Add 'persistence' alias for Lua noiseparams and validate more vector parameters

This commit is contained in:
kwolekr 2015-04-19 21:42:40 -04:00
parent 687d969c9c
commit 3d4244cc75
4 changed files with 73 additions and 13 deletions

@ -983,14 +983,16 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
if (!lua_istable(L, index)) if (!lua_istable(L, index))
return false; return false;
np->offset = getfloatfield_default(L, index, "offset", 0.0); getfloatfield(L, index, "offset", np->offset);
np->scale = getfloatfield_default(L, index, "scale", 0.0); getfloatfield(L, index, "scale", np->scale);
np->persist = getfloatfield_default(L, index, "persist", 0.0); getfloatfield(L, index, "persist", np->persist);
np->lacunarity = getfloatfield_default(L, index, "lacunarity", 2.0); getfloatfield(L, index, "persistence", np->persist);
np->seed = getintfield_default(L, index, "seed", 0); getfloatfield(L, index, "lacunarity", np->lacunarity);
np->octaves = getintfield_default(L, index, "octaves", 0); getintfield(L, index, "seed", np->seed);
getintfield(L, index, "octaves", np->octaves);
u32 flags = 0, flagmask = 0; u32 flags = 0;
u32 flagmask = 0;
np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams, np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
&flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS; &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;

@ -59,6 +59,19 @@ v2s16 read_v2s16(lua_State *L, int index)
return p; return p;
} }
v2s16 check_v2s16(lua_State *L, int index)
{
v2s16 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = luaL_checknumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = luaL_checknumber(L, -1);
lua_pop(L, 1);
return p;
}
v2s32 read_v2s32(lua_State *L, int index) v2s32 read_v2s32(lua_State *L, int index)
{ {
v2s32 p; v2s32 p;
@ -85,6 +98,19 @@ v2f read_v2f(lua_State *L, int index)
return p; return p;
} }
v2f check_v2f(lua_State *L, int index)
{
v2f p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = luaL_checknumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = luaL_checknumber(L, -1);
lua_pop(L, 1);
return p;
}
v3f read_v3f(lua_State *L, int index) v3f read_v3f(lua_State *L, int index)
{ {
v3f pos; v3f pos;
@ -285,6 +311,32 @@ bool getintfield(lua_State *L, int table,
return got; return got;
} }
bool getintfield(lua_State *L, int table,
const char *fieldname, u16 &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, u32 &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getfloatfield(lua_State *L, int table, bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result) const char *fieldname, float &result)
{ {

@ -53,6 +53,10 @@ size_t getstringlistfield(lua_State *L, int table,
std::vector<std::string> *result); std::vector<std::string> *result);
bool getintfield(lua_State *L, int table, bool getintfield(lua_State *L, int table,
const char *fieldname, int &result); const char *fieldname, int &result);
bool getintfield(lua_State *L, int table,
const char *fieldname, u16 &result);
bool getintfield(lua_State *L, int table,
const char *fieldname, u32 &result);
void read_groups(lua_State *L, int index, void read_groups(lua_State *L, int index,
std::map<std::string, int> &result); std::map<std::string, int> &result);
bool getboolfield(lua_State *L, int table, bool getboolfield(lua_State *L, int table,
@ -72,6 +76,8 @@ void setboolfield(lua_State *L, int table,
v3f checkFloatPos (lua_State *L, int index); v3f checkFloatPos (lua_State *L, int index);
v2f check_v2f (lua_State *L, int index);
v2s16 check_v2s16 (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index); v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index); v3s16 check_v3s16 (lua_State *L, int index);

@ -43,7 +43,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1); LuaPerlinNoise *o = checkobject(L, 1);
v2f p = read_v2f(L, 2); v2f p = check_v2f(L, 2);
lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0); lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
lua_pushnumber(L, val); lua_pushnumber(L, val);
return 1; return 1;
@ -54,7 +54,7 @@ int LuaPerlinNoise::l_get3d(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1); LuaPerlinNoise *o = checkobject(L, 1);
v3f p = read_v3f(L, 2); v3f p = check_v3f(L, 2);
lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0); lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
lua_pushnumber(L, val); lua_pushnumber(L, val);
return 1; return 1;
@ -168,7 +168,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
size_t i = 0; size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1); LuaPerlinNoiseMap *o = checkobject(L, 1);
v2f p = read_v2f(L, 2); v2f p = check_v2f(L, 2);
Noise *n = o->noise; Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y); n->perlinMap2D(p.X, p.Y);
@ -191,7 +191,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1); LuaPerlinNoiseMap *o = checkobject(L, 1);
v2f p = read_v2f(L, 2); v2f p = check_v2f(L, 2);
Noise *n = o->noise; Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y); n->perlinMap2D(p.X, p.Y);
@ -213,7 +213,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
size_t i = 0; size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1); LuaPerlinNoiseMap *o = checkobject(L, 1);
v3f p = read_v3f(L, 2); v3f p = check_v3f(L, 2);
if (!o->m_is3d) if (!o->m_is3d)
return 0; return 0;
@ -243,7 +243,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1); LuaPerlinNoiseMap *o = checkobject(L, 1);
v3f p = read_v3f(L, 2); v3f p = check_v3f(L, 2);
if (!o->m_is3d) if (!o->m_is3d)
return 0; return 0;