Unlock cursor when opening console

This commit is contained in:
ShadowNinja 2016-02-27 15:51:09 -05:00
parent effa24737d
commit 3edb7575a1
5 changed files with 26 additions and 23 deletions

@ -2175,7 +2175,7 @@ bool Game::initGui()
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client);
-1, chat_backend, client, &g_menumgr);
if (!gui_chat_console) {
*error_message = "Could not allocate memory for chat console";
errorstream << *error_message << std::endl;
@ -2809,7 +2809,6 @@ void Game::openConsole(float height, const wchar_t *line)
gui_chat_console->setCloseOnEnter(true);
gui_chat_console->replaceAndAddToHistory(line);
}
guienv->setFocus(gui_chat_console);
}
}

@ -46,12 +46,14 @@ GUIChatConsole::GUIChatConsole(
gui::IGUIElement* parent,
s32 id,
ChatBackend* backend,
Client* client
Client* client,
IMenuManager* menumgr
):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100)),
m_chat_backend(backend),
m_client(client),
m_menumgr(menumgr),
m_screensize(v2u32(0,0)),
m_animate_time_old(0),
m_open(false),
@ -120,6 +122,8 @@ void GUIChatConsole::openConsole(f32 height)
m_desired_height_fraction = height;
m_desired_height = height * m_screensize.Y;
reformatConsole();
Environment->setFocus(this);
m_menumgr->createdMenu(this);
}
bool GUIChatConsole::isOpen() const
@ -135,11 +139,13 @@ bool GUIChatConsole::isOpenInhibited() const
void GUIChatConsole::closeConsole()
{
m_open = false;
Environment->removeFocus(this);
m_menumgr->deletingMenu(this);
}
void GUIChatConsole::closeConsoleAtOnce()
{
m_open = false;
closeConsole();
m_height = 0;
recalculateConsolePosition();
}
@ -399,7 +405,6 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
if(KeyPress(event.KeyInput) == getKeySetting("keymap_console"))
{
closeConsole();
Environment->removeFocus(this);
// inhibit open so the_game doesn't reopen immediately
m_open_inhibited = 50;
@ -409,7 +414,6 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
else if(event.KeyInput.Key == KEY_ESCAPE)
{
closeConsoleAtOnce();
Environment->removeFocus(this);
m_close_on_enter = false;
// inhibit open so the_game doesn't reopen immediately
m_open_inhibited = 1; // so the ESCAPE button doesn't open the "pause menu"
@ -432,7 +436,6 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
m_client->typeChatMessage(text);
if (m_close_on_enter) {
closeConsoleAtOnce();
Environment->removeFocus(this);
m_close_on_enter = false;
}
return true;

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GUICHATCONSOLE_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "chat.h"
#include "config.h"
@ -33,7 +34,8 @@ public:
gui::IGUIElement* parent,
s32 id,
ChatBackend* backend,
Client* client);
Client* client,
IMenuManager* menumgr);
virtual ~GUIChatConsole();
// Open the console (height = desired fraction of screen size)
@ -86,11 +88,9 @@ private:
void drawPrompt();
private:
// pointer to the chat backend
ChatBackend* m_chat_backend;
// pointer to the client
Client* m_client;
IMenuManager* m_menumgr;
// current screen size
v2u32 m_screensize;

@ -47,9 +47,9 @@ extern gui::IGUIStaticText *guiroot;
class MainMenuManager : public IMenuManager
{
public:
virtual void createdMenu(GUIModalMenu *menu)
virtual void createdMenu(gui::IGUIElement *menu)
{
for(std::list<GUIModalMenu*>::iterator
for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
i != m_stack.end(); ++i)
{
@ -61,13 +61,13 @@ public:
m_stack.push_back(menu);
}
virtual void deletingMenu(GUIModalMenu *menu)
virtual void deletingMenu(gui::IGUIElement *menu)
{
// Remove all entries if there are duplicates
bool removed_entry;
do{
removed_entry = false;
for(std::list<GUIModalMenu*>::iterator
for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
i != m_stack.end(); ++i)
{
@ -91,10 +91,10 @@ public:
// Returns true to prevent further processing
virtual bool preprocessEvent(const SEvent& event)
{
if(!m_stack.empty())
return m_stack.back()->preprocessEvent(event);
else
if (m_stack.empty())
return false;
GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
return mm && mm->preprocessEvent(event);
}
u32 menuCount()
@ -104,16 +104,17 @@ public:
bool pausesGame()
{
for(std::list<GUIModalMenu*>::iterator
for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin(); i != m_stack.end(); ++i)
{
if((*i)->pausesGame())
GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(*i);
if (mm && mm->pausesGame())
return true;
}
return false;
}
std::list<GUIModalMenu*> m_stack;
std::list<gui::IGUIElement*> m_stack;
};
extern MainMenuManager g_menumgr;

@ -31,8 +31,8 @@ class IMenuManager
{
public:
// A GUIModalMenu calls these when this class is passed as a parameter
virtual void createdMenu(GUIModalMenu *menu) = 0;
virtual void deletingMenu(GUIModalMenu *menu) = 0;
virtual void createdMenu(gui::IGUIElement *menu) = 0;
virtual void deletingMenu(gui::IGUIElement *menu) = 0;
};
/*