Player::getSpeed/setSpeed use const refs

This commit is contained in:
Loic Blot 2017-08-14 10:56:06 +02:00
parent ab9f3b92f2
commit 3eb9ff555f
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GPG Key ID: EFAA458E8C153987
3 changed files with 4 additions and 4 deletions

@ -526,7 +526,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
// If the player is walking, swimming, or climbing,
// view bobbing is enabled and free_move is off,
// start (or continue) the view bobbing animation.
v3f speed = player->getSpeed();
const v3f &speed = player->getSpeed();
const bool movement_XZ = hypot(speed.X, speed.Z) > BS;
const bool movement_Y = fabs(speed.Y) > BS;

@ -95,7 +95,7 @@ void RemoteClient::GetNextBlocks (
}
v3f playerpos = sao->getBasePosition();
v3f playerspeed = player->getSpeed();
const v3f &playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();

@ -104,12 +104,12 @@ public:
std::vector<CollisionInfo> *collision_info)
{}
v3f getSpeed()
const v3f &getSpeed() const
{
return m_speed;
}
void setSpeed(v3f speed)
void setSpeed(const v3f &speed)
{
m_speed = speed;
}