Load sound from memory

* Remove trailing lines from src/sound_openal.cpp
* Don't do a horribly ugly copy of the file's path, allocating and deallocating a
	10 kb buffer in the process. This copy was needed for backwards compatibility
	with libvorbis 1.3.1 and earlier, as the removed comment explains.
	However, even Ubuntu precise has 1.3.2 already. Dropping support and sparing
	the ugly copy can therefore be considered safe.
* Actually load sounds from the memory, not caching them at the disk first,
	removing the old hack. This is the main motivation for the commit.
This commit is contained in:
est31 2015-11-14 03:00:52 +01:00
parent fc89f46700
commit 395ef21c86

@ -111,31 +111,19 @@ struct SoundBuffer
std::vector<char> buffer; std::vector<char> buffer;
}; };
SoundBuffer* loadOggFile(const std::string &filepath) SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
const std::string &filename_for_logging)
{ {
int endian = 0; // 0 for Little-Endian, 1 for Big-Endian int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
int bitStream; int bitStream;
long bytes; long bytes;
char array[BUFFER_SIZE]; // Local fixed size array char array[BUFFER_SIZE]; // Local fixed size array
vorbis_info *pInfo; vorbis_info *pInfo;
OggVorbis_File oggFile;
// Do a dumb-ass static string copy for old versions of ov_fopen
// because they expect a non-const char*
char nonconst[10000];
snprintf(nonconst, 10000, "%s", filepath.c_str());
// Try opening the given file
//if(ov_fopen(filepath.c_str(), &oggFile) != 0)
if(ov_fopen(nonconst, &oggFile) != 0)
{
infostream<<"Audio: Error opening "<<filepath<<" for decoding"<<std::endl;
return NULL;
}
SoundBuffer *snd = new SoundBuffer; SoundBuffer *snd = new SoundBuffer;
// Get some information about the OGG file // Get some information about the OGG file
pInfo = ov_info(&oggFile, -1); pInfo = ov_info(oggFile, -1);
// Check the number of channels... always use 16-bit samples // Check the number of channels... always use 16-bit samples
if(pInfo->channels == 1) if(pInfo->channels == 1)
@ -150,12 +138,13 @@ SoundBuffer* loadOggFile(const std::string &filepath)
do do
{ {
// Read up to a buffer's worth of decoded sound data // Read up to a buffer's worth of decoded sound data
bytes = ov_read(&oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream); bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
if(bytes < 0) if(bytes < 0)
{ {
ov_clear(&oggFile); ov_clear(oggFile);
infostream<<"Audio: Error decoding "<<filepath<<std::endl; infostream << "Audio: Error decoding "
<< filename_for_logging << std::endl;
return NULL; return NULL;
} }
@ -175,14 +164,100 @@ SoundBuffer* loadOggFile(const std::string &filepath)
<<"preparing sound buffer"<<std::endl; <<"preparing sound buffer"<<std::endl;
} }
infostream<<"Audio file "<<filepath<<" loaded"<<std::endl; infostream << "Audio file "
<< filename_for_logging << " loaded" << std::endl;
// Clean up! // Clean up!
ov_clear(&oggFile); ov_clear(oggFile);
return snd; return snd;
} }
SoundBuffer *load_ogg_from_file(const std::string &path)
{
OggVorbis_File oggFile;
// Try opening the given file.
// This requires libvorbis >= 1.3.2, as
// previous versions expect a non-const char *
if (ov_fopen(path.c_str(), &oggFile) != 0) {
infostream << "Audio: Error opening " << path
<< " for decoding" << std::endl;
return NULL;
}
return load_opened_ogg_file(&oggFile, path);
}
struct BufferSource {
const char *buf;
size_t cur_offset;
size_t len;
};
size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
{
BufferSource *s = (BufferSource *)datasource;
size_t copied_size = MYMIN(s->len - s->cur_offset, size);
memcpy(ptr, s->buf + s->cur_offset, copied_size);
s->cur_offset += copied_size;
return copied_size;
}
int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
{
BufferSource *s = (BufferSource *)datasource;
if (whence == SEEK_SET) {
if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
// offset out of bounds
return -1;
}
s->cur_offset = offset;
return 0;
} else if (whence == SEEK_CUR) {
if ((size_t)MYMIN(-offset, 0) > s->cur_offset
|| s->cur_offset + offset > s->len) {
// offset out of bounds
return -1;
}
s->cur_offset += offset;
return 0;
}
// invalid whence param (SEEK_END doesn't have to be supported)
return -1;
}
long BufferSourceell_func(void *datasource)
{
BufferSource *s = (BufferSource *)datasource;
return s->cur_offset;
}
static ov_callbacks g_buffer_ov_callbacks = {
&buffer_sound_read_func,
&buffer_sound_seek_func,
NULL,
&BufferSourceell_func
};
SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
{
OggVorbis_File oggFile;
BufferSource s;
s.buf = buf.c_str();
s.cur_offset = 0;
s.len = buf.size();
if (ov_open_callbacks(&s, &oggFile, NULL, 0, g_buffer_ov_callbacks) != 0) {
infostream << "Audio: Error opening " << id_for_log
<< " for decoding" << std::endl;
return NULL;
}
return load_opened_ogg_file(&oggFile, id_for_log);
}
struct PlayingSound struct PlayingSound
{ {
ALuint source_id; ALuint source_id;
@ -449,26 +524,18 @@ public:
bool loadSoundFile(const std::string &name, bool loadSoundFile(const std::string &name,
const std::string &filepath) const std::string &filepath)
{ {
SoundBuffer *buf = loadOggFile(filepath); SoundBuffer *buf = load_ogg_from_file(filepath);
if(buf) if (buf)
addBuffer(name, buf); addBuffer(name, buf);
return false; return false;
} }
bool loadSoundData(const std::string &name, bool loadSoundData(const std::string &name,
const std::string &filedata) const std::string &filedata)
{ {
// The vorbis API sucks; just write it to a file and use vorbisfile SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
// TODO: Actually load it directly from memory if (buf)
std::string basepath = porting::path_user + DIR_DELIM + "cache" + addBuffer(name, buf);
DIR_DELIM + "tmp"; return false;
std::string path = basepath + DIR_DELIM + "tmp.ogg";
verbosestream<<"OpenALSoundManager::loadSoundData(): Writing "
<<"temporary file to ["<<path<<"]"<<std::endl;
fs::CreateAllDirs(basepath);
std::ofstream of(path.c_str(), std::ios::binary);
of.write(filedata.c_str(), filedata.size());
of.close();
return loadSoundFile(name, path);
} }
void updateListener(v3f pos, v3f vel, v3f at, v3f up) void updateListener(v3f pos, v3f vel, v3f at, v3f up)