forked from Mirrorlandia_minetest/minetest
Use multiple light positions for CAO lighting
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f89794108c
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3f0cbbc372
@ -43,7 +43,6 @@ public:
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virtual void removeFromScene(bool permanent) {}
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virtual void updateLight(u32 day_night_ratio) {}
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virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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@ -182,7 +182,6 @@ public:
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void addToScene(ITextureSource *tsrc);
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void removeFromScene(bool permanent);
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void updateLight(u32 day_night_ratio);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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@ -258,11 +257,6 @@ void TestCAO::updateLight(u32 day_night_ratio)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if (!m_node)
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@ -799,13 +793,20 @@ void GenericCAO::updateLight(u32 day_night_ratio)
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return;
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u8 light_at_pos = 0;
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bool pos_ok;
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bool pos_ok = false;
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v3s16 p = getLightPosition();
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MapNode n = m_env->getMap().getNode(p, &pos_ok);
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if (pos_ok)
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light_at_pos = n.getLightBlend(day_night_ratio, m_client->ndef());
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else
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v3s16 pos[3];
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u16 npos = getLightPosition(pos);
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for (u16 i = 0; i < npos; i++) {
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bool this_ok;
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MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
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if (this_ok) {
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u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef());
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light_at_pos = MYMAX(light_at_pos, this_light);
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pos_ok = true;
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}
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}
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if (!pos_ok)
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light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
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u8 light = decode_light(light_at_pos + m_glow);
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@ -856,12 +857,17 @@ void GenericCAO::setNodeLight(u8 light)
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}
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}
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v3s16 GenericCAO::getLightPosition()
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u16 GenericCAO::getLightPosition(v3s16 *pos)
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{
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if (m_is_player)
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return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);
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const auto &box = m_prop.collisionbox;
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pos[0] = floatToInt(m_position + box.MinEdge * BS, BS);
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pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS);
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return floatToInt(m_position, BS);
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// Skip center pos if it falls into the same node as Min or MaxEdge
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if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f)
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return 2;
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pos[2] = floatToInt(m_position + box.getCenter() * BS, BS);
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return 3;
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}
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void GenericCAO::updateNametag()
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@ -240,7 +240,10 @@ public:
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void setNodeLight(u8 light);
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v3s16 getLightPosition();
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/* Get light position(s).
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* returns number of positions written into pos[], which must have space
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* for at least 3 vectors. */
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u16 getLightPosition(v3s16 *pos);
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void updateNametag();
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