forked from Mirrorlandia_minetest/minetest
Update minetest.conf.example and defaultsettings.cpp
This commit is contained in:
parent
a374b1a6a3
commit
38f4dbfb51
@ -47,7 +47,6 @@
|
||||
#keymap_rangeselect = KEY_KEY_R
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
#keymap_frametime_graph = KEY_F1
|
||||
#keymap_screenshot = KEY_F12
|
||||
# Some (temporary) keys for debugging
|
||||
#keymap_print_debug_stacks = KEY_KEY_P
|
||||
@ -58,8 +57,8 @@
|
||||
# (to not waste CPU power for no benefit)
|
||||
#fps_max = 60
|
||||
# The allowed adjustment range for the automatic rendering range adjustment
|
||||
#viewing_range_nodes_max = 300
|
||||
#viewing_range_nodes_min = 25
|
||||
#viewing_range_nodes_max = 160
|
||||
#viewing_range_nodes_min = 35
|
||||
# Initial window size
|
||||
#screenW = 800
|
||||
#screenH = 600
|
||||
@ -78,8 +77,6 @@
|
||||
# Enable smooth lighting with simple ambient occlusion;
|
||||
# disable for speed or for different looks.
|
||||
#smooth_lighting = true
|
||||
# Whether to draw a frametime graph (for debugging frametime)
|
||||
#frametime_graph = false
|
||||
# Enable combining mainly used textures to a bigger one for improved speed
|
||||
# disable if it causes graphics glitches.
|
||||
#enable_texture_atlas = true
|
||||
@ -116,13 +113,13 @@
|
||||
#
|
||||
|
||||
# Default game (default when creating a new world)
|
||||
#default_game = mesetint
|
||||
# Map directory (everything in the world is stored here)
|
||||
#map-dir = /custom/map
|
||||
#default_game = minetest
|
||||
# World directory (everything in the world is stored here)
|
||||
#map-dir = /custom/world
|
||||
# Message of the Day
|
||||
#motd = Welcome to this awesome Minetest server!
|
||||
# Maximum number of players connected simultaneously
|
||||
#max_users = 20
|
||||
#max_users = 100
|
||||
# Set to false to allow old clients to connect
|
||||
#strict_protocol_version_checking = true
|
||||
# Set to true to enable creative mode (unlimited inventory)
|
||||
@ -139,7 +136,7 @@
|
||||
#default_password =
|
||||
# Available privileges: build, teleport, settime, privs, shout
|
||||
#default_privs = build, shout
|
||||
# Whether players are transferred to client without any range limit
|
||||
# Whether players are shown to clients without any range limit
|
||||
#unlimited_player_transfer_distance = true
|
||||
# Whether to enable players killing each other
|
||||
#enable_pvp = true
|
||||
@ -155,17 +152,14 @@
|
||||
#max_simultaneous_block_sends_per_client = 2
|
||||
# how many blocks are flying in the wire simultaneously per server
|
||||
#max_simultaneous_block_sends_server_total = 8
|
||||
#max_block_send_distance = 7
|
||||
#max_block_generate_distance = 5
|
||||
#time_send_interval = 20
|
||||
#max_block_send_distance = 10
|
||||
#max_block_generate_distance = 6
|
||||
#time_send_interval = 5
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
||||
#time_speed = 72
|
||||
#time_speed = 96
|
||||
#server_unload_unused_data_timeout = 29
|
||||
#server_map_save_interval = 5.3
|
||||
# To reduce lag, block transfers are slowed down when a player is building something.
|
||||
# This determines how long they are slowed down after placing or removing a node.
|
||||
#full_block_send_enable_min_time_from_building = 2.0
|
||||
# Set to true to enable experimental features or stuff that is tested
|
||||
# (varies from version to version, usually not useful at all)
|
||||
#enable_experimental = false
|
||||
|
||||
|
@ -130,7 +130,6 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("server_unload_unused_data_timeout", "29");
|
||||
settings->setDefault("server_map_save_interval", "5.3");
|
||||
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
|
||||
settings->setDefault("enable_experimental", "false");
|
||||
settings->setDefault("dedicated_server_step", "0.05");
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user