Don't initialize ItemCAOs with stick.png

This commit is contained in:
Perttu Ahola 2011-12-04 00:45:12 +02:00
parent 44e36d9aad
commit 3a689a5c4f

@ -576,9 +576,8 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
// Set material // Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
//buf->getMaterial().setTexture(0, NULL); // Initialize with a generated placeholder texture
// Initialize with the stick texture buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("stick.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;