forked from Mirrorlandia_minetest/minetest
Tweak default textures (#9237)
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@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
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### Gameplay textures
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### Gameplay textures
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* `bubble.png`: the bubble texture when the player is drowning
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* `bubble.png`: the bubble texture when the player is drowning
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(default size: 12×12)
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* `crack_anylength.png`: node overlay texture when digging
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* `crack_anylength.png`: node overlay texture when digging
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@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
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* `halo.png`: used for the node highlighting mesh
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* `halo.png`: used for the node highlighting mesh
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* `heart.png`: used to display the health points of the player
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* `heart.png`: used to display the health points of the player
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(default size: 12×12)
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* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
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* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
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* `minimap_mask_square.png`: mask used for the square minimap
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* `minimap_mask_square.png`: mask used for the square minimap
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@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory
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* `wieldhand.png`: texture of the wieldhand
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* `wieldhand.png`: texture of the wieldhand
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Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
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are placeholders intended to be overwritten by the game.
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### Mainmenu textures
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### Mainmenu textures
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* `menu_bg.png`: used as mainmenu background when the clouds are disabled
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* `menu_bg.png`: used as mainmenu background when the clouds are disabled
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