forked from Mirrorlandia_minetest/minetest
NodeMetaRef:{to,from}_table and lua_api.txt additions
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5f3c70061d
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3899f83da8
@ -278,6 +278,8 @@ param2 is reserved for the engine when any of these are used:
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^ The rotation of the node is stored in param2. Furnaces and chests are
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rotated this way. Can be made by using minetest.dir_to_facedir().
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Nodes can also contain extra data. See "Node Metadata".
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Representations of simple things
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--------------------------------
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Position/vector:
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@ -548,6 +550,91 @@ time_from_last_punch, tool_capabilities, direction)''.
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* If ''direction'' is nil and ''puncher'' is not nil, ''direction'' will be
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automatically filled in based on the location of ''puncher''.
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Node Metadata
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-------------
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The instance of a node in the world normally only contains the three values
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mentioned in "Nodes". However, it is possible to insert extra data into a
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node. It is called "node metadata"; See "NodeMetaRef".
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Metadata contains two things:
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- A key-value store
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- An inventory
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Some of the values in the key-value store are handled specially:
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- formspec: Defines a right-click inventory menu. See "Formspec".
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- infotext: Text shown on the screen when the node is pointed at
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Example stuff:
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Chest");
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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print(dump(meta:to_table()))
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meta:from_table({
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inventory = {
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main = {[1] = "default:dirt", [2] = "", [3] = "", [4] = "", [5] = "", [6] = "", [7] = "", [8] = "", [9] = "", [10] = "", [11] = "", [12] = "", [13] = "", [14] = "default:cobble", [15] = "", [16] = "", [17] = "", [18] = "", [19] = "", [20] = "default:cobble", [21] = "", [22] = "", [23] = "", [24] = "", [25] = "", [26] = "", [27] = "", [28] = "", [29] = "", [30] = "", [31] = "", [32] = ""}
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},
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fields = {
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formspec = "invsize[8,9;]list[current_name;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
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infotext = "Chest"
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}
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})
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Formspec
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--------
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Formspec defines a menu. Currently not much else than inventories are
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supported. It is a string, with a somewhat strange format.
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Spaces and newlines can be inserted between the blocks, as is used in the
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examples.
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Examples:
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- Chest:
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invsize[8,9;]
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list[current_name;main;0,0;8,4;]
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list[current_player;main;0,5;8,4;]
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- Furnace:
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invsize[8,9;]
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list[current_name;fuel;2,3;1,1;]
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list[current_name;src;2,1;1,1;]
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list[current_name;dst;5,1;2,2;]
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list[current_player;main;0,5;8,4;]
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Elements:
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invsize[<W>,<H>;]
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^ Define the size of the menu in inventory slots
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list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
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^ Show an inventory list
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image[<X>,<Y>;<W>,<H>;<texture name>]
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^ Show an image
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^ Position and size units are inventory slots
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^ Not implemented
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field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
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^ Textual field; will be sent to server when a button is clicked
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^ Position and size units are inventory slots
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^ Not implemented
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button[<X>,<Y>;<W>,<H>;<name>;<label>]
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^ Clickable button. When clicked, fields will be sent.
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^ Button will be visible as a field, with the value "active".
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^ Position and size units are inventory slots
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^ Not implemented
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Inventory location:
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- "current_name": Selected node metadata
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- "current_player": Player to whom the menu is shown
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- "player:<name>": Any player
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- "nodemeta:<X>,<Y>,<Z>": Any node metadata
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Helper functions
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-----------------
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dump2(obj, name="_", dumped={})
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@ -766,7 +853,9 @@ Deprecated:
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- add_rat(pos): Add C++ rat object (no-op)
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- add_firefly(pos): Add C++ firefly object (no-op)
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NodeMetaRef (this stuff is subject to change in a future version)
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NodeMetaRef: Node metadata - reference extra data and functionality stored
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in a node
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- Can be gotten via minetest.env:get_nodemeta(pos)
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methods:
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- set_string(name, value)
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- get_string(name)
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@ -775,6 +864,9 @@ methods:
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- set_float(name, value)
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- get_float(name)
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- get_inventory() -> InvRef
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- to_table() -> nil or {fields = {...}, inventory = {list1 = {}, ...}}
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- from_table(nil or {})
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^ See "Node Metadata"
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ObjectRef: Moving things in the game are generally these
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(basically reference to a C++ ServerActiveObject)
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@ -915,6 +915,17 @@ InventoryList * Inventory::getList(const std::string &name)
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return m_lists[i];
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}
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std::vector<const InventoryList*> Inventory::getLists()
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{
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std::vector<const InventoryList*> lists;
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for(u32 i=0; i<m_lists.size(); i++)
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{
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InventoryList *list = m_lists[i];
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lists.push_back(list);
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}
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return lists;
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}
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bool Inventory::deleteList(const std::string &name)
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{
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s32 i = getListIndex(name);
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@ -262,6 +262,7 @@ public:
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InventoryList * addList(const std::string &name, u32 size);
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InventoryList * getList(const std::string &name);
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const InventoryList * getList(const std::string &name) const;
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std::vector<const InventoryList*> getLists();
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bool deleteList(const std::string &name);
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// A shorthand for adding items. Returns leftover item (possibly empty).
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ItemStack addItem(const std::string &listname, const ItemStack &newitem)
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12
src/map.cpp
12
src/map.cpp
@ -1009,6 +1009,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
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}
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/*
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Remove node metadata
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*/
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removeNodeMetadata(p);
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/*
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Set the node on the map
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*/
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@ -3451,15 +3457,15 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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}
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catch(InvalidFilenameException &e)
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{
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return false;
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return NULL;
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}
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catch(FileNotGoodException &e)
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{
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return false;
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return NULL;
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}
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catch(std::exception &e)
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{
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return false;
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return NULL;
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}
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}
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@ -64,6 +64,10 @@ public:
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else
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m_stringvars[name] = var;
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}
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std::map<std::string, std::string> getStrings() const
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{
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return m_stringvars;
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}
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// The inventory
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Inventory* getInventory()
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@ -1233,6 +1233,8 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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lua_remove(L, -2); // Remove table
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lua_remove(L, -2); // Remove insert
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}
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/*
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@ -2088,97 +2090,90 @@ private:
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return 1;
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}
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// get_inventory_draw_spec(self)
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static int l_get_inventory_draw_spec(lua_State *L)
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// to_table(self)
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static int l_to_table(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref, false);
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NodeMetadata *meta = getmeta(ref, true);
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if(meta == NULL){
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lua_pushlstring(L, "", 0);
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lua_pushnil(L);
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return 1;
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}
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std::string str = meta->getString("formspec");
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lua_pushlstring(L, str.c_str(), str.size());
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lua_newtable(L);
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// fields
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lua_newtable(L);
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{
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std::map<std::string, std::string> fields = meta->getStrings();
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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lua_pushlstring(L, name.c_str(), name.size());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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}
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lua_setfield(L, -2, "fields");
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// inventory
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lua_newtable(L);
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Inventory *inv = meta->getInventory();
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if(inv){
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std::vector<const InventoryList*> lists = inv->getLists();
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for(std::vector<const InventoryList*>::const_iterator
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i = lists.begin(); i != lists.end(); i++){
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inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
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lua_setfield(L, -2, (*i)->getName().c_str());
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}
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}
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lua_setfield(L, -2, "inventory");
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return 1;
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}
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// set_inventory_draw_spec(self, text)
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static int l_set_inventory_draw_spec(lua_State *L)
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// from_table(self, table)
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static int l_from_table(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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size_t len = 0;
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const char *s = lua_tolstring(L, 2, &len);
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std::string str(s, len);
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int base = 2;
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NodeMetadata *meta = getmeta(ref, !str.empty());
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if(meta == NULL || str == meta->getString("formspec"))
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return 0;
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meta->setString("formspec",str);
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reportMetadataChange(ref);
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return 0;
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}
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// get_form_spec(self)
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static int l_get_form_spec(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref, false);
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if(meta == NULL){
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lua_pushlstring(L, "", 0);
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if(lua_isnil(L, base)){
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// No metadata
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ref->m_env->getMap().removeNodeMetadata(ref->m_p);
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lua_pushboolean(L, true);
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return 1;
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}
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std::string str = meta->getString("formspec");
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lua_pushlstring(L, str.c_str(), str.size());
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return 1;
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}
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// set_form_spec(self, text)
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static int l_set_form_spec(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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size_t len = 0;
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const char *s = lua_tolstring(L, 2, &len);
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std::string str(s, len);
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NodeMetadata *meta = getmeta(ref, !str.empty());
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if(meta == NULL || str == meta->getString("formspec"))
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return 0;
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meta->setString("formspec",str);
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reportMetadataChange(ref);
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return 0;
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}
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// get_infotext(self)
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static int l_get_infotext(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref, false);
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if(meta == NULL){
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lua_pushlstring(L, "", 0);
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return 1;
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// Has metadata; clear old one first
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ref->m_env->getMap().removeNodeMetadata(ref->m_p);
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// Create new metadata
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NodeMetadata *meta = getmeta(ref, true);
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// Set fields
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lua_getfield(L, base, "fields");
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int fieldstable = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, fieldstable) != 0){
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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size_t cl;
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const char *cs = lua_tolstring(L, -1, &cl);
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std::string value(cs, cl);
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meta->setString(name, value);
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lua_pop(L, 1); // removes value, keeps key for next iteration
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}
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// Set inventory
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Inventory *inv = meta->getInventory();
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lua_getfield(L, base, "inventory");
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int inventorytable = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, inventorytable) != 0){
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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inventory_set_list_from_lua(inv, name.c_str(), L, -1);
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lua_pop(L, 1); // removes value, keeps key for next iteration
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}
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std::string str = meta->getString("infotext");
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lua_pushlstring(L, str.c_str(), str.size());
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return 1;
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}
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// set_infotext(self, text)
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static int l_set_infotext(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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size_t len = 0;
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const char *s = lua_tolstring(L, 2, &len);
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std::string str(s, len);
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NodeMetadata *meta = getmeta(ref, !str.empty());
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if(meta == NULL || str == meta->getString("infotext"))
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return 0;
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meta->setString("infotext",str);
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reportMetadataChange(ref);
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return 0;
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lua_pushboolean(L, true);
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return 1;
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}
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public:
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@ -2240,12 +2235,8 @@ const luaL_reg NodeMetaRef::methods[] = {
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method(NodeMetaRef, get_float),
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method(NodeMetaRef, set_float),
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method(NodeMetaRef, get_inventory),
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method(NodeMetaRef, get_inventory_draw_spec),
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method(NodeMetaRef, set_inventory_draw_spec),
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method(NodeMetaRef, get_form_spec),
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method(NodeMetaRef, set_form_spec),
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method(NodeMetaRef, get_infotext),
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method(NodeMetaRef, set_infotext),
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method(NodeMetaRef, to_table),
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method(NodeMetaRef, from_table),
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{0,0}
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};
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