forked from Mirrorlandia_minetest/minetest
Collision various fixes (#9343)
This commit is contained in:
parent
c1742b0901
commit
3ad5388c6d
@ -141,6 +141,8 @@ public:
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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const aabb3f& getCollisionbox() const { return m_collisionbox; }
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float getZoomFOV() const { return m_zoom_fov; }
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void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
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@ -25,16 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#ifndef SERVER
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#include "client/clientenvironment.h"
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#include "client/localplayer.h"
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#endif
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#include "serverenvironment.h"
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#include "serverobject.h"
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#include "util/timetaker.h"
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#include "profiler.h"
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// float error is 10 - 9.96875 = 0.03125
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//#define COLL_ZERO 0.032 // broken unit tests
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#define COLL_ZERO 0
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struct NearbyCollisionInfo {
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NearbyCollisionInfo(bool is_ul, bool is_obj, int bouncy,
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@ -61,118 +58,102 @@ struct NearbyCollisionInfo {
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// The time after which the collision occurs is stored in dtime.
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CollisionAxis axisAlignedCollision(
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const aabb3f &staticbox, const aabb3f &movingbox,
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const v3f &speed, f32 d, f32 *dtime)
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const v3f &speed, f32 *dtime)
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{
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//TimeTaker tt("axisAlignedCollision");
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f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X) - COLL_ZERO; // reduce box size for solve collision stuck (flying sand)
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f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y); // - COLL_ZERO; // Y - no sense for falling, but maybe try later
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f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z) - COLL_ZERO;
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aabb3f relbox(
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movingbox.MinEdge.X - staticbox.MinEdge.X,
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movingbox.MinEdge.Y - staticbox.MinEdge.Y,
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movingbox.MinEdge.Z - staticbox.MinEdge.Z,
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movingbox.MaxEdge.X - staticbox.MinEdge.X,
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movingbox.MaxEdge.Y - staticbox.MinEdge.Y,
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movingbox.MaxEdge.Z - staticbox.MinEdge.Z
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movingbox.MaxEdge.X - movingbox.MinEdge.X + staticbox.MaxEdge.X - staticbox.MinEdge.X, // sum of the widths
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movingbox.MaxEdge.Y - movingbox.MinEdge.Y + staticbox.MaxEdge.Y - staticbox.MinEdge.Y,
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movingbox.MaxEdge.Z - movingbox.MinEdge.Z + staticbox.MaxEdge.Z - staticbox.MinEdge.Z,
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std::max(movingbox.MaxEdge.X, staticbox.MaxEdge.X) - std::min(movingbox.MinEdge.X, staticbox.MinEdge.X), //outer bounding 'box' dimensions
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std::max(movingbox.MaxEdge.Y, staticbox.MaxEdge.Y) - std::min(movingbox.MinEdge.Y, staticbox.MinEdge.Y),
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std::max(movingbox.MaxEdge.Z, staticbox.MaxEdge.Z) - std::min(movingbox.MinEdge.Z, staticbox.MinEdge.Z)
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);
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if(speed.X > 0) // Check for collision with X- plane
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{
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if (relbox.MaxEdge.X <= d) {
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*dtime = -relbox.MaxEdge.X / speed.X;
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if ((relbox.MinEdge.Y + speed.Y * (*dtime) < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * (*dtime) > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * (*dtime) < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * (*dtime) > COLL_ZERO))
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const f32 dtime_max = *dtime;
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const f32 inner_margin = -1.5f;
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f32 distance;
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f32 time;
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if (speed.X) {
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distance = relbox.MaxEdge.X - relbox.MinEdge.X;
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*dtime = distance >= 0 ? std::abs(distance / speed.X) : -std::abs(distance / speed.X);
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time = std::max(*dtime, 0.0f);
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if (distance > inner_margin) {
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if (*dtime <= dtime_max) {
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if ((speed.X > 0 && staticbox.MaxEdge.X > movingbox.MaxEdge.X) ||
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(speed.X < 0 && staticbox.MinEdge.X < movingbox.MinEdge.X)) {
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if (
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(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
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- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
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- relbox.MinEdge.Y < 0) &&
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(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
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- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
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- relbox.MinEdge.Z < 0)
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)
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return COLLISION_AXIS_X;
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}
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else if(relbox.MinEdge.X > xsize)
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{
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} else {
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return COLLISION_AXIS_NONE;
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}
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}
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else if(speed.X < 0) // Check for collision with X+ plane
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{
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if (relbox.MinEdge.X >= xsize - d) {
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*dtime = (xsize - relbox.MinEdge.X) / speed.X;
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if ((relbox.MinEdge.Y + speed.Y * (*dtime) < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * (*dtime) > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * (*dtime) < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * (*dtime) > COLL_ZERO))
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return COLLISION_AXIS_X;
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}
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else if(relbox.MaxEdge.X < 0)
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{
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return COLLISION_AXIS_NONE;
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}
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}
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// NO else if here
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if(speed.Y > 0) // Check for collision with Y- plane
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{
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if (relbox.MaxEdge.Y <= d) {
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*dtime = -relbox.MaxEdge.Y / speed.Y;
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if ((relbox.MinEdge.X + speed.X * (*dtime) < xsize) &&
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(relbox.MaxEdge.X + speed.X * (*dtime) > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * (*dtime) < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * (*dtime) > COLL_ZERO))
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if (speed.Y) {
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distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
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*dtime = distance >= 0 ? std::abs(distance / speed.Y) : -std::abs(distance / speed.Y);
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time = std::max(*dtime, 0.0f);
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if (distance > inner_margin) {
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if (*dtime <= dtime_max) {
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if ((speed.Y > 0 && staticbox.MaxEdge.Y > movingbox.MaxEdge.Y) ||
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(speed.Y < 0 && staticbox.MinEdge.Y < movingbox.MinEdge.Y)) {
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if (
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(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
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- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
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- relbox.MinEdge.X < 0) &&
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(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
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- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
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- relbox.MinEdge.Z < 0)
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)
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return COLLISION_AXIS_Y;
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}
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else if(relbox.MinEdge.Y > ysize)
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{
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} else {
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return COLLISION_AXIS_NONE;
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}
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}
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else if(speed.Y < 0) // Check for collision with Y+ plane
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{
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if (relbox.MinEdge.Y >= ysize - d) {
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*dtime = (ysize - relbox.MinEdge.Y) / speed.Y;
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if ((relbox.MinEdge.X + speed.X * (*dtime) < xsize) &&
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(relbox.MaxEdge.X + speed.X * (*dtime) > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * (*dtime) < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * (*dtime) > COLL_ZERO))
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return COLLISION_AXIS_Y;
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}
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else if(relbox.MaxEdge.Y < 0)
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{
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return COLLISION_AXIS_NONE;
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}
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}
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// NO else if here
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if(speed.Z > 0) // Check for collision with Z- plane
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{
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if (relbox.MaxEdge.Z <= d) {
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*dtime = -relbox.MaxEdge.Z / speed.Z;
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if ((relbox.MinEdge.X + speed.X * (*dtime) < xsize) &&
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(relbox.MaxEdge.X + speed.X * (*dtime) > COLL_ZERO) &&
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(relbox.MinEdge.Y + speed.Y * (*dtime) < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * (*dtime) > COLL_ZERO))
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if (speed.Z) {
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distance = relbox.MaxEdge.Z - relbox.MinEdge.Z;
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*dtime = distance >= 0 ? std::abs(distance / speed.Z) : -std::abs(distance / speed.Z);
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time = std::max(*dtime, 0.0f);
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if (distance > inner_margin) {
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if (*dtime <= dtime_max) {
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if ((speed.Z > 0 && staticbox.MaxEdge.Z > movingbox.MaxEdge.Z) ||
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(speed.Z < 0 && staticbox.MinEdge.Z < movingbox.MinEdge.Z)) {
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if (
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(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
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- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
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- relbox.MinEdge.X < 0) &&
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(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
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- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
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- relbox.MinEdge.Y < 0)
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)
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return COLLISION_AXIS_Z;
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}
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//else if(relbox.MinEdge.Z > zsize)
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//{
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// return COLLISION_AXIS_NONE;
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//}
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}
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else if(speed.Z < 0) // Check for collision with Z+ plane
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{
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if (relbox.MinEdge.Z >= zsize - d) {
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*dtime = (zsize - relbox.MinEdge.Z) / speed.Z;
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if ((relbox.MinEdge.X + speed.X * (*dtime) < xsize) &&
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(relbox.MaxEdge.X + speed.X * (*dtime) > COLL_ZERO) &&
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(relbox.MinEdge.Y + speed.Y * (*dtime) < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * (*dtime) > COLL_ZERO))
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return COLLISION_AXIS_Z;
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}
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//else if(relbox.MaxEdge.Z < 0)
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//{
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// return COLLISION_AXIS_NONE;
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//}
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}
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return COLLISION_AXIS_NONE;
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@ -405,22 +386,25 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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}
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}
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}
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#ifndef SERVER
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if (self && c_env) {
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LocalPlayer *lplayer = c_env->getLocalPlayer();
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if (lplayer->getParent() == nullptr) {
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aabb3f lplayer_collisionbox = lplayer->getCollisionbox();
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v3f lplayer_pos = lplayer->getPosition();
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lplayer_collisionbox.MinEdge += lplayer_pos;
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lplayer_collisionbox.MaxEdge += lplayer_pos;
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cinfo.emplace_back(false, true, 0, v3s16(), lplayer_collisionbox);
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}
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}
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#endif
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} //tt3
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/*
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Collision detection
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*/
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/*
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Collision uncertainty radius
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Make it a bit larger than the maximum distance of movement
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*/
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f32 d = pos_max_d * 1.1f;
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// A fairly large value in here makes moving smoother
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//f32 d = 0.15*BS;
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// This should always apply, otherwise there are glitches
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assert(d > pos_max_d); // invariant
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f32 d = 0.0f;
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int loopcount = 0;
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@ -450,9 +434,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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continue;
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// Find nearest collision of the two boxes (raytracing-like)
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f32 dtime_tmp;
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f32 dtime_tmp = nearest_dtime;
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CollisionAxis collided = axisAlignedCollision(box_info.box,
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movingbox, *speed_f, d, &dtime_tmp);
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movingbox, *speed_f, &dtime_tmp);
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if (collided == -1 || dtime_tmp >= nearest_dtime)
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continue;
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@ -470,11 +454,18 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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// Otherwise, a collision occurred.
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NearbyCollisionInfo &nearest_info = cinfo[nearest_boxindex];
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const aabb3f& cbox = nearest_info.box;
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//movingbox except moved to the horizontal position it would be after step up
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aabb3f stepbox = movingbox;
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stepbox.MinEdge.X += speed_f->X * dtime;
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stepbox.MinEdge.Z += speed_f->Z * dtime;
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stepbox.MaxEdge.X += speed_f->X * dtime;
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stepbox.MaxEdge.Z += speed_f->Z * dtime;
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// Check for stairs.
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bool step_up = (nearest_collided != COLLISION_AXIS_Y) && // must not be Y direction
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(movingbox.MinEdge.Y < cbox.MaxEdge.Y) &&
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(movingbox.MinEdge.Y + stepheight > cbox.MaxEdge.Y) &&
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(!wouldCollideWithCeiling(cinfo, movingbox,
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(!wouldCollideWithCeiling(cinfo, stepbox,
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cbox.MaxEdge.Y - movingbox.MinEdge.Y,
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d));
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@ -483,7 +474,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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// Move to the point of collision and reduce dtime by nearest_dtime
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if (nearest_dtime < 0) {
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// Handle negative nearest_dtime (can be caused by the d allowance)
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// Handle negative nearest_dtime
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if (!step_up) {
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if (nearest_collided == COLLISION_AXIS_X)
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pos_f->X += speed_f->X * nearest_dtime;
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@ -562,9 +553,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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Object touches ground if object's minimum Y is near node's
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maximum Y and object's X-Z-area overlaps with the node's
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X-Z-area.
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Use 0.15*BS so that it is easier to get on a node.
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*/
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if (cbox.MaxEdge.X - d > box.MinEdge.X && cbox.MinEdge.X + d < box.MaxEdge.X &&
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cbox.MaxEdge.Z - d > box.MinEdge.Z &&
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cbox.MinEdge.Z + d < box.MaxEdge.Z) {
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@ -574,7 +564,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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box.MinEdge += *pos_f;
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box.MaxEdge += *pos_f;
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}
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if (std::fabs(cbox.MaxEdge.Y - box.MinEdge.Y) < 0.15f * BS) {
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if (std::fabs(cbox.MaxEdge.Y - box.MinEdge.Y) < 0.05f) {
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result.touching_ground = true;
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if (box_info.is_object)
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@ -77,7 +77,7 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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// dtime receives time until first collision, invalid if -1 is returned
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CollisionAxis axisAlignedCollision(
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const aabb3f &staticbox, const aabb3f &movingbox,
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const v3f &speed, f32 d, f32 *dtime);
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const v3f &speed, f32 *dtime);
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// Helper function:
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// Checks if moving the movingbox up by the given distance would hit a ceiling.
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@ -50,38 +50,38 @@ void TestCollision::testAxisAlignedCollision()
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by, bz, bx-1, by+1, bz+1);
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v3f v(1, 0, 0);
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f32 dtime = 0;
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UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 1.000) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by, bz, bx-1, by+1, bz+1);
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v3f v(-1, 0, 0);
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f32 dtime = 0;
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UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == -1);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by+1.5, bz, bx-1, by+2.5, bz-1);
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v3f v(1, 0, 0);
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f32 dtime;
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UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == -1);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by-1.5, bz, bx-1.5, by+0.5, bz+1);
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v3f v(0.5, 0.1, 0);
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f32 dtime;
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UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
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f32 dtime = 3.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 3.000) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by-1.5, bz, bx-1.5, by+0.5, bz+1);
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v3f v(0.5, 0.1, 0);
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f32 dtime;
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UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
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f32 dtime = 3.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 3.000) < 0.001);
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}
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@ -90,38 +90,38 @@ void TestCollision::testAxisAlignedCollision()
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx+2, by, bz, bx+3, by+1, bz+1);
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v3f v(-1, 0, 0);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
|
||||
f32 dtime = 1.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
|
||||
UASSERT(fabs(dtime - 1.000) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
|
||||
aabb3f m(bx+2, by, bz, bx+3, by+1, bz+1);
|
||||
v3f v(1, 0, 0);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == -1);
|
||||
f32 dtime = 1.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
|
||||
aabb3f m(bx+2, by, bz+1.5, bx+3, by+1, bz+3.5);
|
||||
v3f v(-1, 0, 0);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == -1);
|
||||
f32 dtime = 1.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
|
||||
aabb3f m(bx+2, by-1.5, bz, bx+2.5, by-0.5, bz+1);
|
||||
v3f v(-0.5, 0.2, 0);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 1); // Y, not X!
|
||||
f32 dtime = 2.5f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 1); // Y, not X!
|
||||
UASSERT(fabs(dtime - 2.500) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
|
||||
aabb3f m(bx+2, by-1.5, bz, bx+2.5, by-0.5, bz+1);
|
||||
v3f v(-0.5, 0.3, 0);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
|
||||
f32 dtime = 2.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
|
||||
UASSERT(fabs(dtime - 2.000) < 0.001);
|
||||
}
|
||||
|
||||
@ -132,48 +132,48 @@ void TestCollision::testAxisAlignedCollision()
|
||||
aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
|
||||
aabb3f m(bx+2.3, by+2.29, bz+2.29, bx+4.2, by+4.2, bz+4.2);
|
||||
v3f v(-1./3, -1./3, -1./3);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
|
||||
f32 dtime = 1.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
|
||||
UASSERT(fabs(dtime - 0.9) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
|
||||
aabb3f m(bx+2.29, by+2.3, bz+2.29, bx+4.2, by+4.2, bz+4.2);
|
||||
v3f v(-1./3, -1./3, -1./3);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 1);
|
||||
f32 dtime = 1.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 1);
|
||||
UASSERT(fabs(dtime - 0.9) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
|
||||
aabb3f m(bx+2.29, by+2.29, bz+2.3, bx+4.2, by+4.2, bz+4.2);
|
||||
v3f v(-1./3, -1./3, -1./3);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 2);
|
||||
f32 dtime = 1.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 2);
|
||||
UASSERT(fabs(dtime - 0.9) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
|
||||
aabb3f m(bx-4.2, by-4.2, bz-4.2, bx-2.3, by-2.29, bz-2.29);
|
||||
v3f v(1./7, 1./7, 1./7);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 0);
|
||||
f32 dtime = 17.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
|
||||
UASSERT(fabs(dtime - 16.1) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
|
||||
aabb3f m(bx-4.2, by-4.2, bz-4.2, bx-2.29, by-2.3, bz-2.29);
|
||||
v3f v(1./7, 1./7, 1./7);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 1);
|
||||
f32 dtime = 17.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 1);
|
||||
UASSERT(fabs(dtime - 16.1) < 0.001);
|
||||
}
|
||||
{
|
||||
aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
|
||||
aabb3f m(bx-4.2, by-4.2, bz-4.2, bx-2.29, by-2.29, bz-2.3);
|
||||
v3f v(1./7, 1./7, 1./7);
|
||||
f32 dtime;
|
||||
UASSERT(axisAlignedCollision(s, m, v, 0, &dtime) == 2);
|
||||
f32 dtime = 17.0f;
|
||||
UASSERT(axisAlignedCollision(s, m, v, &dtime) == 2);
|
||||
UASSERT(fabs(dtime - 16.1) < 0.001);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user