Disable autoforward if player is dead

This commit is contained in:
ANAND 2019-05-04 12:43:31 +05:30 committed by SmallJoker
parent ded5da7800
commit 3c395d908f
4 changed files with 12 additions and 7 deletions

@ -1541,6 +1541,9 @@ void GenericCAO::processMessage(const std::string &data)
m_hp = result_hp; m_hp = result_hp;
if (m_is_local_player)
m_env->getLocalPlayer()->hp = m_hp;
if (damage > 0) if (damage > 0)
{ {
if (m_hp <= 0) if (m_hp <= 0)

@ -2466,7 +2466,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
} }
// autoforward if set: simulate "up" key // autoforward if set: simulate "up" key
if (player->getPlayerSettings().continuous_forward) { if (player->getPlayerSettings().continuous_forward && !player->isDead()) {
control.up = true; control.up = true;
keypress_bits |= 1U << 0; keypress_bits |= 1U << 0;
} }

@ -489,7 +489,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
PlayerSettings &player_settings = getPlayerSettings(); PlayerSettings &player_settings = getPlayerSettings();
// All vectors are relative to the player's yaw, // All vectors are relative to the player's yaw,
// (and pitch if pitch fly mode enabled), // (and pitch if pitch move mode enabled),
// and will be rotated at the end // and will be rotated at the end
v3f speedH = v3f(0,0,0); // Horizontal (X, Z) v3f speedH = v3f(0,0,0); // Horizontal (X, Z)
v3f speedV = v3f(0,0,0); // Vertical (Y) v3f speedV = v3f(0,0,0); // Vertical (Y)

@ -100,7 +100,7 @@ public:
bool makes_footstep_sound = true; bool makes_footstep_sound = true;
int last_animation = NO_ANIM; int last_animation = NO_ANIM;
float last_animation_speed; float last_animation_speed = 0.0f;
std::string hotbar_image = ""; std::string hotbar_image = "";
std::string hotbar_selected_image = ""; std::string hotbar_selected_image = "";
@ -149,6 +149,8 @@ public:
bool getAutojump() const { return m_autojump; } bool getAutojump() const { return m_autojump; }
bool isDead() const { return hp <= 0; }
inline void addVelocity(const v3f &vel) inline void addVelocity(const v3f &vel)
{ {
added_velocity += vel; added_velocity += vel;