forked from Mirrorlandia_minetest/minetest
Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
This commit is contained in:
parent
e5a37543cc
commit
3b11288989
@ -237,9 +237,10 @@ local function formspec(tabview, name, tabdata)
|
|||||||
|
|
||||||
if core.settings:get("touchscreen_threshold") ~= nil then
|
if core.settings:get("touchscreen_threshold") ~= nil then
|
||||||
tab_string = tab_string ..
|
tab_string = tab_string ..
|
||||||
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
|
"label[4.3,4.2;" .. fgettext("Touchthreshold: (px)") .. "]" ..
|
||||||
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
|
"dropdown[4.25,4.65;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
|
||||||
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
|
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) ..
|
||||||
|
"]box[4.0,4.5;3.75,1.0;#999999]"
|
||||||
end
|
end
|
||||||
|
|
||||||
if shaders_enabled then
|
if shaders_enabled then
|
||||||
|
@ -38,6 +38,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#if USE_SOUND
|
#if USE_SOUND
|
||||||
#include "sound_openal.h"
|
#include "sound_openal.h"
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
#include "porting.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/* mainmenumanager.h
|
/* mainmenumanager.h
|
||||||
*/
|
*/
|
||||||
@ -127,7 +130,30 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||||||
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
|
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
|
||||||
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
|
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
|
||||||
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
|
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
float density = porting::getDisplayDensity();
|
||||||
|
skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
|
||||||
|
skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
|
||||||
|
skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
|
||||||
|
if (density > 1.5f) {
|
||||||
|
std::string sprite_path = porting::path_user + "/textures/base/pack/";
|
||||||
|
if (density > 3.5f)
|
||||||
|
sprite_path.append("checkbox_64.png");
|
||||||
|
else if (density > 2.0f)
|
||||||
|
sprite_path.append("checkbox_32.png");
|
||||||
|
else
|
||||||
|
sprite_path.append("checkbox_16.png");
|
||||||
|
// Texture dimensions should be a power of 2
|
||||||
|
gui::IGUISpriteBank *sprites = skin->getSpriteBank();
|
||||||
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
||||||
|
video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
|
||||||
|
if (sprite_texture) {
|
||||||
|
s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
|
||||||
|
if (sprite_id != -1)
|
||||||
|
skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
g_fontengine = new FontEngine(g_settings, guienv);
|
g_fontengine = new FontEngine(g_settings, guienv);
|
||||||
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
|
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
|
||||||
|
|
||||||
|
@ -284,12 +284,13 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
|
|||||||
data->invsize.Y = MYMAX(0, stof(parts[1]));
|
data->invsize.Y = MYMAX(0, stof(parts[1]));
|
||||||
|
|
||||||
lockSize(false);
|
lockSize(false);
|
||||||
|
#ifndef __ANDROID__
|
||||||
if (parts.size() == 3) {
|
if (parts.size() == 3) {
|
||||||
if (parts[2] == "true") {
|
if (parts[2] == "true") {
|
||||||
lockSize(true,v2u32(800,600));
|
lockSize(true,v2u32(800,600));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
data->explicit_size = true;
|
data->explicit_size = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -437,11 +438,12 @@ void GUIFormSpecMenu::parseCheckbox(parserData* data, const std::string &element
|
|||||||
fselected = true;
|
fselected = true;
|
||||||
|
|
||||||
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
|
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
|
||||||
|
s32 spacing = Environment->getSkin()->getSize(gui::EGDS_CHECK_BOX_WIDTH) + 7;
|
||||||
|
|
||||||
core::rect<s32> rect = core::rect<s32>(
|
core::rect<s32> rect = core::rect<s32>(
|
||||||
pos.X, pos.Y + ((imgsize.Y/2) - m_btn_height),
|
pos.X, pos.Y + ((imgsize.Y / 2) - m_btn_height),
|
||||||
pos.X + m_font->getDimension(wlabel.c_str()).Width + 25, // text size + size of checkbox
|
pos.X + m_font->getDimension(wlabel.c_str()).Width + spacing,
|
||||||
pos.Y + ((imgsize.Y/2) + m_btn_height));
|
pos.Y + ((imgsize.Y / 2) + m_btn_height));
|
||||||
|
|
||||||
FieldSpec spec(
|
FieldSpec spec(
|
||||||
name,
|
name,
|
||||||
@ -2145,16 +2147,28 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
|||||||
// the image size can't be less than 0.3 inch
|
// the image size can't be less than 0.3 inch
|
||||||
// multiplied by gui_scaling, even if this means
|
// multiplied by gui_scaling, even if this means
|
||||||
// the form doesn't fit the screen.
|
// the form doesn't fit the screen.
|
||||||
double prefer_imgsize = mydata.screensize.Y / 15 *
|
#ifdef __ANDROID__
|
||||||
gui_scaling;
|
// For mobile devices these magic numbers are
|
||||||
|
// different and forms should always use the
|
||||||
|
// maximum screen space available.
|
||||||
|
double prefer_imgsize = mydata.screensize.Y / 10 * gui_scaling;
|
||||||
double fitx_imgsize = mydata.screensize.X /
|
double fitx_imgsize = mydata.screensize.X /
|
||||||
((5.0/4.0) * (0.5 + mydata.invsize.X));
|
((12.0 / 8.0) * (0.5 + mydata.invsize.X));
|
||||||
double fity_imgsize = mydata.screensize.Y /
|
double fity_imgsize = mydata.screensize.Y /
|
||||||
((15.0/13.0) * (0.85 * mydata.invsize.Y));
|
((15.0 / 11.0) * (0.85 + mydata.invsize.Y));
|
||||||
|
use_imgsize = MYMIN(prefer_imgsize,
|
||||||
|
MYMIN(fitx_imgsize, fity_imgsize));
|
||||||
|
#else
|
||||||
|
double prefer_imgsize = mydata.screensize.Y / 15 * gui_scaling;
|
||||||
|
double fitx_imgsize = mydata.screensize.X /
|
||||||
|
((5.0 / 4.0) * (0.5 + mydata.invsize.X));
|
||||||
|
double fity_imgsize = mydata.screensize.Y /
|
||||||
|
((15.0 / 13.0) * (0.85 * mydata.invsize.Y));
|
||||||
double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
|
double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
|
||||||
double min_imgsize = 0.3 * screen_dpi * gui_scaling;
|
double min_imgsize = 0.3 * screen_dpi * gui_scaling;
|
||||||
use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
|
use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
|
||||||
MYMIN(fitx_imgsize, fity_imgsize)));
|
MYMIN(fitx_imgsize, fity_imgsize)));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// Everything else is scaled in proportion to the
|
// Everything else is scaled in proportion to the
|
||||||
|
@ -78,10 +78,12 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
|
|||||||
setTabStop(true);
|
setTabStop(true);
|
||||||
setTabOrder(-1);
|
setTabOrder(-1);
|
||||||
updateAbsolutePosition();
|
updateAbsolutePosition();
|
||||||
|
float density = RenderingEngine::getDisplayDensity();
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
density = 1; // dp scaling is applied by the skin
|
||||||
|
#endif
|
||||||
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
|
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
|
||||||
s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
|
s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
|
||||||
RenderingEngine::getDisplayDensity() *
|
|
||||||
g_settings->getFloat("gui_scaling");
|
g_settings->getFloat("gui_scaling");
|
||||||
m_scrollbar->setRelativePosition(core::rect<s32>(
|
m_scrollbar->setRelativePosition(core::rect<s32>(
|
||||||
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
|
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
|
||||||
|
BIN
textures/base/pack/checkbox_16.png
Normal file
BIN
textures/base/pack/checkbox_16.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 288 B |
BIN
textures/base/pack/checkbox_32.png
Normal file
BIN
textures/base/pack/checkbox_32.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 436 B |
BIN
textures/base/pack/checkbox_64.png
Normal file
BIN
textures/base/pack/checkbox_64.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 766 B |
Loading…
Reference in New Issue
Block a user