166,7 @@ end
|
||||
function TNT:on_rightclick(clicker)
|
||||
pos = self.object:getpos()
|
||||
pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
|
||||
self.object:moveto(pos)
|
||||
self.object:moveto(pos, false)
|
||||
end
|
||||
--[[
|
||||
function TNT:on_rightclick(clicker)
|
||||
|
@ -1368,9 +1368,11 @@ void LuaEntityCAO::processMessage(const std::string &data)
|
||||
m_yaw = readF1000(is);
|
||||
// is_end_position (for interpolation)
|
||||
bool is_end_position = readU8(is);
|
||||
// update_interval
|
||||
float update_interval = readF1000(is);
|
||||
|
||||
if(do_interpolate)
|
||||
pos_translator.update(m_position, is_end_position);
|
||||
pos_translator.update(m_position, is_end_position, update_interval);
|
||||
else
|
||||
pos_translator.init(m_position);
|
||||
updateNodePos();
|
||||
|
@ -35,10 +35,10 @@ struct SmoothTranslator
|
||||
v3f vect_old;
|
||||
v3f vect_show;
|
||||
v3f vect_aim;
|
||||
bool aim_is_end;
|
||||
f32 anim_counter;
|
||||
f32 anim_time;
|
||||
f32 anim_time_counter;
|
||||
bool aim_is_end;
|
||||
|
||||
SmoothTranslator():
|
||||
vect_old(0,0,0),
|
||||
@ -46,7 +46,8 @@ struct SmoothTranslator
|
||||
vect_aim(0,0,0),
|
||||
anim_counter(0),
|
||||
anim_time(0),
|
||||
anim_time_counter(0)
|
||||
anim_time_counter(0),
|
||||
aim_is_end(true)
|
||||
{}
|
||||
|
||||
void init(v3f vect)
|
||||
@ -54,10 +55,10 @@ struct SmoothTranslator
|
||||
vect_old = vect;
|
||||
vect_show = vect;
|
||||
vect_aim = vect;
|
||||
aim_is_end = true;
|
||||
anim_counter = 0;
|
||||
anim_time = 0;
|
||||
anim_time_counter = 0;
|
||||
aim_is_end = true;
|
||||
}
|
||||
|
||||
void sharpen()
|
||||
@ -65,15 +66,19 @@ struct SmoothTranslator
|
||||
init(vect_show);
|
||||
}
|
||||
|
||||
void update(v3f vect_new, bool is_end_position=false)
|
||||
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
|
||||
{
|
||||
aim_is_end = is_end_position;
|
||||
vect_old = vect_show;
|
||||
vect_aim = vect_new;
|
||||
if(anim_time < 0.001 || anim_time > 1.0)
|
||||
anim_time = anim_time_counter;
|
||||
else
|
||||
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
|
||||
if(update_interval > 0){
|
||||
anim_time = update_interval;
|
||||
} else {
|
||||
if(anim_time < 0.001 || anim_time > 1.0)
|
||||
anim_time = anim_time_counter;
|
||||
else
|
||||
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
|
||||
}
|
||||
anim_time_counter = 0;
|
||||
anim_counter = 0;
|
||||
}
|
||||
|
@ -1510,7 +1510,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
||||
m_yaw(0),
|
||||
m_last_sent_yaw(0),
|
||||
m_last_sent_position(0,0,0),
|
||||
m_last_sent_position_timer(0)
|
||||
m_last_sent_position_timer(0),
|
||||
m_last_sent_move_precision(0)
|
||||
{
|
||||
// Only register type if no environment supplied
|
||||
if(env == NULL){
|
||||
@ -1572,17 +1573,16 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
bool move_end = false;
|
||||
float minchange = 0.2*BS;
|
||||
if(m_last_sent_position_timer > 1.0){
|
||||
minchange = 0.01*BS;
|
||||
move_end = true;
|
||||
} else if(m_last_sent_position_timer > 0.2){
|
||||
minchange = 0.05*BS;
|
||||
}
|
||||
if(m_base_position.getDistanceFrom(m_last_sent_position) > minchange
|
||||
|| fabs(m_yaw - m_last_sent_yaw) > 1.0){
|
||||
sendPosition(true, move_end);
|
||||
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
|
||||
move_d += m_last_sent_move_precision;
|
||||
if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
|
||||
sendPosition(true, false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1649,17 +1649,22 @@ void LuaEntitySAO::setPos(v3f pos)
|
||||
sendPosition(false, true);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::moveTo(v3f pos)
|
||||
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
|
||||
{
|
||||
m_base_position = pos;
|
||||
sendPosition(true, true);
|
||||
if(!continuous)
|
||||
sendPosition(true, true);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
{
|
||||
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
||||
m_last_sent_position);
|
||||
m_last_sent_position_timer = 0;
|
||||
m_last_sent_yaw = m_yaw;
|
||||
m_last_sent_position = m_base_position;
|
||||
m_last_sent_position_timer = 0;
|
||||
|
||||
float update_interval = m_env->getSendRecommendedInterval();
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (0 = update position)
|
||||
@ -1673,6 +1678,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
writeF1000(os, m_yaw);
|
||||
// is_end_position (for interpolation)
|
||||
writeU8(os, is_movement_end);
|
||||
// update_interval (for interpolation)
|
||||
writeF1000(os, update_interval);
|
||||
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
|
@ -217,7 +217,7 @@ public:
|
||||
void rightClick(Player *player);
|
||||
|
||||
void setPos(v3f pos);
|
||||
void moveTo(v3f pos);
|
||||
void moveTo(v3f pos, bool continuous);
|
||||
private:
|
||||
void sendPosition(bool do_interpolate, bool is_movement_end);
|
||||
|
||||
@ -230,6 +230,7 @@ private:
|
||||
float m_last_sent_yaw;
|
||||
v3f m_last_sent_position;
|
||||
float m_last_sent_position_timer;
|
||||
float m_last_sent_move_precision;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1153,9 +1153,9 @@ void ServerEnvironment::step(float dtime)
|
||||
// This helps the objects to send data at the same time
|
||||
bool send_recommended = false;
|
||||
m_send_recommended_timer += dtime;
|
||||
if(m_send_recommended_timer > 0.10)
|
||||
if(m_send_recommended_timer > getSendRecommendedInterval())
|
||||
{
|
||||
m_send_recommended_timer = 0;
|
||||
m_send_recommended_timer -= getSendRecommendedInterval();
|
||||
send_recommended = true;
|
||||
}
|
||||
|
||||
|
@ -145,6 +145,11 @@ public:
|
||||
return m_lua;
|
||||
}
|
||||
|
||||
float getSendRecommendedInterval()
|
||||
{
|
||||
return 0.10;
|
||||
}
|
||||
|
||||
/*
|
||||
Save players
|
||||
*/
|
||||
|
@ -368,6 +368,7 @@ private:
|
||||
|
||||
// Exported functions
|
||||
|
||||
// remove(self)
|
||||
static int l_remove(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -378,6 +379,8 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getpos(self)
|
||||
// returns: {x=num, y=num, z=num}
|
||||
static int l_getpos(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -394,6 +397,7 @@ private:
|
||||
return 1;
|
||||
}
|
||||
|
||||
// setpos(self, pos)
|
||||
static int l_setpos(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -407,6 +411,7 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// moveto(self, pos, continuous=false)
|
||||
static int l_moveto(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -415,8 +420,10 @@ private:
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = readFloatPos(L, 2);
|
||||
// continuous
|
||||
bool continuous = lua_toboolean(L, 3);
|
||||
// Do it
|
||||
co->moveTo(pos);
|
||||
co->moveTo(pos, continuous);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -71,8 +71,11 @@ public:
|
||||
/*
|
||||
Some more dynamic interface
|
||||
*/
|
||||
virtual void setPos(v3f pos){ setBasePosition(pos); }
|
||||
virtual void moveTo(v3f pos){ setBasePosition(pos); }
|
||||
virtual void setPos(v3f pos)
|
||||
{ setBasePosition(pos); }
|
||||
// continuous: if true, object does not stop immediately at pos
|
||||
virtual void moveTo(v3f pos, bool continuous)
|
||||
{ setBasePosition(pos); }
|
||||
|
||||
/*
|
||||
Step object in time.
|
||||
|
Loading…
Reference in New Issue
Block a user