diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp index 5be0caf19..9b4fd221e 100644 --- a/src/client/content_mapblock.cpp +++ b/src/client/content_mapblock.cpp @@ -556,17 +556,24 @@ void MapblockMeshGenerator::drawLiquidSides() for (int j = 0; j < 4; j++) { const UV &vertex = base_vertices[j]; const v3s16 &base = face.p[vertex.u]; + float v = vertex.v; + v3f pos; - pos.X = (base.X - 0.5) * BS; - pos.Z = (base.Z - 0.5) * BS; - if (vertex.v) - pos.Y = neighbor.is_same_liquid ? corner_levels[base.Z][base.X] : -0.5 * BS; - else - pos.Y = !top_is_same_liquid ? corner_levels[base.Z][base.X] : 0.5 * BS; + pos.X = (base.X - 0.5f) * BS; + pos.Z = (base.Z - 0.5f) * BS; + if (vertex.v) { + pos.Y = neighbor.is_same_liquid ? corner_levels[base.Z][base.X] : -0.5f * BS; + } else if (top_is_same_liquid) { + pos.Y = 0.5f * BS; + } else { + pos.Y = corner_levels[base.Z][base.X]; + v += (0.5f * BS - corner_levels[base.Z][base.X]) / BS; + } + if (data->m_smooth_lighting) color = blendLightColor(pos); pos += origin; - vertices[j] = video::S3DVertex(pos.X, pos.Y, pos.Z, 0, 0, 0, color, vertex.u, vertex.v); + vertices[j] = video::S3DVertex(pos.X, pos.Y, pos.Z, 0, 0, 0, color, vertex.u, v); }; collector->append(tile_liquid, vertices, 4, quad_indices, 6); }