Fix hud_change and hud_remove after hud_add (#10997)

This commit is contained in:
savilli 2021-02-26 23:21:20 +03:00 committed by GitHub
parent b5eda416ce
commit 3edb1ddb81
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 35 additions and 40 deletions

@ -415,11 +415,6 @@ public:
return m_csm_restriction_flags & flag; return m_csm_restriction_flags & flag;
} }
inline std::unordered_map<u32, u32> &getHUDTranslationMap()
{
return m_hud_server_to_client;
}
bool joinModChannel(const std::string &channel) override; bool joinModChannel(const std::string &channel) override;
bool leaveModChannel(const std::string &channel) override; bool leaveModChannel(const std::string &channel) override;
bool sendModChannelMessage(const std::string &channel, bool sendModChannelMessage(const std::string &channel,
@ -556,9 +551,6 @@ private:
// Relation of client id to object id // Relation of client id to object id
std::unordered_map<int, u16> m_sounds_to_objects; std::unordered_map<int, u16> m_sounds_to_objects;
// Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
// Privileges // Privileges
std::unordered_set<std::string> m_privileges; std::unordered_set<std::string> m_privileges;

@ -856,6 +856,9 @@ private:
Hud *hud = nullptr; Hud *hud = nullptr;
Minimap *mapper = nullptr; Minimap *mapper = nullptr;
// Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
GameRunData runData; GameRunData runData;
Flags m_flags; Flags m_flags;
@ -2602,12 +2605,11 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
{ {
LocalPlayer *player = client->getEnv().getLocalPlayer(); LocalPlayer *player = client->getEnv().getLocalPlayer();
auto &hud_server_to_client = client->getHUDTranslationMap();
u32 server_id = event->hudadd.server_id; u32 server_id = event->hudadd.server_id;
// ignore if we already have a HUD with that ID // ignore if we already have a HUD with that ID
auto i = hud_server_to_client.find(server_id); auto i = m_hud_server_to_client.find(server_id);
if (i != hud_server_to_client.end()) { if (i != m_hud_server_to_client.end()) {
delete event->hudadd.pos; delete event->hudadd.pos;
delete event->hudadd.name; delete event->hudadd.name;
delete event->hudadd.scale; delete event->hudadd.scale;
@ -2635,7 +2637,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
e->size = *event->hudadd.size; e->size = *event->hudadd.size;
e->z_index = event->hudadd.z_index; e->z_index = event->hudadd.z_index;
e->text2 = *event->hudadd.text2; e->text2 = *event->hudadd.text2;
hud_server_to_client[server_id] = player->addHud(e); m_hud_server_to_client[server_id] = player->addHud(e);
delete event->hudadd.pos; delete event->hudadd.pos;
delete event->hudadd.name; delete event->hudadd.name;
@ -2651,18 +2653,28 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam) void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
{ {
LocalPlayer *player = client->getEnv().getLocalPlayer(); LocalPlayer *player = client->getEnv().getLocalPlayer();
HudElement *e = player->removeHud(event->hudrm.id);
auto i = m_hud_server_to_client.find(event->hudrm.id);
if (i != m_hud_server_to_client.end()) {
HudElement *e = player->removeHud(i->second);
delete e; delete e;
m_hud_server_to_client.erase(i);
}
} }
void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam) void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
{ {
LocalPlayer *player = client->getEnv().getLocalPlayer(); LocalPlayer *player = client->getEnv().getLocalPlayer();
u32 id = event->hudchange.id; HudElement *e = nullptr;
HudElement *e = player->getHud(id);
if (e == NULL) { auto i = m_hud_server_to_client.find(event->hudchange.id);
if (i != m_hud_server_to_client.end()) {
e = player->getHud(i->second);
}
if (e == nullptr) {
delete event->hudchange.v3fdata; delete event->hudchange.v3fdata;
delete event->hudchange.v2fdata; delete event->hudchange.v2fdata;
delete event->hudchange.sdata; delete event->hudchange.sdata;

@ -1095,16 +1095,10 @@ void Client::handleCommand_HudRemove(NetworkPacket* pkt)
*pkt >> server_id; *pkt >> server_id;
auto i = m_hud_server_to_client.find(server_id);
if (i != m_hud_server_to_client.end()) {
int client_id = i->second;
m_hud_server_to_client.erase(i);
ClientEvent *event = new ClientEvent(); ClientEvent *event = new ClientEvent();
event->type = CE_HUDRM; event->type = CE_HUDRM;
event->hudrm.id = client_id; event->hudrm.id = server_id;
m_client_event_queue.push(event); m_client_event_queue.push(event);
}
} }
void Client::handleCommand_HudChange(NetworkPacket* pkt) void Client::handleCommand_HudChange(NetworkPacket* pkt)
@ -1131,11 +1125,9 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
else else
*pkt >> intdata; *pkt >> intdata;
std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
if (i != m_hud_server_to_client.end()) {
ClientEvent *event = new ClientEvent(); ClientEvent *event = new ClientEvent();
event->type = CE_HUDCHANGE; event->type = CE_HUDCHANGE;
event->hudchange.id = i->second; event->hudchange.id = server_id;
event->hudchange.stat = (HudElementStat)stat; event->hudchange.stat = (HudElementStat)stat;
event->hudchange.v2fdata = new v2f(v2fdata); event->hudchange.v2fdata = new v2f(v2fdata);
event->hudchange.v3fdata = new v3f(v3fdata); event->hudchange.v3fdata = new v3f(v3fdata);
@ -1143,7 +1135,6 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
event->hudchange.data = intdata; event->hudchange.data = intdata;
event->hudchange.v2s32data = new v2s32(v2s32data); event->hudchange.v2s32data = new v2s32(v2s32data);
m_client_event_queue.push(event); m_client_event_queue.push(event);
}
} }
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)