forked from Mirrorlandia_minetest/minetest
Limit shadow map to the viewing range (#12158)
This commit is contained in:
parent
31578303a4
commit
3dd7d7867b
@ -93,6 +93,8 @@ void DirectionalLight::update_frustum(const Camera *cam, Client *client, bool fo
|
||||
|
||||
float zNear = cam->getCameraNode()->getNearValue();
|
||||
float zFar = getMaxFarValue();
|
||||
if (!client->getEnv().getClientMap().getControl().range_all)
|
||||
zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS);
|
||||
|
||||
///////////////////////////////////
|
||||
// update splits near and fars
|
||||
|
Loading…
Reference in New Issue
Block a user