forked from Mirrorlandia_minetest/minetest
Fix Windows build, clean up included headers
Also fix a startup error caused by s_security.cpp
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e13d2bafc6
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39869aaa25
@ -17,11 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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#include <strings.h>
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#include "objdef.h"
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#include "objdef.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include "debug.h"
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#include "porting.h"
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#include "log.h"
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#include "log.h"
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#include "gamedef.h"
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#include "gamedef.h"
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@ -20,9 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef OBJDEF_HEADER
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#ifndef OBJDEF_HEADER
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#define OBJDEF_HEADER
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#define OBJDEF_HEADER
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#include <string>
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#include "porting.h"
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#include <vector>
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#include "irrlichttypes.h"
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class IGameDef;
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class IGameDef;
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class INodeDefManager;
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class INodeDefManager;
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@ -264,7 +264,7 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
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fp = stdin;
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fp = stdin;
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chunk_name = const_cast<char *>("=stdin");
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chunk_name = const_cast<char *>("=stdin");
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} else {
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} else {
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fp = fopen(path, "r");
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fp = fopen(path, "rb");
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if (!fp) {
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if (!fp) {
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lua_pushfstring(L, "%s: %s", path, strerror(errno));
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lua_pushfstring(L, "%s: %s", path, strerror(errno));
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return false;
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return false;
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