forked from Mirrorlandia_minetest/minetest
Degrotate support for mesh nodes (#7840)
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@ -157,7 +157,7 @@ end
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function core.is_colored_paramtype(ptype)
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return (ptype == "color") or (ptype == "colorfacedir") or
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(ptype == "colorwallmounted")
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(ptype == "colorwallmounted") or (ptype == "colordegrotate")
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end
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function core.strip_param2_color(param2, paramtype2)
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@ -168,6 +168,8 @@ function core.strip_param2_color(param2, paramtype2)
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param2 = math.floor(param2 / 32) * 32
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elseif paramtype2 == "colorwallmounted" then
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param2 = math.floor(param2 / 8) * 8
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elseif paramtype2 == "colordegrotate" then
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param2 = math.floor(param2 / 32) * 32
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end
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-- paramtype2 == "color" requires no modification.
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return param2
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@ -345,6 +347,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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color_divisor = 8
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elseif def.paramtype2 == "colorfacedir" then
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color_divisor = 32
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elseif def.paramtype2 == "colordegrotate" then
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color_divisor = 32
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end
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if color_divisor then
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local color = math.floor(metatable.palette_index / color_divisor)
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@ -1048,9 +1048,9 @@ The function of `param2` is determined by `paramtype2` in node definition.
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* The height of the 'plantlike' section is stored in `param2`.
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* The height is (`param2` / 16) nodes.
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* `paramtype2 = "degrotate"`
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* Only valid for "plantlike" drawtype. The rotation of the node is stored in
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`param2`.
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* Values range 0 - 179. The value stored in `param2` is multiplied by two to
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* Valid for `plantlike` and `mesh` drawtypes. The rotation of the node is
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stored in `param2`.
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* Values range 0–239. The value stored in `param2` is multiplied by 1.5 to
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get the actual rotation in degrees of the node.
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* `paramtype2 = "meshoptions"`
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* Only valid for "plantlike" drawtype. `param2` encodes the shape and
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@ -1088,6 +1088,11 @@ The function of `param2` is determined by `paramtype2` in node definition.
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* `param2` values 0-63 define 64 levels of internal liquid, 0 being empty
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and 63 being full.
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* Liquid texture is defined using `special_tiles = {"modname_tilename.png"}`
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* `paramtype2 = "colordegrotate"`
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* Same as `degrotate`, but with colors.
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* The first (most-significant) three bits of `param2` tells which color
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is picked from the palette. The palette should have 8 pixels.
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* Remaining 5 bits store rotation in range 0–23 (i.e. in 15° steps)
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* `paramtype2 = "none"`
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* `param2` will not be used by the engine and can be used to store
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an arbitrary value
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@ -223,6 +223,30 @@ minetest.register_node("testnodes:plantlike_waving", {
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-- param2 will rotate
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local function rotate_on_rightclick(pos, node, clicker)
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local def = minetest.registered_nodes[node.name]
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local aux1 = clicker:get_player_control().aux1
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local deg, deg_max
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local color, color_mult = 0, 0
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if def.paramtype2 == "degrotate" then
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deg = node.param2
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deg_max = 240
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elseif def.paramtype2 == "colordegrotate" then
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-- MSB [3x color, 5x rotation] LSB
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deg = node.param2 % 2^5
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deg_max = 24
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color_mult = 2^5
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color = math.floor(node.param2 / color_mult)
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end
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deg = (deg + (aux1 and 10 or 1)) % deg_max
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node.param2 = color * color_mult + deg
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minetest.swap_node(pos, node)
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minetest.chat_send_player(clicker:get_player_name(),
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"Rotation is now " .. deg .. " / " .. deg_max)
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end
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minetest.register_node("testnodes:plantlike_degrotate", {
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description = S("Degrotate Plantlike Drawtype Test Node"),
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drawtype = "plantlike",
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@ -230,12 +254,42 @@ minetest.register_node("testnodes:plantlike_degrotate", {
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paramtype2 = "degrotate",
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tiles = { "testnodes_plantlike_degrotate.png" },
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on_rightclick = rotate_on_rightclick,
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place_param2 = 7,
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walkable = false,
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sunlight_propagates = true,
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groups = { dig_immediate = 3 },
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})
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minetest.register_node("testnodes:mesh_degrotate", {
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description = S("Degrotate Mesh Drawtype Test Node"),
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "degrotate",
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mesh = "testnodes_pyramid.obj",
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tiles = { "testnodes_mesh_stripes2.png" },
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on_rightclick = rotate_on_rightclick,
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place_param2 = 7,
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sunlight_propagates = true,
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groups = { dig_immediate = 3 },
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})
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minetest.register_node("testnodes:mesh_colordegrotate", {
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description = S("Color Degrotate Mesh Drawtype Test Node"),
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drawtype = "mesh",
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paramtype2 = "colordegrotate",
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palette = "testnodes_palette_facedir.png",
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mesh = "testnodes_pyramid.obj",
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tiles = { "testnodes_mesh_stripes2.png" },
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on_rightclick = rotate_on_rightclick,
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-- color index 1, 7 steps rotated
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place_param2 = 1 * 2^5 + 7,
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sunlight_propagates = true,
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groups = { dig_immediate = 3 },
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})
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-- param2 will change height
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minetest.register_node("testnodes:plantlike_leveled", {
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description = S("Leveled Plantlike Drawtype Test Node"),
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@ -968,7 +968,7 @@ void MapblockMeshGenerator::drawPlantlike()
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draw_style = PLANT_STYLE_CROSS;
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scale = BS / 2 * f->visual_scale;
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offset = v3f(0, 0, 0);
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rotate_degree = 0;
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rotate_degree = 0.0f;
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random_offset_Y = false;
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face_num = 0;
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plant_height = 1.0;
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@ -988,7 +988,8 @@ void MapblockMeshGenerator::drawPlantlike()
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break;
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case CPT2_DEGROTATE:
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rotate_degree = n.param2 * 2;
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case CPT2_COLORED_DEGROTATE:
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rotate_degree = 1.5f * n.getDegRotate(nodedef);
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break;
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case CPT2_LEVELED:
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@ -1343,6 +1344,7 @@ void MapblockMeshGenerator::drawMeshNode()
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u8 facedir = 0;
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scene::IMesh* mesh;
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bool private_mesh; // as a grab/drop pair is not thread-safe
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int degrotate = 0;
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if (f->param_type_2 == CPT2_FACEDIR ||
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f->param_type_2 == CPT2_COLORED_FACEDIR) {
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@ -1354,9 +1356,12 @@ void MapblockMeshGenerator::drawMeshNode()
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facedir = n.getWallMounted(nodedef);
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if (!enable_mesh_cache)
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facedir = wallmounted_to_facedir[facedir];
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} else if (f->param_type_2 == CPT2_DEGROTATE ||
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f->param_type_2 == CPT2_COLORED_DEGROTATE) {
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degrotate = n.getDegRotate(nodedef);
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}
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if (!data->m_smooth_lighting && f->mesh_ptr[facedir]) {
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if (!data->m_smooth_lighting && f->mesh_ptr[facedir] && !degrotate) {
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// use cached meshes
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private_mesh = false;
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mesh = f->mesh_ptr[facedir];
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@ -1364,7 +1369,10 @@ void MapblockMeshGenerator::drawMeshNode()
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// no cache, clone and rotate mesh
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private_mesh = true;
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mesh = cloneMesh(f->mesh_ptr[0]);
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rotateMeshBy6dFacedir(mesh, facedir);
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if (facedir)
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rotateMeshBy6dFacedir(mesh, facedir);
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else if (degrotate)
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rotateMeshXZby(mesh, 1.5f * degrotate);
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recalculateBoundingBox(mesh);
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meshmanip->recalculateNormals(mesh, true, false);
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} else
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@ -139,7 +139,7 @@ public:
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// plantlike-specific
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PlantlikeStyle draw_style;
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v3f offset;
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int rotate_degree;
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float rotate_degree;
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bool random_offset_Y;
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int face_num;
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float plant_height;
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@ -177,6 +177,16 @@ v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
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}
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}
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u8 MapNode::getDegRotate(const NodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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if (f.param_type_2 == CPT2_DEGROTATE)
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return getParam2() % 240;
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if (f.param_type_2 == CPT2_COLORED_DEGROTATE)
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return 10 * ((getParam2() & 0x1F) % 24);
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return 0;
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}
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void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
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{
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ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
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@ -230,6 +240,17 @@ void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
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Rotation oldrot = wallmounted_to_rot[wmountface - 2];
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param2 &= ~7;
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param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
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} else if (cpt2 == CPT2_DEGROTATE) {
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int angle = param2; // in 1.5°
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angle += 60 * rot; // don’t do that on u8
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angle %= 240;
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param2 = angle;
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} else if (cpt2 == CPT2_COLORED_DEGROTATE) {
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int angle = param2 & 0x1F; // in 15°
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int color = param2 & 0xE0;
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angle += 6 * rot;
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angle %= 24;
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param2 = color | angle;
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}
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}
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@ -240,6 +240,9 @@ struct MapNode
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u8 getWallMounted(const NodeDefManager *nodemgr) const;
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v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
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/// @returns Rotation in range 0–239 (in 1.5° steps)
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u8 getDegRotate(const NodeDefManager *nodemgr) const;
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void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
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/*!
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@ -944,7 +944,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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if (param_type_2 == CPT2_COLOR ||
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param_type_2 == CPT2_COLORED_FACEDIR ||
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param_type_2 == CPT2_COLORED_WALLMOUNTED)
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param_type_2 == CPT2_COLORED_WALLMOUNTED ||
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param_type_2 == CPT2_COLORED_DEGROTATE)
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palette = tsrc->getPalette(palette_name);
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if (drawtype == NDT_MESH && !mesh.empty()) {
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@ -67,7 +67,7 @@ enum ContentParamType2
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CPT2_WALLMOUNTED,
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// Block level like FLOWINGLIQUID
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CPT2_LEVELED,
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// 2D rotation for things like plants
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// 2D rotation
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CPT2_DEGROTATE,
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// Mesh options for plants
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CPT2_MESHOPTIONS,
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@ -79,6 +79,8 @@ enum ContentParamType2
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CPT2_COLORED_WALLMOUNTED,
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// Glasslike framed drawtype internal liquid level, param2 values 0 to 63
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CPT2_GLASSLIKE_LIQUID_LEVEL,
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// 3 bits of palette index, then degrotate
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CPT2_COLORED_DEGROTATE,
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};
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enum LiquidType
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@ -685,7 +685,8 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
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if (!f.palette_name.empty() &&
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!(f.param_type_2 == CPT2_COLOR ||
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f.param_type_2 == CPT2_COLORED_FACEDIR ||
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f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
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f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
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f.param_type_2 == CPT2_COLORED_DEGROTATE))
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warningstream << "Node " << f.name.c_str()
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<< " has a palette, but not a suitable paramtype2." << std::endl;
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@ -65,6 +65,7 @@ struct EnumString ScriptApiNode::es_ContentParamType2[] =
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{CPT2_COLORED_FACEDIR, "colorfacedir"},
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{CPT2_COLORED_WALLMOUNTED, "colorwallmounted"},
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{CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"},
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{CPT2_COLORED_DEGROTATE, "colordegrotate"},
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{0, NULL},
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};
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